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Sharky Extreme : Forums: |
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#1 |
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Tiger Shark
Join Date: Sep 2000
Location: Portland, Oregon USA!
Posts: 631
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Wow, the outside enviorment is nothing short but amazing! Trailer here..
http://195.145.119.243/movies/pc/sta...mall_divx5.zip This game puts SOF2 & MoHAA to shame. The trailer is low quality, but you will get the idea of how amamzing that enviorment is & awesome game play. This is the first early beta of the game, so you know plenty of features haven't been implemented yet. I guess those DirectX 9 beta drivers are being put to use. ![]() Here's a couple screenshots. ![]() ![]() Go here to see a bunch more screens. http://www1.giga.de/stories_u4/0,3204,27335,00.html Click on Shots'N'Pics since well, most of you won't be able to read the language. ![]() the game uses a NEW engine called X-Ray. Here is a little list of the specs for you... not a complete list mind you... Levels combining closed spaces as well as enormous open areas Visualization optimized for hardware TnL (both FF and shading capable parts) Continuous level of detail technology for all the geometry ~100 000 polygons per frame at 60 fps on average hardware Detailed character models (500-10 000 polys) Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters High-speed blended animation system capable of up to infinity number of bone interpolation & modulation SSE/3Dnow! Technologies used for skinning and forward kinematics Vertex shaders used on shading capable hardware Detail objects (grass/small stones/etc) Portal-style, non-linear subdivision based visibility detection system Optimized for T&L hardware in the way of grouping primitives to large-size batches Greatly reduces overdraw - which is the main slowdown on even high-level video boards Usage of antiportals (aka Occluders) for occlusion culling Intelligent hardware state caching technology Both Direct and Radiosity lighting models Colored dynamic lights and dynamic "soft" shadows Character shadowing Intelligent light sources selection, clipping, merging Makes possible more than 50 dynamic lights per frame at reasonable FPS-es Ordinary stuff: flares, coronas, etc Intelligent shader subsystem Dynamically generated textures Reflections, chrome effects, etc. VR-Simulation engine optimized for massive payload High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment Realistic physics simulation (ballistic, motions, fluid engine, snow, rain, explosions, etc.) Motion compensation scheme Hides many visual artifacts produced by FPS-es instability Particle system with real physics High quality HRTF 3D-sound with clipping and partial wave tracing "Low-penalty" & "low-delay" reaction technology (less then 1ms to start HRTF 3D Sound Source to play) Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats Computer rivals possess virtual hearing and sight, which when combined with worked out AI makes them tough enemies Different kinds of enemies, military vehicles, helicopters, boats, etc (work in progress) Accurate hit calculation algorithm Powerful built-in scripting language Full realization of C-language and partial C++ Only 6-8 times slower than real (x86) code AI Simulation Level-Of-Detail and Culling Virtual sight, hearing, feeling Fuzzy logic controlled agents Advanced terrain reasoning with tactical assessment Adapting tactics with reinforcement learning Dedicated snipping tactics Team maneuvers Support for all D3D compatible accelerators, starting from 2nd generation (TNT/Voodo2/etc); The most important part of the mathematics is optimized for SSE & 3Dnow! instructions Editor supports both 3DsMAX 2.5/3/4 and Lightwave 6.5/7 as modeling tools
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Win XP Home Edition/ Service Pack 1 beta ![]() Palomino XP@1.4ghz Retail Radeon 8500 - ATI CATALYST 2.1/Driver build 6094's! IWILL KK266http://www.anandtech.com/showdoc.html?i=1489&p=10 DirectX 9 beta 1 Prepatched(Time Limit removed!)R300, "Crush the Force!" -Dave Orton, ATi President |
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#2 |
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6 years to 5,000!
Join Date: Jul 2001
Location: Spring Hill, FL
Posts: 5,177
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This game looks pretty sweet, not Doom 3 sweet but pretty close.
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"I am strong. I can throw a rock and hit a gypsy from 15 meter!" |
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#3 | |
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Hammerhead Shark
Join Date: Feb 2002
Location: Vancouver, B.C, Canada
Posts: 2,082
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Quote:
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#4 |
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Tiger Shark
Join Date: Nov 2001
Location: Your closet
Posts: 668
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The screens look like a cross between morrowind serious sam and the aliens movies.
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Rubik's cube, from hell's heart I stab at thee. For hate's sake I spit my last breath at thee. |
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#5 |
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Great White Shark
Join Date: Sep 2000
Location: Seattle, WA
Posts: 10,131
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very pretty.
Especially the background very highly detailed. plus the pistol looks awesome too. though the blurry nail beside it doens't look so great ![]() edit: I like the interface in the movie Last edited by Terry; 07-28-2002 at 04:56 AM. |
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#6 |
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Registered User
Join Date: Nov 2000
Posts: 196
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It's Russian game!!!! Cool! Seems that Russians are going to be serious figures in future gaming history, taking into account success with IL-2 sturmovik and bunch of other games. What ya think?
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#7 |
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Hammerhead Shark
Join Date: Feb 2002
Location: England
Posts: 1,195
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I had the movie pf this game a while ago and it looks sweet, the interface on the movie looks like it could be great too, not too cluttered.
Can't wait for it to come out.
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Intel QX6850 QuadCore Extreme Gigabyte GA-X38-DQ6 4Gig OCZ PC2-8500 Reaper HPC EVGA GeForce 8800GTX 768meg (Superclocked) 500Gig Seagate Barracuda 16meg 200Gig Maxtor Hard Drive Creative X-Fi Xtreme Fatal1ty Pioneer 112D Dual Layer DVD/RW PC Power & Cooling Silencer 750 Quad 24" LG W2452T LCD Logitech MX518 Mouse Logitech Ultra-X Keyboard Creative I-Trigue 5600 5.1 Speakers Lian-Li G70 |
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#8 |
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Catfish
Join Date: Apr 2002
Location: Canada
Posts: 178
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Wow that looks pretty sweet. Amazing backgrounds.
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#9 |
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i5 in the hizz-house!
Join Date: Jul 2002
Location: Spring, TX
Posts: 3,356
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ah, oooohhhh, ahhh. Browning 9-mike mike.
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*NEW RIG!* i5-750, XFX HD5850 Black Edition, XFX 650w psu, G Skill 2x2GB DDR 3 1600, 25" 1080p monitor, Win 7 64bit Pro, Coolermaster Storm Scout case XFIRE: n1n3mill Last edited by Astros Fan; 07-29-2002 at 02:17 PM. |
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#10 |
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Hammerhead Shark
Join Date: Sep 2001
Location: San Jose, California
Posts: 2,527
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i just wet my pants. man, and i just bought these abercrombie boxers too!
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Knight of the OC Crusaders Private tYteaZzAzN of the Coolers Guild CASE Lian-Li PC-75B w/ window PSU Antec 550W TruePower CPU AMD Athlon XP 1700+ T-bred B @ 2400mhz HEATSINK Custom Watercooling Configuration *listed below* MOTHERBOARD Abit NF7-S rev.2 MEMORY 2 x 512mb TwinMOS winbond @ 5-2-2-2 @ 200fsb HDD Maxtor 60.0 GB 6L040L3 and Maxtor 80.0GB L01P080 CD-RW TDK veloCD 48x16x48x DVD Toshiba 16x/48X DVD VIDEO CARD 128mb ATI 9800 Pro @ stock speeds SOUND CARD SoundBlaster Audigy Gamer MONITOR Samsung 191T 19" Digital LCD SPEAKERS Logitech Z-560 KEYBOARD & MOUSE Logitech Cordless Freedom Optical ACCESSORIES 2xSATA and 2xATA133 cables WATERCOOLING SYSTEM COMPLETE ![]() WATERBLOCK#1 DangerDen MAZE3 w/ Lucite TopWATERBLOCK #2 DangerDen Z-chipsetPUMP Eheim 1250RADIATOR Black Ice Xtreme w/ 120mm Delta 130cfm FanRESERVOIR D-Tek Bay-ResFITTINGS 1/2" system with 1/2" Tygon R-3603 Tubing |
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#11 |
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Sleeps with the Fishes
Join Date: Dec 2000
Location: Vancouver, WA, USA
Posts: 0
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WOW this one is even better then the before video I seen. The game definitally has the looks that easily beat UT2003.
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#12 |
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Reef Shark
Join Date: Feb 2002
Posts: 374
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Awesome movie. Even though its probably close to 6 months old. I know I saw it at least 3 months ago, for sure. I'm quite positive it was much longer though. Its an old video to say the least.
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#13 |
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GO BENGALS!!!!!
Join Date: Jan 2001
Location: Ohio,USA
Posts: 8,236
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This game looks very awesome. Thanks!
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#14 |
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Awesome.
Join Date: Feb 2002
Location: Long Island
Posts: 18,158
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NOTHING WILL BEAT UT2k3!
anyway, this game looks freakin crazy, i want it! |
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#15 |
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Tiger Shark
Join Date: Nov 2000
Location: Northern VA
Posts: 569
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that does look sweet, thanks for the pics. What the hell is that in the grass with him? Is that your camera or some robotic attack dog?
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