Quote Originally Posted by ImaNihilist View Post
So true. I have to believe Microsoft is smarter than this.

Unless every game programmer you higher has a PhD in computer science and is skilled and writing algorithms that run in parallel, 16 cores isn't going to be much better than 4.

****, most of the heavy lifting is done by 2 or 3 threads. 16? Find me a game that isn't "H.264 Renderbox Hero" which can even run 16 threads at once.
Depends on their SDK/Dev Kit. Most game programming is within the SDK environment, not machine level. The trouble with the PS3 was trying to convert code and SDK/DevKit updates.

If MS designs a robust environment, then the devs do not need to know much about what is going on at the base level.