Is there a fix for Q3 engine oddites? And more old news.
There is something challenging the laws of physics with the Q3 engine play on moving bodies (you all know it though), in my case RTCW. Several I know are slide pooling and levitation. Slide pooling is when a target falls at the top of a stair way, then no-matter the distance, the object(s) slides the full 20-100 feet etc and pool at the base of the steps. Also levitation effects. The example is of course dropped items and targets falling near a ledge, where the object remains floating in the air, rigid. This abnormality would stick out to the developers as the effect is hard to miss. Case #1 on the second level of RTCW where the fixed gun mount is. Clearing the zone will almost always produce floating gun-stock on the bridge to the tram station unless you miss every target. You would figure a bending point at half way or a positional fulcrum would be considered. Unless I am missing the idea that it's the game developer and not the engine at fault. Not sure. I guess it seemed surprising to me because RTCW was considered such a big release when it first came out. With all the nice textural effects you would figure some of these quirks would have been ironed out sooner or later.
edit: spelling challenge in the G19 engine :P