[BF1942 NEWS] EoD .3 PUBLIC released!

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  1. #1
    Not Pirate... Arrrchiver Mr Cherry's Avatar
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    [BF1942 NEWS] EoD .3 PUBLIC released!

    Eve of Destruction .3, a Battlefield 1942 mod, is finally here for the masses to download and enjoy! Have fun with the new SR-71 Blackbird, it's bada$$. Tons of updates await you. New MAPS, new ARMIES, new WEAPONS, well you get the idea just see the immense change list and you'll get a little idea of what's new. More servers should be up as more people download the mod.

    Also included, is plenty of SINGLEPLAYER MAPS for you to kill bots. As a special bonus my name is included as one of the bots. I'm not telling you which one, but just know Mr Cherry is watching your back.

    Enjoy!

    Release .3 Downloads:
    http://www.fileplanet.com/download.aspx?f=125566

    http://www.justgamers.de/?page=file&file_id=1147

    http://www.daddeln.de/index.php?sec...p;file_id=44852

    http://files.bfmods.de/?id=83

    http://www.shackfiles.com/phile.asp...=5&Phile=17

    Bittorrent:
    http://www.warumdarum.de/torrent/eo...0.3.exe.torrent



    Release Changes [LONG]:
    MAPS:
    Brown Water Navy - NVA vs Special Forces. Time: Evening. Head-On map, capture 4 flags to reduce your opponents tickets.
    Operation Hastings - Head-On map. Huge Battle with Blackbird, tanks, choppers and jets. And Hanoi Hanah.
    Operation Linebacker - Objectives map - USA must destroy SA-2 Missile bases and a factory before time runs out.
    Run Through The Jungle - Objectives map. USA must destroy five AA guns before time runs out. SPECIAL: US APCs are mobile spawnpoints.
    Truong Son Chasm - Head-On map. ARVN vs VC. Infantry fight map with new army.
    We were Soldiers once - map depicting the events on Nov 14th 1965, when 450 U.S. soldiers were dropped into a small clearing in the Ia Drang Valley. They were surrounded by 2,000 North Vietnamese soldiers.
    This is a Hybrid Objectives map - The US team needs the LZ and one point to reduce tickets gradually, the NVA needs to defend all flags.
    SPECIAL: US does not have a base to spawn, instead the hueys serve as mobile spawnpoints. These Hueys cannot be used by the Vietminh and do not explode when left alone. If the US loses LZ X-Ray AND all the Hueys, the battle will be over for them - USA cannot spawn on the two middle controlpoints. If the NVA captures either perimeter point, they'll gain an additional spawnpoint closer to the LZ.

    WEAPONS:
    XM-177, Type-56. M-40, Mosin Nagent (2 versions), NVA Grenade, smoke grenades (3 colors)

    VEHICLES:
    Covered Gaz, Zil-131 (2 skins), Loach observation helicopter (armed and unarmed), M-551 tank, Patton tank, T-54 tank, K-63 rocket launcher, F-4 (2 skins), SR-71, Sampan (3 versions), ARVN M113, rubber rafts (2 versions)

    STATICS:
    (see template_list.ed42 in the EoD directory for specific object names)
    Added new trees, reeds, weeds, grass
    Added Punji sticks (4 versions)
    Market w/ seperate tables, baskets
    Helipad (3 versions)
    Large city buildings (2 versions)
    Small city buildings (6 versions)
    small radio, small us ammobox
    SA2 destroyable bunkers w/ spawn points (4 versions)
    fog, fogsmall
    Added mediclocker_US, mediclocker_VC, Ammobox_US and Ammobox_VC for use in uncapturable bases
    Added Hanger_Office_M1
    eod_container1, eod_container2, eod_sign
    Added RopeBridge1_bot, RopeBridge2_bot, RopeBridge4_bot, and RopeBridge8_bot (patches hole in bridge to fix problems with bots)
    tentlargered_M1, tentlargegreen_M1
    radar_M1 (rotating radar static)
    tentred_M1, tentgreen_M1
    added static marker smoke (Blue_Smoke, Purple_Smoke, Red_Smoke, Yellow_Smoke)
    added eod_oiltank_M1, watchtower_M1, HangerBunker_M1, short_bridge_M1


    FIXES / CHANGES:

    HANDWEAPONS:
    reduced small arms damage to unarmed vehicles
    added bullet drop to all small arms
    Added sway to sniper rifles, reduced recoil to compensate
    Added sway to pistols
    Added new M16 skin
    exported new m-16 model
    added custom reload animation for ak47, type 56
    added new remington skin
    adjusted # of mags for handweapons
    added new scope crosshairs to M21, M14
    reduced deviation on pistols
    increased moving deviation of m16, ak47 slightly
    replaced grenade sand impact sound w/ grenade metal impact sound
    new svd texture
    set grenade reload time in standard ammobox to 6 seconds (side-specific ammoboxes unchanged)
    added smoke grenades to ammoboxes (4 second reload time)
    lightened rocket smoket trail
    exported new SVD
    Added new weapon icons
    fixed rifles returning to aim point after firing
    increased rof of M14, SKS, SVD, M21
    added reflection to M40, RPG, Mosin, and M21 scopes
    added models for rifleman, machinegunner, at, eng, sniper, medic kits
    fixed shell ejection for thompson
    Imported new RPG-7, Remington
    Fixed AK47 model (new front sights)
    Replaced M21 model
    Added camerashake to stationary MGs
    Updated weapon Icons
    Reduced deviation on prone M60, RPD

    AIRCRAFT:
    Helicopters no longer take off by themselves when entering the pilot seat
    Added convergance to helicopter rockets
    Added cobra gunner sight and nose cam
    new Mi-4 models to fix tree visibility
    fixed huey, mi-4 spin effect
    replaced CH-47 guns w/ .50 cal mg
    removed network info from huey, mi-4 skids
    removed tracers from cobra grenades
    increased Mi-4 MG range of motion; added gunner nose cam
    fixed smooth on mi-4, hueys, cobra
    added jet minimap icon
    fixed shadow model on CH47
    fixed col02 mesh on huey medic and m60
    made mi-4 wreck doublesided
    added launch effects to chopper, mig rockets
    Added rescue raft to medivac huey
    added floaters, limited float duration to chinook
    lowered exit points of all choppers 1-3 meters
    brightened up cobra model
    Added nosecam for Huey M60 gunners
    Raised Huey MG camera by 0.1 so the muzzle flash doesn't hide the target
    Increased ROF of Huey MGs, increased deviation
    reduced radius of medivac huey health so the pilot is no longer healed (pilot could fly out-of-bounds indefinately)
    tilted cobra rockets down by 2 degrees for easier ground targeting
    minigun sounds changed updated
    added recoil force, increased rof, deviation to loach, cobra minigun
    adjusted VC rocket effect to reduce lag / CTD
    adjusted camera for Huey, Cobra pilots


    GROUND VEHICLES:
    increased damage tank shells do to helicopters
    added new texture for M113 wheels
    increased M46 barrel recoil
    cleaned up type-63 crosshair
    added wading capability to land vehicles
    increased water damage to m-35, zil trucks
    increased expack damage to vehicles ~25%
    fixed smooth on v100 hull
    increased distance for v100 and btr hull lods
    added longer burn time to unarmed vehicles
    Re-exported V-100 and M35 hulls to fix lod problems
    updated damage and repair objects to include new 0.3 vehicles
    fixed gaz side windows (can see trees through them now)
    set col mesh on covered gaz, covered M35 to cloth material - no longer stops bullets
    Animated remaining PT-76, M113 wheels
    re-exported PT-76 turret and gun to fix smoothing
    Added sound scripting for mortars, updated sounds
    updated BTR smoothing
    jeep, gaz steering wheels in synch w/ front wheels
    fixed smoothing on M46 barrel
    adjusted PT-76 projectile position
    Changed Willy / Gaz MG to pos.2, passenger to pos 3 (works better w/ bots)
    Reduced arc on tank guns

    WATER VEHICLES:
    removed ai from pbr - use pbr_ai on co-op maps (exit points are outside the boat)
    added pt bubble sounds to pbr, sampan
    made static carrier object to reduce network traffic
    added sampans, pbr to dock repair object
    Updated PBR model
    Added boat minimap icon for PBR, Sampans

    MAPS:
    All maps - parachutes are off by default! If Parachutes are available on a map, there's an icon on the loading screen. This still doesn't mean that everyone gets a parachute. For example, only the US gets parachutes on Khe Sanh.

    Bad Moon Rising
    Special Forces vs Vietcong. Removed Tank, added boats. Added a small mortar firebase at the US camp and a ford to cross the river. US assault has flares instead of grenades.

    Charlie Don't Surf - Replaced F-105 w/ F-4. Replaced BTR with K-63. M-35 replaced with M-551. Added single player support

    Closefire - Added single player support

    Hill 937 - US Army vs NVA. Added singleplayer support. Changed the Medic Huey to OH-6 with minigun. One jeep switched to an APC. US Engi still carries a M14.

    Hill 937 Night - USA vs VC. US assault has flares instead of grenades.

    Khe Sanh - Special Forces vs. NVA. Removed spawning near the F105 Napalm and made the US base headquarters the uncapturable US spawn. Added CH-47 with mobile spawnpoint as placeholder for the c-130 "Hercules", M551 and Patton Tank for the US, K63, T54 for the NVA. These vehicles are locked to one team. Anti Tank equip can be picked up (3 per team). AT and NVA do not carry a parachute. View distance has been increased.

    Lang Son - ARVN vs VC. Added singleplayer support.

    Mekong River - Added heavy tanks

    Que Son Valley - Added single player support

    Stream - Removed grenades from ammo boxes at flags closest to spawns. Added single player support

    Two Bridges - Added heavy tanks

    Vinh Loc - too good to be changed

    Removed:
    Eclipse
    Bridge Ruin
    River Village


    MISC:
    added scoreboard to menu files
    added server info and friendly mine indicators
    New VC flags (correct orientation)
    changed US flag to 50 stars
    cleaned up damage code
    updated website address in init.con
    added transparancy to minimap flags
    new loading bar
    Added multilanguage support to new class names
    Changed Axis side name to North Vietnam
    changed name of support to machine gunner
    changed name of scout to sniper
    removed 3rd skin (tan) from VC
    updated class selection icons
    updated ammo icons
    Added Vietnamese voice commands
    bodies now stay for 20 secs

    Added Special Forces, ARVN, and NVA armies
    "I love the smell of napalm in the morning... smells like victory."
    Last edited by Mr Cherry; 02-20-2004 at 03:36 PM.
    ---> : : : computer specs : : : <---
    :::heatware:::


    Currently playing: World of Warcraft [Lightbringer Realm]

    ''Ah ha ha ha ha ha! Sixty seconds till midnight…sixty seconds to nowhere, baby! You have all become victims of the Evil Midnight Bomber What Bombs… Hey! Pay Attention!"


    update: 2/28/08

  2. #2
    Great White Shark imayoda's Avatar
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    I've been playing Eod .3 for the past few days. It's really coming along nicely.


    I've yet to fly the blackbird though.
    Last edited by imayoda; 02-20-2004 at 03:47 PM.
    Intel Pentium® 4 2.8Cghz | ASUS P4C800-E Deluxe | 2GB PC3200 Corsair XMS | BFG Tech GeForce 6800 GT | Audigy Platinum Ex | Klipsch Promedia Ultra 5.1's | Maxtor HD 160GBx2 | Creative Encore 12x DVD | Plextor PX-708A 8x DVD±RW | Dell 2005FPW 20" Widescreen Monitor | Windows XP Pro |

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  3. #3
    Not Pirate... Arrrchiver Mr Cherry's Avatar
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    The black bird is really great. It takes two though to fly it. One person pilots the other "takes a shot". Which calls for artillery, but instead of the normal BF camera there is a delay and suddenly out of nowhere artillery pounds the area you marked for a bout 10 seconds. If it is a base, everyone and everything will be destroyed by the barrage.


    THe SR-71 is on Operation Hastings, i believe.
    Last edited by Mr Cherry; 02-20-2004 at 05:13 PM.
    ---> : : : computer specs : : : <---
    :::heatware:::


    Currently playing: World of Warcraft [Lightbringer Realm]

    ''Ah ha ha ha ha ha! Sixty seconds till midnight…sixty seconds to nowhere, baby! You have all become victims of the Evil Midnight Bomber What Bombs… Hey! Pay Attention!"


    update: 2/28/08

  4. #4
    Great White Shark imayoda's Avatar
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    Originally posted by Mr Cherry
    The black bird is really great. It takes two though to fly it. One person pilots the other "takes a shot". Which calls for artillery, but instead of the normal BF camera there is a delay and suddenly out of nowhere artillery pounds the area you marked for a bout 10 seconds. If it is a base, everyone and everything will be destroyed by the barrage.


    THe SR-71 is on Operation Hastings, i believe.

    I eventually found it. Pretty cool. I did notice that if you flew too high the plane would just be suspended in the air. I had to eject to get out of it. Anyone else have this problem?
    Intel Pentium® 4 2.8Cghz | ASUS P4C800-E Deluxe | 2GB PC3200 Corsair XMS | BFG Tech GeForce 6800 GT | Audigy Platinum Ex | Klipsch Promedia Ultra 5.1's | Maxtor HD 160GBx2 | Creative Encore 12x DVD | Plextor PX-708A 8x DVD±RW | Dell 2005FPW 20" Widescreen Monitor | Windows XP Pro |

    Toshiba PCX1100U Cable Modem- 9834kbps average
    "Eat My Dust!"


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  5. #5
    Hammerhead Shark
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    Wow very nice looking so far.

    One thing though after playing for maybe 10 mins I hear a windows beep and it tells me that my virtual memory is running low and I was like what the heck? I have a gig of memory what does it need that for. I check and sure enough all my memory is used up except maybe 60 megs. But the game ran fine very well done from what I have seen so far.
    Q6600 - Abit IX38 QuadGT - G.Skill pc2 -6400 cas4 2GB X 4 - BFG 295 GTX - WD 750GB SE16 - Seagate 1.5TB 7200.11 - Corsair HX620 - Klipsch Ultras - Dell 2407FPW

  6. #6
    Not Pirate... Arrrchiver Mr Cherry's Avatar
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    The first time I played it multiplayer, I spawned as Anti-tank and immediately say an enemy soldier away sniping on a hill. Fired - BOOM, I got the kill, then I noticed an enemy Huey floating around my spawn, fired - BOOM, in the first 10 seconds of gameplay I knew I was hooked, line and sinker.
    ---> : : : computer specs : : : <---
    :::heatware:::


    Currently playing: World of Warcraft [Lightbringer Realm]

    ''Ah ha ha ha ha ha! Sixty seconds till midnight…sixty seconds to nowhere, baby! You have all become victims of the Evil Midnight Bomber What Bombs… Hey! Pay Attention!"


    update: 2/28/08

  7. #7
    Mako Shark Paladyr's Avatar
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    god can you download this anywhere you don't need to login????
    Core 2 Duo w Radeon 4850, Droid Phone, Mits HD1000U projector

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