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Old 11-08-2009, 10:09 AM   #1
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Batman AA Debacle - Good read

I do not know where to place this, but since it discusses ways in which games are rendered with regards to AA, I think it should be here. I've read it and found it to be quite an eye-opener -
http://www.brightsideofnews.com/news....aspx?pageid=0
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Old 11-08-2009, 03:41 PM   #2
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The biggest problem here is that the Unreal 3 engine doesn't have anti-aliasing to begin with. I think it's a little underhanded what nVidia did, but then again they did the work. AMD has a long way to go before they have developer relations even beginning to approach the levels that nVidia has been operating at for years.
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Old 11-08-2009, 04:18 PM   #3
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Great read. Seems like there is a multitude of people to blame and no one is innocent. I like what Nvidia does for developers and I think it is time for AMD to step up to the plate. I frown upon lock outs but at the same time AMD shouldn't have turned their back on the development team. All they had to do was send in their source code and they would have been supported no problem.
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Old 11-12-2009, 12:07 AM   #4
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Quote:
Originally Posted by Timman_24 View Post
Great read. Seems like there is a multitude of people to blame and no one is innocent. I like what Nvidia does for developers and I think it is time for AMD to step up to the plate. I frown upon lock outs but at the same time AMD shouldn't have turned their back on the development team. All they had to do was send in their source code and they would have been supported no problem.
That's the issue: AMD's source code was exactly the same as NVidia's, except for the lock-out part.
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Old 11-12-2009, 05:49 AM   #5
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That's the issue: AMD's source code was exactly the same as NVidia's, except for the lock-out part.
I think you're right, when ATi changed the Vender ID on the card, enabling ATi cards to do AA ingame becuz it's 'seen' as an nV card.
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Old 11-12-2009, 05:30 PM   #6
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Wow.. fascinating read.

My take aways:
AMD needs to be more aggresive with QA of their hardware and with working with devs.

Nvidia is ruthless enough will do what ever it takes to come out ahead, even if that will negatively affect other consumers.

Edios needs to better protect their IP. They should have taken charge and used their position to make both sizes play nice. In the end they're the ones that got screwed the most since it was their IP in the center of it all.

Some one at Warner Bros finally pulled their head out of their *** long enough to realize that a great comic book game can be made if you ignore Hollywood and let game devs do their job.

EPIC needs to wake up and implement some basic AA in their future engines.
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Old 11-12-2009, 05:43 PM   #7
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Quote:
Originally Posted by Dark Sonic View Post
That's the issue: AMD's source code was exactly the same as NVidia's, except for the lock-out part.
From what I read, it sounded like AMD never sent their source code though. They argued that Nvidia should be the ones to fix the lock out problem since ATi hardware has run fine in the past with similar Nvidia structured code.

I'm not choosing sides here, but I think it was lazy of AMD for not sending their own code in the first place.

Like Tinman said, AMD needs to be more aggressive when working with devs. From the article, it sounds like AMD saw the graphic requirements description, and thought, "oh Nvidia will take care of that again".
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Old 11-12-2009, 06:23 PM   #8
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I have to wonder if NV has the developers on some type of leash when it comes to titles that have been labeled TWIMTBP.
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Old 11-12-2009, 06:48 PM   #9
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Originally Posted by Un4given View Post
I have to wonder if NV has the developers on some type of leash when it comes to titles that have been labeled TWIMTBP.
I think the leash varies from company to company and at the end of the day Nvidia is going to try to get way with as much as they can. It's up to the devs to watch Nvidia and keep them in check.


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Originally Posted by From the article
On the subject of Vendor ID locking, their words were even less kind "Personally, I despise such things and if they would appear with such attitude of us putting a Vendor ID lock in the game, I would throw them out of the office. They can f**k off with such a low attitude... but I guess they know that so they're not even daring to ask! "
In the case of Batman:AA, it sounds like Edios left it up to Nvidia and ATI to do whatever they wanted to do. And thats what each company did.
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Old 11-12-2009, 10:53 PM   #10
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Quote:
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I have to wonder if NV has the developers on some type of leash when it comes to titles that have been labeled TWIMTBP.
From what I saw Nvidia gives a lot to the game devs. Did you read that bit about them suppling the devs with high end graphics cards, systems, etc and the company was only a start up. I don't really blame Nvidia as much after reading all of that. I would be a bit peeved if ATi always let Nvidia work out the details and then they reap the benefits.

Like Taggart said, moral of the story:

Nvidia is getting pissed and doesn't want their work to contribute to Ati.
Ati needs to get with the game and work with the devs.
Epic should have implemented AA in the first place.
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Old 11-13-2009, 01:32 PM   #11
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Quote:
Originally Posted by Timman_24 View Post
From what I saw Nvidia gives a lot to the game devs. Did you read that bit about them suppling the devs with high end graphics cards, systems, etc and the company was only a start up. I don't really blame Nvidia as much after reading all of that. I would be a bit peeved if ATi always let Nvidia work out the details and then they reap the benefits.

Like Taggart said, moral of the story:

Nvidia is getting pissed and doesn't want their work to contribute to Ati.
Ati needs to get with the game and work with the devs.
Epic should have implemented AA in the first place.

You forgot one:
Great super hero games can be made if Hollywood doesn't interfere.
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Old 11-14-2009, 03:14 AM   #12
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You forgot one:
Great super hero games can be made if Hollywood doesn't interfere.
Hollywood is pretty pissed now. I will go out on a limb and say that these days more videogames become movies instead of movies having a videogame tie in. I'm sure it is pretty close at least.
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Old 11-18-2009, 12:45 PM   #13
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Hollywood is pretty pissed now. I will go out on a limb and say that these days more videogames become movies instead of movies having a videogame tie in. I'm sure it is pretty close at least.
What ever it is, it needs to happen again with other Comic book franchises.

I would love to see a swamp thing game.
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