Can you believe this thread was started almost 4 years ago and is still relevant? This game just keeps growing and growing. I can't wait to get it on my Vita in August.
Xbox gamertag: oWastelander
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Thanks James! Can you please add a friend of mine to the whitelist? Name is UBHappy
I don't know. With you + 2 other friends, you've already built the largest structures we've seen on the server. I am afraid to think what would happen with 4 of you around....
Spoiler
Code:
/whitelist add UBHappy
[14:33:24] [Server thread/INFO]: Added UBHappy to the whitelist
Last edited by James; 06-19-2014 at 02:34 PM.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
I don't know. With you + 2 other friends, you've already built the largest structures we've seen on the server. I am afraid to think what would happen with 4 of you around....
Spoiler
Code:
/whitelist add UBHappy
[14:33:24] [Server thread/INFO]: Added UBHappy to the whitelist
Aww, I wanted a real spoiler about what would happen.
I don't know. With you + 2 other friends, you've already built the largest structures we've seen on the server. I am afraid to think what would happen with 4 of you around....
Spoiler
Code:
/whitelist add UBHappy
[14:33:24] [Server thread/INFO]: Added UBHappy to the whitelist
Haha, we'll try to keep the mischief to a minimum. More than anything we'll probably just grief UB for being so late to the party.
Houston, we have a problem, it would seem that our map has been corrupted.
Trying to find a backup from before it was corrupted.
*Edit: Trying a region fixer, as we have "Wrong Location" errors, not corrupted chunks.
Spoiler
Code:
james@mail:~/git/Minecraft-Region-Fixer$ python region-fixer.py /home/minecraft/
Welcome to Region Fixer!
(version: 0.1.3)
############################################################
######### Scanning world: sharkyforums_adventure #########
############################################################
Scanning directory...
There are 197 region files in the world directory.
-------------------- Checking level.dat --------------------
'level.dat' is readable
------------------ Checking player files -------------------
Info: No player files to scan.
------------------ Scanning the Overworld ------------------
Scanning: 175 / 175 100% [######################################################
------------------- Scanning the Nether --------------------
Scanning: 21 / 21 100% [########################################################
------------------- Scanning the The End -------------------
Scanning: 1 / 1 100% [########################################################
Chunk problems:
-------------------------------------------------------------------
| Problem | Corrupted Wrong l. Etities Shared o. Total chunks |
-------------------------------------------------------------------
| Counts | 0 5 7 0 142043 |
-------------------------------------------------------------------
Code:
james@mail:~/git/Minecraft-Region-Fixer$ python region-fixer.py --el=256 --de /home/minecraft/adventure/sharkyforums_adventure
Welcome to Region Fixer!
(version: 0.1.3)
############################################################
######### Scanning world: sharkyforums_adventure #########
############################################################
Scanning directory...
There are 197 region files in the world directory.
-------------------- Checking level.dat --------------------
'level.dat' is readable
------------------ Checking player files -------------------
Info: No player files to scan.
------------------ Scanning the Overworld ------------------
Deleted 540 entities in chunk (12,20) of the region file: r.-1.0.mca############################################################################# ] ETA: 00:00:39
Deleted 275 entities in chunk (12,21) of the region file: r.-1.0.mca
Deleted 72243 entities in chunk (13,9) of the region file: r.-1.0.mca
Deleted 353 entities in chunk (13,22) of the region file: r.-1.0.mca
Deleted 364 entities in chunk (13,23) of the region file: r.-1.0.mca
Deleted 400 entities in chunk (14,21) of the region file: r.-1.0.mca
Deleted 306 entities in chunk (15,21) of the region file: r.-1.0.mca
Deleted 490 entities in chunk (15,22) of the region file: r.-1.0.mca
Scanning: 175 / 175 100% [###################################################################################################################################################################################################] Time: 00:07:12
------------------- Scanning the Nether --------------------
Scanning: 21 / 21 100% [#####################################################################################################################################################################################################] Time: 00:00:08
------------------- Scanning the The End -------------------
Scanning: 1 / 1 100% [#####################################################################################################################################################################################################] Time: 00:00:00
Chunk problems:
-------------------------------------------------------------------
| Problem | Corrupted Wrong l. Etities Shared o. Total chunks |
-------------------------------------------------------------------
| Counts | 0 5 0 0 142043 |
-------------------------------------------------------------------
Region problems:
No problems found.
No chunks to delete with status: Too many entities
*Edit 2: I think the main problem that caused the issues was the number of entities around the spawn area: "Deleted 72243 entities in chunk (13,9) of the region file: r.-1.0.mca" That's.... a lot.
*Edit 3: The wrong location errors persisted for awhile, but now it seems fairly OK. Please let me know if anyone sees any serious issues.
Last edited by James; 07-08-2014 at 12:56 PM.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
Tried logging in the other day a couple of times, and was just having a lot of terrain loading issues. Was taking forever to walk anywhere as I had to wait for the land to load in front of me. Only messed around for a few minutes, though, after having not run Minecraft in probably years.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600 Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina Currently Reading - Draculaby Bram Stoker
I know it is probably someone's pride and joy, but I'm guessing the giant nether gate near the main base is causing the drama. It is spawning zombies there infinitely.
*Edit: More specifically, the server crashed again due to too many entities spawned in a single block. (That block being block zero. Aka the spawn block.)
*Edit2: Cleaned up the overly large number of entities again. Could someone do me a huge favor and take a block out of the giant portal by the home base at some point today? If not I can do it when I get home. I want to test my theory. One block is enough to turn the portal off, without completely destroying someone's work until we know for sure that it is the problem.
Last edited by James; 07-15-2014 at 07:39 AM.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64