Oblivion

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  1. #1
    Mako Shark mrsinster's Avatar
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    Apr 2001
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    Post Oblivion

    Should be in games but DAMM look at this game!
    This game will ROCK pics below!
    This game is still in Alpha stage .
    [L=Avault]http://www.avault.com/news/displaynews.asp?story=9102001-161410< /a>[/L]

    Ps,
    They are working on making the grapics alot more real with larger skeltle structures,facial features,realalistic world mapping,and human motion capture .
    The game will look 5x better when finshed.
    They haven`t finshed the world maps yet!

    Alpha System req`s are :
    PIII 550+ or Amd 550+
    128 megs of Ram
    1.0 gigs for minium install 2.1 for max
    Geforce 1,2,3 or Ati Radeon,7500,8500
    Dvd Player at 8x
    56k modem

    Alpha System reccomended spec`s are :
    PIII 900+ or Amd 900+
    256 megs of Ram
    1.0 gigs for minium install 2.1 for max
    Geforce 2 Ultra or Ati Radeon 7500
    Dvd Player at 12x
    Isdn or greater.

    For highest detail:
    Alpha System reccomended spec`s are :
    PIII 1.1Ghz or Amd 1.0Ghz
    384 megs of DDR or Cas 2 Ram
    2.1Gigs Hard drive space
    Geforce 3 or Ati Radeon 8500
    Dvd Player at 12x
    Isdn or greater.

    Read if you think you don`t need a Geforce 3 and 1Ghz processor with 512 Megs of ram!

    Features!
    Levels combining closed spaces as well as enormous open areas
    Continuous level of detail technology for all the geometry
    Approximately 100,000 polygons per frame at 60 fps
    Detailed character models
    Powerful skeleton-based animation
    High-speed blended animation system
    Vertex shaders used on GeForce3 and higher
    Detail objects such as grass and small stones
    Portal-style, non-linear subdivision based visibility detection system
    Optimized for T&L hardware
    Usage of antiportals for occlusion culling
    Intelligent hardware state caching technology
    Radiosity lighting
    Colored dynamic lights and dynamic soft shadows
    Intelligent light sources selection & clipping
    Intelligent shader subsystem
    Dynamically generated textures
    Reflections and chrome effects
    VR-Simulation engine optimized for massive payload
    High-performance collision detection
    Realistic physics simulation
    Motion compensation scheme
    Flares and coronas
    Particle system with real physics and collision response
    High quality HRTF 3D-sound with clipping and wave tracing
    Context-relative multiple-mixed music streams
    Computer rivals possess virtual hearing and sight
    Different kinds of enemies, military vehicles, helicopters, and boats
    Accurate hit calculation algorithm
    Powerful built-in scripting language
    Full realization of C-language and partial C++
    Support for all D3D compatible accelerators
    Optimized for SSE and 3Dnow instructions
    Editor supports both 3DsMAX and Lightwave 6 as modeling tools








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  2. #2
    Hammerhead Shark Raptor2150's Avatar
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    Aug 2001
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    Post

    Impressive. But then again, for a 2003 release, this game might become pretty crappy in comparison. Strictly going off of what we've got today, simply impressive.

  3. #3
    Reef Shark
    Join Date
    Jun 2001
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    And so I went to the store one day with my lobster of course and saw the love of my life. It was an orange. And it was blue. Blue like the dirt on the back of the apple. It was a blue apple. Blue with dirt. Dirt with blue.
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    Post

    heck yeah! those trees look great, but i'm not all that impressed by the buildings and textures...i wish games would incorporate more lif-like colors....like the ones in the nature scene of 3dmark2001

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