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cookie
09-21-2004, 12:43 AM
Just lettin' yall know. Also the first review of RTW. It got a 92%. There was also another game coming from the makers of UT, forgot the name tho. It's supposed to be geared all toward SP and looked pretty cool. Comments?

Slirp
09-21-2004, 05:10 PM
I just finised reading the article. I have a question/concern.

How does everyone here feel about it being built on the Doom3 engine? While it's a great engine I don't feel it's the most efficient. In the article they mentioned the same problem with multiplayer being limited to 8 peeps. I mean come on. Quake just isn't quake if you can't have an 8 on 8 death match.

Maybe it's just me though.

Cobra
09-21-2004, 10:02 PM
Originally posted by cookie
There was also another game coming from the makers of UT, forgot the name tho. It's supposed to be geared all toward SP and looked pretty cool. Comments? Sounds like Pariah, which looks like an awesome game.

PointlesS
09-21-2004, 10:18 PM
pariah is done by digital extremes...not offically the developer of the ut series (which is epic) but they definately did their fair share of maps and models that came with the game...it is running on the ut2k4 engine though...


anyways I'm really looking forward to it...the doom 3 engine has it's strenths and weaknesses but I think it'll go well with quake 4...

LordVampyre
09-22-2004, 02:24 PM
Originally posted by Slirp
I just finised reading the article. I have a question/concern.

How does everyone here feel about it being built on the Doom3 engine? While it's a great engine I don't feel it's the most efficient. In the article they mentioned the same problem with multiplayer being limited to 8 peeps. I mean come on. Quake just isn't quake if you can't have an 8 on 8 death match.

Maybe it's just me though.


8 people deathmatch.. yea sounds a bit lame to me.. I see your point.

Beretta
09-24-2004, 05:44 AM
Originally posted by Slirp
Maybe it's just me though.


No its not just you, thats ******** period. I enjoy a good 8 on 8 match bare minimum when its comes to Quake games. They better remodify the engine before they release Quake IV or its going to get criticized heavily by many major PC Gaming publications.

I fore one am still waiting for the military outlets to put the new issue on the shelf.

The Army... hurry up and wait.

Slirp
09-24-2004, 10:10 AM
I don't know the more I think about it the more I don't like the situation. I have a 9800 pro which does not really play D3 at a level that I feel comfortable with as far as quality and speed. I've been looking at upgrading to the new gen cards and if games are continually going to be based on the D3 engine I'm almost forced to go Nvidia. While I like ATI and the X800's are awesome cards the 6800's just own in OpenGL.

It's a shame Nvidia holds most of the patents on the standard and refuses to share them.

I don't like it at all.

RangerBFK
09-24-2004, 12:27 PM
all leagues are 4v4 TDM ladies, ctf maybe goes 5v5 ( euros only :> )

hex
09-24-2004, 12:42 PM
Originally posted by Slirp
I just finised reading the article. I have a question/concern.

How does everyone here feel about it being built on the Doom3 engine? While it's a great engine I don't feel it's the most efficient. In the article they mentioned the same problem with multiplayer being limited to 8 peeps. I mean come on. Quake just isn't quake if you can't have an 8 on 8 death match.

Maybe it's just me though.
You won't need to worry about Q4 multiplayer. id is NOT going to release the game without making major changes to the multiplayer system. Otherwise, as stated above, Quake 4 is going to be heavily criticized.
Also, 512MB video cards should be available by the time the game is released. Looking forward to upgrading, ppl?

Slirp
09-24-2004, 02:35 PM
Originally posted by hex
You won't need to worry about Q4 multiplayer. id is NOT going to release the game without making major changes to the multiplayer system. Otherwise, as stated above, Quake 4 is going to be heavily criticized.
Also, 512MB video cards should be available by the time the game is released. Looking forward to upgrading, ppl?

I don't mind upgrading so I can get better performance. I can't stand having to upgrade because I want the game to be playable. Especially when my hardware is only a little over a year old.

Cobra
09-27-2004, 12:19 AM
Well, didn't PC Gamer say Raven will probably work around the limitations?

LordVampyre
09-27-2004, 01:49 AM
hummm between quake4 and doom3 there such totally different games. (I know I know the game isnt out yet).. however, quake has traditionally been mulitplayer, extreamly fast paced, and blistering fast. How can you have a slow paced, deliberate engine do a fast paced mulitiplayer game?

Hope they have some tricks up their sleeves.. besides in a deathmatch.. who the heck is looking around at the purty walls??

OpStar
09-28-2004, 03:36 AM
Quake II was primarily single player, and story driven.

Quake III Arena was all multiplayer.

GrimFrostCasey
09-28-2004, 04:17 PM
8 player sucks to put it blunt. I miss the days of Quake II 8 on 8 CTF, and Team Deathmatch, and Lithium Deathmatch. Ah sweet memories...

Kero-chan
09-28-2004, 05:45 PM
are there still a lot of people playing quake2? i think i might install it again...

Bearded Kirklander
09-28-2004, 06:41 PM
I'll start being concerned/excited about it when it his the shelves. For now, UT2004 still blows away the pack and gives me lots of great gaming. For that matter, so does UT1999. :cool:

I like Q3A fine, but UT2004 does have more gameplay modes and I do like the bonus packs they keep releasing for it. Great games like UT and Q3A just keep on giving, either via mods or packs or whatever. I happen to like the bots in UT and I like playing Instant Action mode. Hope Quake 4 has something like that going for it when it is released. Good AI Bots make a game fun to practice your skills with until you have a chance to get online, if you are so inclined.

fuzzbutt99
09-28-2004, 09:41 PM
I see why they would want to limit to 8 peeps playinig on a D3 engine like that. But quake 4 won't "make it" if they do that.

People are used to having at least 12 people playing at a time on one level. I don't play ut2k4 unless DM has at least 12 in it. I won't play Quake 3 unless it has 12 people in it either....which means its getting harder to find a server :(

Ramuman
09-30-2004, 03:13 AM
If Reznor does the soundtrack for the game again, it'd make up for alot :D.

RangerBFK
10-02-2004, 03:19 PM
Originally posted by fuzzbutt99
I see why they would want to limit to 8 peeps playinig on a D3 engine like that. But quake 4 won't "make it" if they do that.

People are used to having at least 12 people playing at a time on one level. I don't play ut2k4 unless DM has at least 12 in it. I won't play Quake 3 unless it has 12 people in it either....which means its getting harder to find a server :(

who is used to this?

all SERIOUS gameplay is done 4v4

PointlesS
10-02-2004, 06:01 PM
am I the only fan of smaller player games? I never play ut2k4 dm with more than 10 players and onslaught and assault I try to limit to 16 or 18...

RangerBFK
10-02-2004, 06:21 PM
nope, im with yah

lots of people = CHAOS

Top Ramen
10-02-2004, 06:33 PM
Originally posted by Kero-chan
are there still a lot of people playing quake2? i think i might install it again...

I tried playing it online a couple of months ago through gamespy. I could only find 2 or 3 servers.

RangerBFK
10-02-2004, 07:40 PM
wish there was cuz i am down for quake2 :>

maybe we should set a time and find a server every once in a while :D

AMAZING LARRY
10-09-2004, 09:14 PM
I'm not sure where everyone is hearing these limitations to the multiplayer but from what I gathered from the article they were definitely working around it and boosting the amount of players etc while not killing your machine and network.

Besides... what is wrong with 8v8? Those are perfect sized servers and games.

Username
10-11-2004, 04:45 AM
Return to Castle Wolfenstein and Enemy Territory are the funnest games with 32+ players. Just had to share that.

Bearded Kirklander
10-11-2004, 07:44 AM
I think Co-Op with like 16 players can be a hoot. For deathmatch, I guess I'd prefer to stick to 8 or less, but whoever is in charge of hosting the game usually picks how many they allow to join, so...

mr_oh_so_ice
10-26-2004, 05:53 PM
I think by the time that Quake 4 gets released they probably would have used some of the source code from Doom 3: Resurrection of Evil which apparently will boost Doom 3's maximum player count, and Raven has modded id engines before, they will do a great job of modding Quake 4. Its early but they will deliver a good game....I just wish Activision would give Raven a chance to make a new Heretic/Hexen game off of the Doom 3....oh man.

rock
10-26-2004, 06:24 PM
One point that might have been missed early on too: Doom3 and Quake4 are both id games. What would you expect them to use? License another engine? Spend another 4 years developing a new one just for Q4?

Bearded Kirklander
10-26-2004, 08:19 PM
Originally posted by rock
One point that might have been missed early on too: Doom3 and Quake4 are both id games. What would you expect them to use? License another engine? Spend another 4 years developing a new one just for Q4? At least we won't have to sign up on STEAM just to play the thing. :D

7192004
10-26-2004, 10:07 PM
Originally posted by Bearded Kirklander
At least we won't have to sign up on STEAM just to play the thing. :D

Yup, just like it always was.

rock
10-27-2004, 10:31 AM
Originally posted by Bearded Kirklander
At least we won't have to sign up on STEAM just to play the thing. :D
Yeah, I was just reading the whole HL2/STEAM thread and it's kind of lost on me. Last time I was an online junkie, we were all playing Quake2 using GameSpy. Easy and Free. Now there's this STEAM thing (which I gather is like Battle.net?) and something about PunkBuster. I'm not sure if GameSpy even still exists, but it seemed like a good tool to me. But Quake2 was/is probably one of the most pirated games of all time, so I can see why there's a desire to do some kind of authentication for online play. But there's got to be a balance somewhere.