Click to See Complete Forum and Search --> : Anyone wanna test my 3d engine?


Humus
01-10-2001, 06:30 PM
Hi guys!
I've been working on an 3dengine for a while now and I want to check if it runs on other hardware than my own. It should work on Radeon/GeForce1/GeForce2/MX etc. On ealier cards than that it wont run and not on V5 either because of the lack of DOT3 bumpmapping.

Get it here: http://www.geocities.com/SiliconValley/Cable/9070/3d.html

Plz tell me whether it runs or not and what hardware you have (CPU & graphic card).
Also, I'd like to know what the fps is. Make sure you press Enter to get to the default position before reading the fps in upper left corner. I fear it'll run a little faster on GeForce2 card than on Radeons since HyperZ will be completely inactive (I use no Zbuffering at all).

Grizzly
01-10-2001, 07:04 PM
Wow that looks pretty nice dude. My problem is I can't read the FPS. What I do get is a white box on the top left hand side of the screen, which I can only assume is supposed to be printing the FPS. Looks beautiful though, read my sig for hardware specs.

Using Nvidia Det3 6.31, and DirectX 7a.

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~~~~~~~~~~~~~~~~~~~~~~~~~
P3-550e@733Mhz
256MB PC-133 CL3 RAM
Elsa Gladiac GeForce2 GTS
40+ Gig's of combined HD
CD-RW 8/4/32X
DVD w/ Hollywood RealMagic DVD Decoder
19" MAG DJ800 monitor
Tornado 1000 case
**Win2k Prof / Win2k Adv Server / Whistler Beta-1 Build 2296**
~~~~~~~~~~~~~~~~~~~~~~~~~

[This message has been edited by Grizzly (edited January 10, 2001).]

Adisharr
01-10-2001, 07:07 PM
Originally posted by Humus:
Hi guys!
I've been working on an 3dengine for a while now and I want to check if it runs on other hardware than my own. It should work on Radeon/GeForce1/GeForce2/MX etc. On ealier cards than that it wont run and not on V5 either because of the lack of DOT3 bumpmapping.

Get it here: http://www.geocities.com/SiliconValley/Cable/9070/3d.html

Plz tell me whether it runs or not and what hardware you have (CPU & graphic card).
Also, I'd like to know what the fps is. Make sure you press Enter to get to the default position before reading the fps in upper left corner. I fear it'll run a little faster on GeForce2 card than on Radeons since HyperZ will be completely inactive (I use no Zbuffering at all).


Hey guy.. nice..

Seems to display everything properly except for the fps - solid white square..

Running P3 933 with Radeon 32DDR..

4.12.3063 drivers..

Seems to update at a good rate - maybe 60-80 fps?

Hard for me to say..

Tested it at work on a Dell P3 800 with a GF DDR (DET 3 driver) - no textures only color and no fps display (white box)


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- No.. I don't know Moe..

stoo
01-10-2001, 07:27 PM
It runs on my TNT 1, but slowly. Why does it need a newer card?



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Stoo

Pinky
01-10-2001, 07:38 PM
Hey, looks pretty damn good man! Very smooth on my Radeon DDR 32MB. How long did it take you to make the 3D engine?

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Proofread carefully to see if you any words out.

Humus
01-10-2001, 08:01 PM
Originally posted by Grizzly:
Wow that looks pretty nice dude. My problem is I can't read the FPS. What I do get is a white box on the top left hand side of the screen, which I can only assume is supposed to be printing the FPS. Looks beautiful though, read my sig for hardware specs.

Using Nvidia Det3 6.31, and DirectX 7a.



Strange, seams like I'm the only one that can read the fps ... I'm gonna look over that issue and repost.

Humus
01-10-2001, 08:04 PM
Originally posted by stoo:
It runs on my TNT 1, but slowly. Why does it need a newer card?


It runs on a TNT?
Strange, it shouldn't, since TNT doesn't support DOT3 bumpmapping.
I suspect the results on the screen may look a little weird, or at least not as intended.
Would you mind take a screenshot please and send it to me at
emiper-8@student.luth.se ?


[This message has been edited by Humus (edited January 10, 2001).]

Humus
01-10-2001, 08:07 PM
Originally posted by Pinky:
Hey, looks pretty damn good man! Very smooth on my Radeon DDR 32MB. How long did it take you to make the 3D engine?


Well, on this one I started early december. But I've only been working perhaps on hour a day on average. The last weeks have been the msot productive ones, all the bumpmapping and environment mapping was implemented during the last two weeks.

Humus
01-10-2001, 08:43 PM
Oki doki, I've updated the file now. I found the bug with the fps counter, I was using a absolute path like C:\bla bla \Font.pcx ...

So it should work now.

BoogyMan
01-10-2001, 08:56 PM
Looks real good!

I got right around 100fps on a T-bird 800, Geforce GTS 64meg, 128 ram.

Oh, and the 6.31 drivers..

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"Ha! Time enough for the earth in the grave!"

[This message has been edited by BoogyMan (edited January 10, 2001).]

James
01-11-2001, 01:16 AM
PIII 500
Voodoo3 3000 16MB AGP

I got around 42fps. Looked a little wierd. I am assuming that is because of no support for DOT3 bumpmapping.

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I overclocked my 40w light bulb to run at 150w...

I need a new bulb.

Adisharr
01-11-2001, 03:26 AM
Originally posted by Humus:
Oki doki, I've updated the file now. I found the bug with the fps counter, I was using a absolute path like C:\bla bla \Font.pcx ...

So it should work now.Works fine now.. 69 fps..



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- No.. I don't know Moe..

Angelus
01-11-2001, 05:24 AM
Should it work under NT4.0? I'm at work now and haven't got any other OS to test it on.

It gives following error message:
Dr. Watson for Windows NT
BSP Tree.exe
Exception: access violation (0xc0000005),
Adress: 0x00000000

Hope you get something from this.

Grizzly
01-11-2001, 09:39 AM
Oh sweet you fixed the fps thing. Im not at home right now, but when I get there this afternoon I'll give it another shot and see what FPS I get. I had a strange feeling that this was an absolute path problem http://www.sharkyforums.com/ubb/biggrin.gif

It worked silky smooth on my sys, I expect to see some good results.

Humus
01-11-2001, 09:48 AM
Originally posted by Angelus:
Should it work under NT4.0? I'm at work now and haven't got any other OS to test it on.

It gives following error message:
Dr. Watson for Windows NT
BSP Tree.exe
Exception: access violation (0xc0000005),
Adress: 0x00000000

Hope you get something from this.

I have no idea whether it should run under NT 4.0, but obviously it doesn't. I'll look over that issue.
Access violation ... sound like a null pointer error. Perhaps your card doesn't support multitexturing in NT so the function pointer is null ...

Grizzly
01-11-2001, 10:44 AM
Originally posted by Humus:
I have no idea whether it should run under NT 4.0, but obviously it doesn't. I'll look over that issue.
Access violation ... sound like a null pointer error. Perhaps your card doesn't support multitexturing in NT so the function pointer is null ...

Would DirectX have anything to do with your 3d engine Humus? NT 4.0 only has DirectX 3.0

Angelus
01-11-2001, 11:37 AM
Originally posted by Humus:
I have no idea whether it should run under NT 4.0, but obviously it doesn't. I'll look over that issue.
Access violation ... sound like a null pointer error. Perhaps your card doesn't support multitexturing in NT so the function pointer is null ...

The graphics card is an ATI 3D Rage Pro AGP2x with 4MB, embedded onto a shitty compaq mobo. Stupid I didn't think of it, but THAT is probably the problem, not your engine.

James
01-11-2001, 01:23 PM
Here's a stupid question. How do you capture the screen in something like that? I hit print screen, and man, did it come out lookin' freaky!

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"I'd kill for you, Marge. Please ask me to kill for you." -Homer Simpson

Klashe
01-11-2001, 02:11 PM
Originally posted by Humus:
Hi guys!
I've been working on an 3dengine for a while now and I want to check if it runs on other hardware than my own. It should work on Radeon/GeForce1/GeForce2/MX etc. On ealier cards than that it wont run and not on V5 either because of the lack of DOT3 bumpmapping.

Get it here: http://www.geocities.com/SiliconValley/Cable/9070/3d.html

Plz tell me whether it runs or not and what hardware you have (CPU & graphic card).
Also, I'd like to know what the fps is. Make sure you press Enter to get to the default position before reading the fps in upper left corner. I fear it'll run a little faster on GeForce2 card than on Radeons since HyperZ will be completely inactive (I use no Zbuffering at all).




What progs did you use to create this humus?


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Happiness is...

P3-800 o/c to 896 GeForce 2 MX SB mp3 5.1
Klipsch ProMedias 2.400 30 gigger Viewsonic 19"

Grizzly
01-11-2001, 02:40 PM
Alrighty Humus, FPS now works for me as well.
FPS is pinned at 105fps in the 'enter' position. When I look around it goes from 114 --> 135ish.

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~~~~~~~~~~~~~~~~~~~~~~~~~
P3-550e@733Mhz
256MB PC-133 CL3 RAM
Elsa Gladiac GeForce2 GTS
40+ Gig's of combined HD
CD-RW 8/4/32X
DVD w/ Hollywood RealMagic DVD Decoder
19" MAG DJ800 monitor
Tornado 1000 case
**Win2k Prof / Win2k Adv Server / Whistler Beta-1 Build 2296**
~~~~~~~~~~~~~~~~~~~~~~~~~

CaTaLyST
01-11-2001, 04:13 PM
runs fine. win98se
abit kt7 raid, 256ram, geforce 2 gts 64meg, PCI live 5.1, kenwood true-x 72x cd-rom, 2x creative encore dvd rom

let me know when u make a game or something http://www.sharkyforums.com/ubb/smile.gif

i wanna beta test it.. it looks perty http://www.sharkyforums.com/ubb/smile.gif

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CaTaLyST@TheGameGuys.com

stoo
01-11-2001, 05:38 PM
Sure: how do I take screenshots?



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Stoo

Humus
01-11-2001, 05:56 PM
Originally posted by Grizzly:
Would DirectX have anything to do with your 3d engine Humus? NT 4.0 only has DirectX 3.0


No, DirectKex is not involved in my engine in anyway and I certainly want to keep it that way as long as I can.

Humus
01-11-2001, 05:57 PM
Originally posted by Angelus:
The graphics card is an ATI 3D Rage Pro AGP2x with 4MB, embedded onto a shitty compaq mobo. Stupid I didn't think of it, but THAT is probably the problem, not your engine.

Well, that explains it http://www.sharkyforums.com/ubb/smile.gif

Humus
01-11-2001, 05:59 PM
Originally posted by James:
Here's a stupid question. How do you capture the screen in something like that? I hit print screen, and man, did it come out lookin' freaky!


Well, I haven't implemented my own screen capturer (shouldn't be too hard either), so printscreen it the only way. If that doesn't work you may need to update a driver or something. You could try the Alt-PrintScreen combination too ... might work if you're lucky.

Humus
01-11-2001, 06:01 PM
Originally posted by Klashe:

What progs did you use to create this humus?


Visual C++ 6.0 and OpenGL for the graphics.

Klashe
01-11-2001, 06:06 PM
Originally posted by Humus:
Visual C++ 6.0 and OpenGL for the graphics.

Are there any website you can direct me to that would help me design something as *** kicking as this?

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If I rest, then I rust.
--Indian Proverb

Humus
01-11-2001, 06:07 PM
Originally posted by CaTaLyST:
runs fine. win98se
abit kt7 raid, 256ram, geforce 2 gts 64meg, PCI live 5.1, kenwood true-x 72x cd-rom, 2x creative encore dvd rom

let me know when u make a game or something http://www.sharkyforums.com/ubb/smile.gif

i wanna beta test it.. it looks perty http://www.sharkyforums.com/ubb/smile.gif


I've been talking a lot about writing a game together with a friend of mine. He has a lot of ideas about story and such. I haven't met him yet after xmas but we have planned to start working a little on the first design of it sometime after xmas, so when I meet him again soon we'll probably start to work on it. How long it takes before we have a working game I cannot say, but if everything turns out right we might have something to show in the summer. If we are lucky we might end up with something that could be made into a commercial product. With my recent progress in graphics it feels like it shouldn't be impossible ... time will tell ...

Humus
01-11-2001, 06:14 PM
Originally posted by Klashe:
Are there any website you can direct me to that would help me design something as *** kicking as this?


I highly recommend www.opengl.org (http://www.opengl.org) , they have one of the most friendly developer forum on the net. Some of the frequent contributors are actually driver writers from nVidia and ATi (especially mcraighead from nVidia, who contributes on a daily basis there), so you can get information from very competent sources there.

If you know C/C++ you should be able to learn basic OpenGL rendering such as colors/texturing in a week or two with a good book or something. I recommend a book called OpenGL SuperBible, and the online version of OpenGL programming guide is very helpful: http://heron.cc.ukans.edu/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/

James
01-11-2001, 08:25 PM
Originally posted by Humus:
Well, I haven't implemented my own screen capturer (shouldn't be too hard either), so printscreen it the only way. If that doesn't work you may need to update a driver or something. You could try the Alt-PrintScreen combination too ... might work if you're lucky.

Nope. I get this really groovy colored line effect which is nothing like what I see in your demo. Sorry.

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"I'd kill for you, Marge. Please ask me to kill for you." -Homer Simpson

Pakman117
01-11-2001, 08:56 PM
When I double clicked on BSP Tree thingy and it just turned my desktop to 1024x768 res (I was at 800x600). Oh well, I didnt think it would work on my diamond stealth s540 card anyway. Thats pretty cool you can make something like that, I can only do qbasic http://www.sharkyforums.com/ubb/wink.gif.

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"I'll sleep when I'm dead."
- Warren Zevon

rial9
01-11-2001, 09:33 PM
Originally posted by Humus:
Well, I haven't implemented my own screen capturer (shouldn't be too hard either), so printscreen it the only way. If that doesn't work you may need to update a driver or something. You could try the Alt-PrintScreen combination too ... might work if you're lucky.

What kind of BSP tree are you using? Solid? Leafy? Are the lighmaps calculated realtime?

Just some questions since I'm writing a 3D engine with a couple of friends and we have a editor going and a simple renderer. Hopefully by the end of the month we will be able to have a deathmatch game going http://www.sharkyforums.com/ubb/smile.gif

jester
01-12-2001, 12:25 AM
Just out of curiosity, what kind of languages does someone use to create Linux games?

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- jeste®

How could tomorrow ever follow today?

slipgun
01-12-2001, 01:25 AM
On my Celeron 1GHz running a TNT2-A, I get 28-42 fps. Looks pretty cool, but you need to work on the lighting. Screenshots work fine. I get a few glitches though, and sometimes I simply get "stuck" (weird graphics shaking on the screen) and have to press "Esc" or reboot...

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I, Bin Laden, declare a day of mourning in the whole of the Middle East over the death of an atomic bomb buried in the seabed of the Pacific

Humus
01-12-2001, 10:02 AM
Originally posted by rial9:
What kind of BSP tree are you using? Solid? Leafy? Are the lighmaps calculated realtime?

Just some questions since I'm writing a 3D engine with a couple of friends and we have a editor going and a simple renderer. Hopefully by the end of the month we will be able to have a deathmatch game going http://www.sharkyforums.com/ubb/smile.gif

Well, it doesn't contain any information about solidity. It's simply a split of the surfaces with the splitting surface in each node in the tree.
The lightmaps are static and are generated at startup, I'm investigating a little on how to implement dynamic lighting and have a few ideas. It'll probably need two extra passes on the surfaces involved.

Humus
01-12-2001, 10:05 AM
Originally posted by jester:
Just out of curiosity, what kind of languages does someone use to create Linux games?


I'm no Linux guy but I guess C/C++ is most mostly. Probably OpenGL (or Mesa) for the graphics.

Humus
01-12-2001, 10:09 AM
Originally posted by slipgun:
On my Celeron 1GHz running a TNT2-A, I get 28-42 fps. Looks pretty cool, but you need to work on the lighting. Screenshots work fine. I get a few glitches though, and sometimes I simply get "stuck" (weird graphics shaking on the screen) and have to press "Esc" or reboot...


The reason the lighting looks wrong on your system is because the TNT2 doesn't support DOT3 bumpmapping. My engine doesn't check if it does so the drivers will probably just modulate the bumpmaps with the base texture giving a little strange look. Bumpmaps tends to be mostly purple. If you look on the screenshot at the same page as you downloaded it from you'll se how it's intended to look. It's a little small pic but it'll give you an idea.

slipgun
01-13-2001, 06:30 AM
Originally posted by Humus:
The reason the lighting looks wrong on your system is because the TNT2 doesn't support DOT3 bumpmapping. My engine doesn't check if it does so the drivers will probably just modulate the bumpmaps with the base texture giving a little strange look. Bumpmaps tends to be mostly purple. If you look on the screenshot at the same page as you downloaded it from you'll se how it's intended to look. It's a little small pic but it'll give you an idea.

The textures don't look anything on my TNT2 than they look on the screenshot http://www.sharkyforums.com/ubb/frown.gif

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I, Bin Laden, declare a day of mourning in the whole of the Middle East over the death of an atomic bomb buried in the seabed of the Pacific

Humus
01-13-2001, 08:48 AM
Originally posted by slipgun:
The textures don't look anything on my TNT2 than they look on the screenshot http://www.sharkyforums.com/ubb/frown.gif


Time to upgrade?

slipgun
01-13-2001, 10:06 AM
Originally posted by Humus:
Time to upgrade?

Nah, I don't game a lot, and even when I do, it's for adventures and RPGs which don't *really* need a lot of graphics power...

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I, Bin Laden, declare a day of mourning in the whole of the Middle East over the death of an atomic bomb buried in the seabed of the Pacific

Angelus
01-13-2001, 12:02 PM
Just tried it on my pc at home. I got between 290 and 600 fps according to the counter, the textures were all messed up, it changed my screen resolution from 1280 to 1024, my system became very slow and I had to use taskmanager to get back to windows.

Here are my specs:
PIII 733
Abit SE6
256MB CAS3
Matrox G400 32MB DH
Creative 1024 Live
Windows 2000 SP1
latest drivers for all

It's probably not your program that's messing up, but something in my system.

Humus
01-13-2001, 01:36 PM
Originally posted by Angelus:
Just tried it on my pc at home. I got between 290 and 600 fps according to the counter, the textures were all messed up, it changed my screen resolution from 1280 to 1024, my system became very slow and I had to use taskmanager to get back to windows.

Here are my specs:
PIII 733
Abit SE6
256MB CAS3
Matrox G400 32MB DH
Creative 1024 Live
Windows 2000 SP1
latest drivers for all

It's probably not your program that's messing up, but something in my system.

It's probably a mix of my application not checking for support for bumpmapping (I've used DOT3 bumpmapping not the EMBM bumpmapping used by G400) and the drivers for G400. I owned a G400 before my Radeon and were never really satisfied with the OpenGL driver. It took them a year to get stencil buffering in there ...

rial9
01-14-2001, 10:46 AM
Originally posted by Humus:
Well, it doesn't contain any information about solidity. It's simply a split of the surfaces with the splitting surface in each node in the tree.
The lightmaps are static and are generated at startup, I'm investigating a little on how to implement dynamic lighting and have a few ideas. It'll probably need two extra passes on the surfaces involved.

Sorry I meant were you calcuating the static lighmaps at startup http://www.sharkyforums.com/ubb/smile.gif How are you doing collision detection without using Solid BSPs? They are very easy to implement and very fast when it comes to collision detection.

Snoop Dogg
01-14-2001, 12:19 PM
Yo I was wondering....how long would it take to create a really great Engine (Like Quake 3 and Unreal) by yourself?

BTW Yours is awesome how long did it take you to make?

[This message has been edited by Snoop Dogg (edited January 14, 2001).]

Humus
01-14-2001, 03:42 PM
Originally posted by rial9:
Sorry I meant were you calcuating the static lighmaps at startup http://www.sharkyforums.com/ubb/smile.gif How are you doing collision detection without using Solid BSPs? They are very easy to implement and very fast when it comes to collision detection.

Well, yes, they are calculated at startup. I don't know the actual definition of a solid bsptree but I have not implemented my bsp tree the same way as another bsptree example I saw which was said to be solid ...
Anyway, you can do collision detection by checking with two point if the line between them intersects a polygon. You start at the root node and check on which side of the polygon the two points are. If they are on the same side (which is very very likely) you can cull all the polygons on the other subtree thus reducing the amount of polygons to check to half each step. If they are on different sides you need to check both subtrees and the polygon itself.
This way you can not just extract solidity information, but you can also get the line of sight or intersection point. This also makes doublesided polygons possible.

blazn
01-17-2001, 09:12 PM
dled the program but when i run it, windows give me an error saying
'Bsb tree caused an error in <unknown>.
Bsp tree will now close.'
it also switches the color depth to 32 bit
my comp:
1 gig thunderbird
abit kt7
256mb cas2
All-In-Wonder 128 agp
and other unrelated components
do u know why i get this error?

Kanelkanyl
01-18-2001, 07:41 AM
I´ve found a problem with your game.
There´s no enemies in it.
So what´s the point with it?
Seems wierd to me...

Originally posted by Humus:
Hi guys!
I've been working on an 3dengine for a while now and I want to check if it runs on other hardware than my own. It should work on Radeon/GeForce1/GeForce2/MX etc. On ealier cards than that it wont run and not on V5 either because of the lack of DOT3 bumpmapping.

Get it here: http://www.geocities.com/SiliconValley/Cable/9070/3d.html

Plz tell me whether it runs or not and what hardware you have (CPU & graphic card).
Also, I'd like to know what the fps is. Make sure you press Enter to get to the default position before reading the fps in upper left corner. I fear it'll run a little faster on GeForce2 card than on Radeons since HyperZ will be completely inactive (I use no Zbuffering at all).

RPG Junkie
01-19-2001, 01:49 PM
Good engine, Humus, I am running about 60 when I come in and around 80's when I move around, I also had a couple of programs running while I was in it so thats why it was low http://www.sharkyforums.com/ubb/wink.gif

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PIII 450@600 (Yumm)
Epox BXC-A mobo (YUMMM)
PC-100 128 RAM (ewww)
Hercules 3d Prophet 2 MX @ 200/210 (yummmm)
SB 64 Awe

3dmark 2k score: 5007 at 640 by 480 at 16 bit

Bumper Sticker on a resturant once said
"Guys: No shirt No service
Gals: No shirt No charge"

AMD_Forever
01-21-2001, 07:55 PM
42FPS on a Duron 600 GF2MX 200/200

and it looks nice too btw

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Instead of AMD_Forever, I really think it's more like "Competition_Forever"

Sketch
01-22-2001, 12:03 PM
Originally posted by Kanelkanyl:
I´ve found a problem with your game.
There´s no enemies in it.
So what´s the point with it?
Seems wierd to me...



It's not a game, it's an engine. You need a solid engine before you can build a game around it.

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PIII 733@907 (Alpha PAL6035)
ASUS CUSL2
256MB PC133 RAM
Elsa Gladiac GeForce 2 GTS 32MB
SBLive! X-Gamer

Humus
01-22-2001, 04:43 PM
Originally posted by Sketch:
It's not a game, it's an engine. You need a solid engine before you can build a game around it.


Don't care about him ... it's just my brother who's fake-nicking on me http://www.sharkyforums.com/ubb/smile.gif


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Get Raid on Tweaker here (http://www.geocities.com/SiliconValley/Cable/9070/Radeon.html)

Sketch
01-22-2001, 06:32 PM
Originally posted by Humus:
Don't care about him ... it's just my brother who's fake-nicking on me http://www.sharkyforums.com/ubb/smile.gif




Tell him to give slipgun back his avatar. http://www.sharkyforums.com/ubb/tongue.gif

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1st order OC Knight of Lord Sapasion

PIII 733@907 (Alpha PAL6035)
ASUS CUSL2
256MB PC133 RAM
Elsa Gladiac GeForce 2 GTS 32MB 210/385
SBLive! X-Gamer

pertinax
01-23-2001, 01:19 AM
I get around 40-60 fps... see specs below =)

but my refresh is stuck at 60 on my monitor so it won't go above 60... i can't seem to figure out how to change it.

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PIII 750, 256MB RAM, 440BX, WD 20.5 7200, Geforce DDR, Plextor 8x
Live X-Gamer 5.1, Intel PRO/100+, WIN2K PRO

slipgun
01-23-2001, 02:27 AM
Originally posted by Sketch:
Tell him to give slipgun back his avatar. http://www.sharkyforums.com/ubb/tongue.gif



Don't think that guy's ever going to be goldfish, much less a shark, so who cares? http://www.sharkyforums.com/ubb/wink.gif

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I declare myself dead due to lack of imaginative sigs

Sketch
01-23-2001, 02:41 PM
Originally posted by slipgun:
Don't think that guy's ever going to be goldfish, much less a shark, so who cares? http://www.sharkyforums.com/ubb/wink.gif



That's true.

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1st order OC Knight of Lord Sapasion

PIII 733@919 (Alpha PAL6035)
ASUS CUSL2
256MB PC133 RAM
Elsa Gladiac GeForce 2 GTS 32MB 210/385
SBLive! X-Gamer

NightBlade
01-29-2001, 05:43 AM
Hey, great engine! I got 25-37 fps using the specs below

celeron 400
64mb ram
Creative TNT2 Ultra

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"The distance between insanity and genius is measured only by success." -- James Bond: Tommorrow Never Dies

[This message has been edited by NightBlade (edited January 29, 2001).]

Sol
01-29-2001, 10:56 AM
Humus,
I haven't had a chance to test your engine, but it sounds good from reading the other posts. How long did it take you to write this? How much experience do you have in this sort of thing? I will give you some feedback once I test the engine. http://www.sharkyforums.com/ubb/smile.gif

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"You know, I have one simple request, and that is to have sharks with frickin laser beams attached to their heads. Is that too much to ask?"

Humus
01-29-2001, 12:09 PM
Originally posted by Sol:
Humus,
I haven't had a chance to test your engine, but it sounds good from reading the other posts. How long did it take you to write this? How much experience do you have in this sort of thing? I will give you some feedback once I test the engine. http://www.sharkyforums.com/ubb/smile.gif


It took a month or 1½ or something ...
I have some experience, started programming in Glide back when V2 was king. Went over to OpenGL when G400 was king.

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Sol
01-29-2001, 12:31 PM
Originally posted by Humus:
It took a month or 1½ or something ...
I have some experience, started programming in Glide back when V2 was king. Went over to OpenGL when G400 was king.



Sounds good. I am stuck doing a lot of Java programming and on the side I have been tinkering with open gl. http://www.sharkyforums.com/ubb/smile.gif Here is something I have been wondering, how much different is Glide from OpenGL?

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"You know, I have one simple request, and that is to have sharks with frickin laser beams attached to their heads. Is that too much to ask?"

Humus
01-29-2001, 03:47 PM
The difference is quite big. The look at little similar but under the hood there's a lot of differences. In Glide you have to do all the transformations yourself, in OpenGL you just provide matrixes and then the driver takes care of the rest. OpenGL also have functions to help you setup those matrixes and perform rotations and translations. You can use OpenGL without needing to be king of linear algebra, but in Glide you really need to know your math ...
In Glide you also need to take care of texture memory management. Glide is such a thin layer over the hardware that it's hard to write new hardware and still be Glide compatible. I think Glide is one of the reasons 3dfx got stuck too long in the old Voodoo archetechture.


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Sol
01-29-2001, 04:35 PM
Originally posted by Humus:
The difference is quite big. The look at little similar but under the hood there's a lot of differences. In Glide you have to do all the transformations yourself, in OpenGL you just provide matrixes and then the driver takes care of the rest. OpenGL also have functions to help you setup those matrixes and perform rotations and translations. You can use OpenGL without needing to be king of linear algebra, but in Glide you really need to know your math ...
In Glide you also need to take care of texture memory management. Glide is such a thin layer over the hardware that it's hard to write new hardware and still be Glide compatible. I think Glide is one of the reasons 3dfx got stuck too long in the old Voodoo archetechture.





Sounds interesting. http://www.sharkyforums.com/ubb/smile.gif I am going to start some openGL stuff soon so I have been doing some research. Most of my friends and people I work with program in OpenGL or Direct 3D. Just wanted to hear the differences from someone who has programmed in both. Thanks


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"You know, I have one simple request, and that is to have sharks with frickin laser beams attached to their heads. Is that too much to ask?"

Purple People Eater
02-02-2001, 05:20 AM
Cool engine, I'm no programer...yet...I just find your forum interesting. But about the engine, even on my old v770 I got 30-36 fps (k62-450@500). It looked good, even though very little like the pic on your site. I just have to ask, sorry if this is stupid, but there aren't supposed to be any barriers in the engine, are there? When I would hit a wall, I would just keep going, and it would do cool things, in this state I'd get 145-220fps. I've read through all the other posts and none have hinted at anything like this...so I have to know about the walls.

Also, as an aspiring programmer, can you reccomend any books for learning c/c++ and or java? Thanks in advance.

BTW taking screenshots didnt' seem to work for me either.

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Dorks eat with forks,
The answer then must be sporks!

Humus
02-02-2001, 08:36 AM
Well, on that card it shouldn't look like the screenshot either, cause your card doesn't have DOT3 bumpmapping.
I didn't have the collision detection implemented in that version, so you can go straight through wall etc.

Don't know any good books, I've learned C/C++ and java by trying and reading tutorials etc.


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Haven
02-06-2001, 05:13 PM
fps counter doesn't work but looks great on:
1000mhz PIII
GeForce GTS DDR O/Ced

60 fps -- no bumpmap on:
450mhz PIII
Voodoo3 3000

James
05-15-2001, 03:17 PM
I'm gonna revive this topic and ask anyone who has a copy of Humus' engine to post here. I just now realized I might finally have the hardware to run it properly. http://www.sharkyforums.com/ubb/smile.gif

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It is only when you are malcontent that you produce your best work.

BobTheSlob
05-18-2001, 12:06 AM
Yeah, the link is dead. Someone repost. I wanna see what kind of engine one can make in a month. Humus, you're my idol! I have always wanted to make an engine, and especially in OpenGL. All my friends say DirectX is better, but, blah to them http://www.sharkyforums.com/ubb/wink.gif

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jxo
05-29-2001, 11:59 PM
Oops link is down... have I missed the bandwagon?

<edit>
Dooh! I should have read the dates!
</edit>
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:-):-):-):-):-):-):-(
Athlon 800, Asus K7V,256 RAM, GeForce MX
U160 Cheetah 10kRPM
Win 2k Adv Server

[This message has been edited by jxo (edited May 29, 2001).]

Terminator3
06-01-2001, 11:35 AM
Hi,

can somebody send me the Engine, because the link is dead and i'm very interested in testing the engine!

My email is sdi@lion.cc - Thx http://www.sharkyforums.com/ubb/biggrin.gif

T3

Chronostormer
06-01-2001, 01:14 PM
Originally posted by Terminator3:
Hi,

can somebody send me the Engine, because the link is dead and i'm very interested in testing the engine!

My email is sdi@lion.cc - Thx http://www.sharkyforums.com/ubb/biggrin.gif

T3

Me too! http://www.sharkyforums.com/ubb/smile.gif



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AOL doit mourir
AOL est l'escrement de la terre!

falconflyer
06-01-2001, 06:26 PM
Count me in for sending it to me!
falconflyer@mindspring.com
Or just post a link to it again.

Thanks

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Scuttle
06-01-2001, 09:54 PM
Add Scuttle_2@Hotmail.com to that list as well. I'd really like it. http://www.sharkyforums.com/ubb/smile.gif

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Abit400
06-02-2001, 12:25 AM
How big is it?
<20 Email it to Abit_Dude@hotmail.com
>20 have some one post it on FTP somewhere!

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Humus
06-03-2001, 09:16 AM
I've uploaded the engine to my new homepage. The old geocities site got removed for some reason ...

Get it on my site: http://hem.passagen.se/emiper/

It's not entirely the same engine ... I've done some updates after last time I published it, but I'm not working on the engine anymore due to some bad bugs.

There are some other cool stuff I've done there too ... I recommend the Winamp plugin http://www.sharkyforums.com/ubb/cool.gif

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Scuttle
06-03-2001, 06:18 PM
I'm averaging between 77-122fps on a 32DDR radeon. http://www.sharkyforums.com/ubb/smile.gif Anyone else got some results? http://www.sharkyforums.com/ubb/smile.gif

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Terminator3
06-05-2001, 10:24 AM
Wow, it looks really great! My framerate is exactly 60 fps (Duron 750, Abit K7T RAID, Hercules GeForce 2 MX, 256 MB RAM, Win2k Pro).

Btw: Is this engine open source? http://www.sharkyforums.com/ubb/biggrin.gif http://www.sharkyforums.com/ubb/biggrin.gif http://www.sharkyforums.com/ubb/biggrin.gif
Would be very, very interesting...

mfg T3

[This message has been edited by Terminator3 (edited June 05, 2001).]

alienrash
06-05-2001, 06:23 PM
http://www.avault.com/news/displaynews.asp?story=642001-5057

hiring.

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