Generic / Misc Stuff
* "Skim cap" added
o Skim cap set to 1.80 or 180%. The skim cap does not affect upward trimping.
* Re-added grenade friction for all non-conc grenades
* Bunnyhop cap up to 1.40 from 1.20
* Added objective icons
* Spawn system made more random
* Made "can't spawn for X seconds" message show 2 decimal points
* Added ability to use custom map sentences via "maps\mapname_sentences.txt" file
* Various hint updates
* Updated maplist.txt to include new maps
* All maps now have loading screens
* Made spies get a message saying their sabotage is about to reset once there's about 6 seconds left
* Included source files of various maps (found in source\maps)
* Added another startup mp3: The Ecstasy of Gold (Acoustic Version) by John S
Visuals
* New IC model!
* Added shadows that only project downwards (can be turned off with sv_shadows)
* Added swimming animations
* Made teammates of a saboteur see team colored spy icons drawn above their sabotaged buildables
* Made sentries change skin to saboteur's team when maliciously sabotaged
* Messages now have dropshadow
* Added medkit first-person animations
* Added rocket dynamic light
* Made explosion dlight more orange
* Enabled dynamic lights by default. Use Fortress Options to disable
* Completely new single shotgun animations.
* Civilian is now team-colored and has shoe texture.
* New jump animation.
* Thrown/world medkits are now FF medkits, not HL2.
* Autorifle now has muzzle flash.
* Autorifle firing animation works correctly.
* Made disabled classes have their selection buttons disabled instead of not drawn
* Made railgun muzzle flash blue
* New rail effects
* Added cl_pipetrails cvar
* Added medkit animated screen texture
* Added ff_blunkka01 texture pack
Bug Fixes
* Fixed blue pipes not always detonating when they hit a player
* Added clamp to emp cell damage, so Pyros don't get wtfpwned
* Fixed emp-triggered ammopack explosion not dealing damage
* Fixed maliciously sabotaging a dispenser not counting as a kill
* Fixed sabotaged sg teamkill bugs (rockets, detonation, shooting other buildables, and more)
* Fixed spies disguised as civilians not having civilian weapons out
* Fixed detpack context menu disappearing too soon
* Made spectator hud not draw if cl_drawhud is 0
* Made messages not draw if either cl_drawhud or hud_messages are 0
* Added string for FF_FORTPOINTS_DEFUSEDETPACK
* Fixed "Build sentrygun" radial menu option being disallowed if dispenser was built
* Fixed wade sound looping bug when standing in water
* Fixed player list
* Fixed sabotaged sentries not being targeted by other sentries
* Fixed spy radial menu not resetting timed out sabotages
* Fixed not being able to close the stupid spectator menu
* Fixed not being able to disguise after prematch when you have the flag when prematch ends
Class-specific Changes
* Scout:
o Made the jumppad require +jump input
o Removed jumppad warmup time
o Reduced size of the jumppad's trigger bounds
o Jump pad forward push up to 1024 from 1000
o Jump pad vertical push up to 512 from 500
* Sniper:
o Radiotag duration increased from 15 to 30 seconds.
o AR damage up from 5.5 to 8.
o Sniper rifle base damage up to 45 from 35
o Sniper rifle maximum damage up to 275 from 245
o Sniper rifle charge time down to 5 seconds from 7 seconds
* Soldier:
o RPG damage radius decreased slightly (from 125 to 115).
* Demoman:
o Pipe bomb damage radius decreased slightly (from 150 to 135).
o Blue pipe fuse time up to 1.3 seconds from 1.1 seconds.