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LOLWUT
 Originally Posted by taggart6
I honestly don't care since specs are pointless if devs can't use the development tools. IMHO, this is what hurt the PS3 for the first 2 years or so. The cell system was a pain in the *** to understand and use.
So true. I have to believe Microsoft is smarter than this.
Unless every game programmer you higher has a PhD in computer science and is skilled and writing algorithms that run in parallel, 16 cores isn't going to be much better than 4.
****, most of the heavy lifting is done by 2 or 3 threads. 16? Find me a game that isn't "H.264 Renderbox Hero" which can even run 16 threads at once.
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