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Humus
09-09-2000, 04:18 PM
Perhaps we're gonna se UT 2 coming soon ... look at this link:
http://www.dailyradar.com/features/game_feature_page_1444_1.html

Jeeez, it's gonna rock!

DoomLurker
09-09-2000, 04:45 PM
Wow, thanx for the link. That does look abfab! Cant wait!

Humus
09-09-2000, 05:47 PM
I downloaded the 42MB video too. Jeeeez ... it was awsome! http://63.146.109.206/ubb/biggrin.gif This game is gonna rock! But I guess I'll have to change my gran' ol' G400 to something better to get smooth framerates ... http://63.146.109.206/ubb/frown.gif

Adisharr
09-09-2000, 10:02 PM
Damn..that sure looks nice. Makes me want to get a Radeon 64 tomorrow http://63.146.109.206/ubb/smile.gif

$ .02

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- Look for me playing TFC as the mad demoman Adisharr :)

petecloss
09-10-2000, 10:30 AM
The latest Unreal engine looks utterly superb. I've been waiting for screenshots of the new terrain and character animation for ages so when these showed up it felt like Christmas. :) UT 2 isn't officially on the cards currently (as in they haven't announced it yet), although Epic are doing some kind of new Unreal game judging by the comments in that article. I mean, with visuals like that, how could they not. :)

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Pete Closs
Games Editor
SharkyExtreme.com

jaggy
09-10-2000, 06:02 PM
UT runs actually very well on my p2 400 64mb ram + TNT, but i doubt that would... which brings up an interesting point: is it worth spending over let's say 600$ (well canadian) to be able to play a single game? I'm not so sure.. (i dont mean to bring up the console vs. pc thing again, but..) I could buy any console that i want, and a hell of alot of games for that amount. Sure they wouldnt be using the Unreal 2 engine, but is that such a loss?

Hmm..

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Never knock on Death's door. Ring the bell and run away. Death really hates that.

Xenon
09-10-2000, 11:28 PM
UT2 looks really awesome, I can't wait till it comes out!

DoomLurker
09-11-2000, 02:25 AM
Originally posted by jaggy:
UT runs actually very well on my p2 400 64mb ram + TNT, but i doubt that would... which brings up an interesting point: is it worth spending over let's say 600$ (well canadian) to be able to play a single game? I'm not so sure.. (i dont mean to bring up the console vs. pc thing again, but..) I could buy any console that i want, and a hell of alot of games for that amount. Sure they wouldnt be using the Unreal 2 engine, but is that such a loss?

Hmm..



Ill pay.

We should mention that you dont really NEED to spend more cash on a better video card to play. You may need more cash to play it in 32 bit at 1600 x 1200 res but ordinary play is still possible.



[This message has been edited by DoomLurker (edited September 11, 2000).]

jaggy
09-12-2000, 01:48 PM
Originally posted by DoomLurker:
Ill pay.

We should mention that you dont really NEED to spend more cash on a better video card to play. You may need more cash to play it in 32 bit at 1600 x 1200 res but ordinary play is still possible.

[This message has been edited by DoomLurker (edited September 11, 2000).]

Are you sure? at least for a decent play with this new engine? i'm not so sure

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Beauty is in the eye of the beer holder.

Humus
09-12-2000, 05:10 PM
I think it will at least require a T&L unit.

Bunghole
09-13-2000, 10:42 AM
Just looked at those terrain shots...I think I'm in love...I mean, U9 looked great (but the engine itself was not exactly, er, good) but this...whooooo...

Sol
09-13-2000, 10:50 AM
The new terrain shots look good. I wonder if they will be able to compete with the TRIBES/TRIBES 2 terrain, which in my opinion is amazing.

kman
09-13-2000, 11:35 PM
Man that is awesome. I gotta buy a radeon now.

CTMorseJr
09-15-2000, 11:28 PM
I'm assuming that these upgrades will be available in "The Game of The Year Edition", but I really couldn't find a definitive answer to that question anywhere. I'll get it fer sure.

demc
09-17-2000, 09:19 PM
Unreal engine makes me want to set myself on fire right now. I get faster framerates in it with my old sli voodoo2s than I do with my new geforce2 mx.

I'm glad they're leaving the 3dfx centricity though.

My friend got the opengl drivers to work with his geforce 1, anyone else have good experiences with those? He manages to eek 70+ fps out of Deus Ex in 1024x768 with that, while I chug at 15 in d3d.

DoomLurker
09-18-2000, 05:15 AM
Originally posted by demc:


My friend got the opengl drivers to work with his geforce 1, anyone else have good experiences with those? He manages to eek 70+ fps out of Deus Ex in 1024x768 with that, while I chug at 15 in d3d.

I use openGL with Unreal Tournament with a Geforce 2 MX. Works great but has a little bit of a problem displaying alternate fire rocket's. Small price to pay for and extra 40-50 fps tho. http://www.sharkyforums.com/ubb/smile.gif

Bunghole
09-27-2000, 05:52 AM
Originally posted by DoomLurker:
I use openGL with Unreal Tournament with a Geforce 2 MX. Works great but has a little bit of a problem displaying alternate fire rocket's. Small price to pay for and extra 40-50 fps tho. http://www.sharkyforums.com/ubb/smile.gif



How do you do that then?

petecloss
09-28-2000, 07:14 PM
Originally posted by Sol:
The new terrain shots look good. I wonder if they will be able to compete with the TRIBES/TRIBES 2 terrain, which in my opinion is amazing.

Hmm. The terrain in Tribes 2 is smooth but seemingly still a bit sparse of foliage and other stuff to make the terrain more interested (although it does include *some* trees). On the other hand, the Unreal terrain stuff seems to be able to cope with something verging on a freakin' sparse forest, yet it doesn't appear to stretch as far as the Tribes terrain - for instance the edges of the snowy map are just a skybox with a mountain range image, so it might only be able to do smaller areas of terrain (possibly limited by normal Unreal engine maximum map size). Guess we'll have to wait and see. both looks pretty spiffy for different reasons though. :)

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Pete Closs
Games Editor
SharkyExtreme.com

petecloss
09-28-2000, 07:17 PM
Originally posted by DoomLurker:
I use openGL with Unreal Tournament with a Geforce 2 MX. Works great but has a little bit of a problem displaying alternate fire rocket's. Small price to pay for and extra 40-50 fps tho. :)


Is that usin the modified opengl.dll that was released by someone from Loki? I followed those instructions to the letter on a clean UT install and couldn't get it to work. It kept dumping me into software mode instead.

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Pete Closs
Games Editor
SharkyExtreme.com

Sol
09-29-2000, 09:25 AM
Originally posted by petecloss:
Hmm. The terrain in Tribes 2 is smooth but seemingly still a bit sparse of foliage and other stuff to make the terrain more interested (although it does include *some* trees). On the other hand, the Unreal terrain stuff seems to be able to cope with something verging on a freakin' sparse forest, yet it doesn't appear to stretch as far as the Tribes terrain - for instance the edges of the snowy map are just a skybox with a mountain range image, so it might only be able to do smaller areas of terrain (possibly limited by normal Unreal engine maximum map size). Guess we'll have to wait and see. both looks pretty spiffy for different reasons though. http://www.sharkyforums.com/ubb/smile.gif



I was wondering that about the Unreal engine if that was just like a box at the edge. I do agree that the Tribes terrain could be a little more interesting http://www.sharkyforums.com/ubb/wink.gif Why do you need trees when you can just plant some turrets to liven things up. http://www.sharkyforums.com/ubb/wink.gif I still think that those pics are amazing for the Unreal engine and hopefully we can see some of that utilized in a game soon. http://www.sharkyforums.com/ubb/smile.gif

bobson
09-29-2000, 01:57 PM
Ill look up the link when i get my computer fully built. Right now im stuck surfing the net at school cause my dad doesnt have a comp.
its hell to get used to the internet and gaming on it then be taken away from it cold turkey...

Zyme
09-29-2000, 07:22 PM
those screen shots blew me away.
life is good.

petecloss
10-03-2000, 11:47 AM
Originally posted by CTMorseJr:
I'm assuming that these upgrades will be available in "The Game of The Year Edition", but I really couldn't find a definitive answer to that question anywhere. I'll get it fer sure.

Nah, GOTYE (I don't even want to try and say that abreviation) is just the latest UT with the Bonus Pack, the Infiltration mod (I think that's it) and Chaos UT.

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Pete Closs
Games Editor
SharkyExtreme.com

petecloss
10-03-2000, 11:56 AM
Originally posted by Sol:

I was wondering that about the Unreal engine if that was just like a box at the edge. I do agree that the Tribes terrain could be a little more interesting ;) Why do you need trees when you can just plant some turrets to liven things up. ;) I still think that those pics are amazing for the Unreal engine and hopefully we can see some of that utilized in a game soon. :)

It's a little more complex than that (I can go into sky zones and fake backdrops but I'd bore you to death ;) ) but yeah, it is essentially a box around the outside of a level, although it can be any shape really. That's what you get in regular Unreal levels and it also seems to be the case with the terrain engine, meaning it can't stretch for huge distances like I think the Tribes terrain can (although I could be wrong, never played much Tribes to be honest).

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Pete Closs
Games Editor
SharkyExtreme.com

Sol
10-04-2000, 09:17 AM
Originally posted by petecloss:
It's a little more complex than that (I can go into sky zones and fake backdrops but I'd bore you to death http://www.sharkyforums.com/ubb/wink.gif ) but yeah, it is essentially a box around the outside of a level, although it can be any shape really. That's what you get in regular Unreal levels and it also seems to be the case with the terrain engine, meaning it can't stretch for huge distances like I think the Tribes terrain can (although I could be wrong, never played much Tribes to be honest).


Thanks for clearing that up! I was going to say that if that wasnt like a skybox around those maps then DAMN that would be amazing. Oh well, someday soon I hope. I was just wondering becuase I know in Tribes it goes on forever, well, not forever there is an end to the map but its a good distance out.

Ymaster
10-04-2000, 11:45 PM
I'm glad I have t1...This download is slow as snot!

petecloss
10-09-2000, 10:09 PM
Originally posted by Ymaster:
I'm glad I have t1...This download is slow as snot!

I just let it run overnight, but then I'm sued to doing that since I'm still on a modem (damn lame UK telecoms). :)

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Pete Closs
Games Editor
SharkyExtreme.com

Althor
10-12-2000, 10:05 AM
On Planetunreal.com they had n interview about the new unreal tech, and they said that the scenes shown in the video were rendered with a GF256SDR at 25 fps with a polycount of more than 100000 triangles.
They also told Q/A Pete that performance shall increase a lot, cause the code is still alpha. I hope that's true.
It's definetly a good step to get away from Glide ( it's a good API but...I changed my V3 to a GTS, you know.)
Hopefully this stuff is implemented in Unreal2!

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Althor

Sol
10-12-2000, 11:14 PM
Originally posted by Althor:
On Planetunreal.com they had n interview about the new unreal tech, and they said that the scenes shown in the video were rendered with a GF256SDR at 25 fps with a polycount of more than 100000 triangles.
They also told Q/A Pete that performance shall increase a lot, cause the code is still alpha. I hope that's true.
It's definetly a good step to get away from Glide ( it's a good API but...I changed my V3 to a GTS, you know.)
Hopefully this stuff is implemented in Unreal2!



Yeah, I am glad they are getting away from Glide also. I believe I read where they signed or partnered up with NVIDIA or something along that line. Anyone know more about that?

DJediMaster
10-17-2000, 05:33 PM
test

Althor
10-18-2000, 07:42 AM
Originally posted by DJediMaster:
test
Test? ...satisfied with the result?
Nevermind.



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Althor