Quote Originally Posted by Spaceman Spiff View Post
...and your games will still look only marginally better than they do on Xbox or PS3.
No way. I have a 680 GTX and the difference between my 360/PS3 and my computer is ridiculous. Muddy textures, aliasing, low amount of post processing, small shader support, low FPS, low resolution with hardware scaling, etc etc plague console games.

I can't wait to see what the new gen consoles will bring to the table. Any midrange GPU will exponentially increase what developers can do on consoles. The 360 and PS3 came out at a time when shaders were in their infancy. We now have cards with 1600+ unified shaders while the 360 has 48... The PS3 is even worse as it only has 24 pixel shaders and 8 vertex shaders.

What are shaders? Well, they handle all post processing, ambient lighting, diffuse lighting, specular lighting, ambient occlusion, bump map, reflections, post AA, on and on.

Developers will be able to go crazy when they get a modern GPU to work with.