Finally We Will See The RAMPAGE??????

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Thread: Finally We Will See The RAMPAGE??????

  1. #1
    Tiger Shark
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    Question Finally We Will See The RAMPAGE??????

    SO! Nvidia has finally admitted it is ready to pull 3DFX's technology out of the cupboard and whack it on a PCB! How long we have waited for this moment. NV have fed us their own inferior technology until a point has been reached where their competition is getting too close to their heels.... and they KNOW it! It's hard to believe that 3DFX technology could still even be relevent last year, not to mention today, or next year! Yet it seems it is! Technology that is years old is going to be pulled out next year and hailed as a great advance by Nvidia's development team! HAH! Nvidia be DAMNED! In a way, it is cool revenge for 3DFX. Their Technology is going to get the glory it deserved. Some infornmation I have read even suggests that those people who originally worked at 3DFX are working alongside the NV development team to create the NV30. And so it seems that 3DFX graphics is not quite dead. All hail the Voodoo 6! oh... look what I did... I mean Geforce 5... NV30 if you please....

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    Mako Shark ZhaoYun's Avatar
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    Re: Finally We Will See The RAMPAGE??????

    Originally posted by IRON-PAWW
    All hail the Voodoo 6! oh... look what I did... I mean Geforce 5... NV30 if you please....
    Bow before the former king 3DFX.
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  5. #5
    Hammerhead Shark
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    where is this information coming from. i'd like to read about it.

  6. #6
    Hammerhead Shark
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    Both Nvidia and 3DFX had excellent technology. They used different methods to achieve the same end. 3DFX was the king of the "smart"way. Finding a cool algorithm or technique to achieve the desired goal. Nvidia was the king of brute force. Faster video = more transistors at higher speed. Neither was superior/inferior all the time, just different. The GF5 will incorporate 3DFX technology - that's been known for a long time. But it will be 3DFX techniques and ideas, not silicon. Rampage, if it had made it to market, would probably be smoked by the GF4 or the 8500. Better RAM, better processing technology, etc, all give the current solutions an edge no matter how good the design. That doesn't mean that the ideas behind rampage are out of date - that is what we will see in GF5. A blend of Nvidia brawn and 3DFX brain. Hope ATI and ArtX come up with something soon...
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  7. #7
    Hammerhead Shark Ra\/eN's Avatar
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    Sadly this is a rumor.... Just like the ones that stated scott sellers and his band of engineers are making a come back...
    nvidia has been firmly entrenched in their views, and this is not about to change. The 3dfx technology is dead and so is the dreams with it.

    here is the info you are talking about and a link...

    There was was supposed to be a type of t&l and bump mapping with the mystery rampage chip set. To bad I didnt save the 3dfx site... it was there.

    but here is some of the info i did save and it is also at hard ocp
    this may or may not be real...

    Entry Level Rampage Configuration:
    2 way SLI (1 Rampage chip and 1 T&L unit)
    32-512 MB memory support (200MHz DDR)
    6.4GB/sec memory bandwidth
    4 pixels/clock 800Mpixel fill rate (core clock at 200MHZ)
    75 million triangles/polygons per second
    AGP4x,
    0.18 micron
    32 bit rendering
    Full DirectX 8.0 Features
    Advanced T-buffer, Hardware T&L, Curved Surfaces, Full Pixel Shader, Quad texturing Photorealisitic rendering, Photoshop effects H2 2000
    (ECTS at September, available in December)

    Middle Level Rampage Configuration:
    4 way SLI (2 Rampage chips and 2 T&L units)
    32-512 MB memory support (200MHz DDR)
    12.8GB/sec memory bandwidth
    1.6Gigapixel fill rate (core clock at 200MHZ)
    150 million triangles/polygons per second

    High End Level Rampage Configuration:
    8 way SLI (4 Rampage chips and 4 T&L units)
    32-512 MB memory support (200MHz DDR)
    25.6GB/sec memory bandwidth
    3.2Gigapixel fill rate (core clock at 200MHZ)
    300 million triangles/polygons per second

    did it exsist maybe...

    http://www.shacknews.com/onearticle.x/13666

  8. #8
    Tiger Shark Sparky_D's Avatar
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    Originally posted by s1203372
    Both Nvidia and 3DFX had excellent technology. They used different methods to achieve the same end. 3DFX was the king of the "smart"way. Finding a cool algorithm or technique to achieve the desired goal. Nvidia was the king of brute force. Faster video = more transistors at higher speed. Neither was superior/inferior all the time, just different.
    This wasn't the case AT ALL during the Voodoo3/TNT2 era. The Voodoo3 was all about brute force for 16-bit. All 3Dfx was pushing for was framerates, the magical 60 fps. 3Dfx kept advocating 16-bit, refusing to switch to 32-bit, because THEY believed that there would be too much of a drop in framerate. Low and behold, the TNT2 came out and it was capable of 32-bit colour AND was able to maintain amazing frame-rates.

    I'm dissing 3Dfx at all....just that either company had role reversals as well.
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  9. #9
    8 Wheels Move The Soul Ashpool's Avatar
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    Exclamation Re: Finally We Will See The RAMPAGE??????

    Originally posted by IRON-PAWW
    SO! Nvidia has finally admitted it is ready to pull 3DFX's technology out of the cupboard and whack it on a PCB! How long we have waited for this moment. NV have fed us their own inferior technology until a point has been reached where their competition is getting too close to their heels.... and they KNOW it! It's hard to believe that 3DFX technology could still even be relevent last year, not to mention today, or next year! Yet it seems it is! Technology that is years old is going to be pulled out next year and hailed as a great advance by Nvidia's development team! HAH! Nvidia be DAMNED! In a way, it is cool revenge for 3DFX. Their Technology is going to get the glory it deserved. Some infornmation I have read even suggests that those people who originally worked at 3DFX are working alongside the NV development team to create the NV30. And so it seems that 3DFX graphics is not quite dead. All hail the Voodoo 6! oh... look what I did... I mean Geforce 5... NV30 if you please....
    That post just glares "3DFX FANATIC" :rolleyes:

    However it is nice to see that nVidia is finally using some of the technology that they acquired from 3dfx
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  10. #10
    Catfish
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    With out 3dfx....

    we wouldent have games today...
    WELL... maybe spider solitare :rolleyes:
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  11. #11
    Mako Shark fbs1992's Avatar
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    nvidia was going to do this sooner or later, they were just waiting until there would be a reason for it. when 3dfx introduced the technology there were still games being made that didnt support fsaa. and so these effects were pointless, but now that you have pixel shaders and other things now you need these things like motion blurring and such to produce some incredible graphics
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  12. #12
    6 years to 5,000! Idiot356's Avatar
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    Originally posted by Pink Bunny
    With out 3dfx....

    we wouldent have games today...
    WELL... maybe spider solitare :rolleyes:
    Thats a rather idiotic statement considering games have been arond far longer than 3d Accelaration. And yes I do consider 3dFX one of the pioneers of 3d, I don't believe that we wouldn't have 3d if it wasn't for them. Remember they weren't the first 3d accelarated chipset maker (not sure about that last statement but I belive I read somewhere another company came out with it first, someone please cofirm this or me) but they certaintly were and always will be the greatest.

    Acctually if it wasn't for a man named Ralph Baer & Willy Higinbotham then we probably wouldn't have video games today. Widely considered father's of video games and a pioneer in this industry. Sure it wasn't much but (basically pong, or then ping pong) but it got the ball rolling. Also I also attribute a lot of the success to a man by the name Nolan Bushnell (If you are a gamer and do not know this name consider yourself a newbie) He was the founder of Atari, and a company originally known as Pizza Time Theater still going strong today as Chuck-E-Cheese. But contrary to popular believe Atari was not the first game console it was actually Magnovox. Ok maybe I am getting to much into the history of games sorry, but 3dfx is a rather small player in the overall scheme of things.
    Last edited by Idiot356; 02-20-2002 at 01:37 AM.

  13. #13
    Hammerhead Shark Ra\/eN's Avatar
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    1995- The year after 1994 saw the first entry of 3D cards into the PC market. A whole load of companies came out with their proposals for the ultimate 3D accelerator to go into the beige box. Two of the first companies to announce their cards for fast 3D were in fact nVidia (now called Nvidia) with an alliance with Diamond and GLINT chip by 3D Labs with an alliance with Creative Labs.



    Even though the GLINT chip was announced in early 1995, it suffered from long delays and did not make its entry until late on the year. ATI announced there Rage3D in 1995 but did not make it until 1996, the Rendition Verite made it at the end of the year and Number Nine floundered with their Imagine 128 Series 2 which was targeted at the professional user and thus had a high price. Let us not forget the amazing attempt by S3 with their '3D Decelerator' the Virge. However, lacking this card was in 3D (it cannot be called a 3D card at all in fact) it sold by the big load to OEMS and was packaged in PC's readily by large manufacturers, they are still around in PCs. 3Dfx, (now known as 3dfx), had their Voodoo on the line and even though this was the most popular card for this generation it was not 3Dfx's year, but they announced an impressive list of developer support.


    1996 the big year

    ATi - 3D Rage supported bi-linear and tri-linear filtered textures and a claimed 575,000 + polygons a Gouraud shaded polygons a second, with z-buffering and custom 2D effects to boot. These are the most amazing and fantastical specs any manufacturer claimed and if this were true it would mean the Rage3D is as powerful as Model 2 this would be a great breakthrough. Obviously it never lived to its over-hyped claims, but is still selling well today.

    S3 - Virge/Virge VX a woefully feebly-powered card but at least S3 had the decency not to claim fantastical performance as ATi did. So bad it should not even be here. Be gone Virge.

    Yamaha - RPA3 little was known about this chip then and I would be damned if anything is known about it now. It seems it allowed only 16 bit color in Windows and was memory hungry, but if it did ever get released (which I doubt) then if you have one or have had one please let me know.

    3Dlabs - Permedia was the third generation chip from this company, following the footsteps of its grand daddy the GLINT chip. It boasted a 25 million texture-mapped pixel fill rate per second and 500'000 small triangle polygons per second. It featured a huge amount of effects.

    Rendition - Verite had a 'micro-programmable graphics RISC core and high performance, hardwired pixel engine. The id team stated that the "Verite will be the premier platform for Quake." Sounded good at the time but was another under achiever.


    nVidia - nV1 I mentioned this early, if you have forgotten already his is a recap. Used quadratic textures and support for curves allowing textures to be wrapped around curved objects. However no developer apart from Sega used these features and it failed miserably after a good start and initial lead. But nVidia did not rest and were back with the RIVA 128.

    The year also saw the release of the first MMX endowed Pentium chip, these 57 new instuctions were added to the Pentium core to speed up certain operations for example the transition from 256 colour to 24 bit colour was greatly reduced. However even though the developers originally loved it these instructionds were mainly based upon integer calculations and not floating point calculation. In fact some MMX operations borrowed FPU registers at some points. After a while the developers complained that it did nothing or very little for games.

    from various net sources..

  14. #14
    Tiger Shark TeeTee's Avatar
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    Re: Finally We Will See The RAMPAGE??????

    Originally posted by IRON-PAWW
    SO! Nvidia has finally admitted it is ready to pull 3DFX's technology out of the cupboard and whack it on a PCB! How long we have waited for this moment. NV have fed us their own inferior technology until a point has been reached where their competition is getting too close to their heels.... and they KNOW it! It's hard to believe that 3DFX technology could still even be relevent last year, not to mention today, or next year! Yet it seems it is! Technology that is years old is going to be pulled out next year and hailed as a great advance by Nvidia's development team! HAH! Nvidia be DAMNED! In a way, it is cool revenge for 3DFX. Their Technology is going to get the glory it deserved. Some infornmation I have read even suggests that those people who originally worked at 3DFX are working alongside the NV development team to create the NV30. And so it seems that 3DFX graphics is not quite dead. All hail the Voodoo 6! oh... look what I did... I mean Geforce 5... NV30 if you please....
    duh? NVidia fed us inferior technology? inferior to what? Voodoo2/3/4/5/6? i suppose u are still running on V5?? and are getting 50+ FPS in RTCW, Q3A, MoHAA, Max Payne, Comanche4 with pixelshaders at 1280x1024x32 maxxed with AA enabled? Guess what!! I am playing all these games @1280x1024x32 at max texture quality and occasionally FSAAx2 with my inferior GF3 :P

    get a life! and stop talking out o your ***!

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    Great White Shark Wurm's Avatar
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    Lightbulb

    My G400MAX kicked the TNT Ultra's and Geforce 256's Asses

    Sadly that didn't last too long

    Instead of ranting we should all be happy a strong firm bought 3DFX and not some loser firm like oh say ATI J/K
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