Http://www.mavav.org ... click on the link and have a good laugh ;)
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Http://www.mavav.org ... click on the link and have a good laugh ;)
lol, already been posted ;)Quote:
LOL. First time I've seen it.:D
LOL, I read one of their links about GTA:VC promoting violence against women. OMFG, it promotes violence against all. Talk about biast and retarded information just so they can focus on "women against video game violence."
I hate people who blame games or music for faults in society, I agree kids shouldn't play certain games but some just take it too far.
Here's a couple of quoted sections from that website:
"Danger: Do videogames make people violent?
Yes. What was once a debatable question, is now fact. New research has concluded that videogame violence and behavior related violence are in fact closely related."
I'm 30 years old and have been playing games practically all my life. I've never committed any sort of violence on anyone. It's nice how all these different groups can put a spin on things to make it sound like they are right.
"Danger: Do videogames teach people how to kill?
Yes. When videogames were linked to the Columbine high school shooters, a frenzy of new research was launched, in which, one team of researchers discovered that first person shooter games do indeed teach gamers with the basic knowledge of how to kill. This research arrived be so conclusive that the U.S. government Army developed a free videogame to be used as a virtual boot camp and killing simulator"
Hmmm.... I think we should start investigating those Lifetime movies. I mean, just look at all the beating and killing going on in those things. That could be constrewed as "teaching" as well. Also, ever notice how the women kill and get off scott-free while the men go to prison in those shows? Disturbing.
The more disturbing question might be, "Why are you watching the Lifetime network?" ;)Quote:
Originally posted by PowerCreep
Hmmm.... I think we should start investigating those Lifetime movies. I mean, just look at all the beating and killing going on in those things. That could be constrewed as "teaching" as well. Also, ever notice how the women kill and get off scott-free while the men go to prison in those shows? Disturbing.
I posted this reponse to this subject a while back:
Robet Heinlein said that specialization is for insects and he was right. Every time some event like the sniper happens we get a plethora of experts on the news who most of the time only know about their own area of expertise and are trying to make thier own area of knowledge carry more weight then it should. Of course, thats what thier expertise is in so its only natural that they should do so.
Of course, therein lies the problem, and we get people saying that Violent Vidio games breed Violent Behavior, disregarding the fact that this person or persons went off the deep end before he ever played a vidio game because of a combination of upbrining, a divorce, his job, schizophrenia, ect.
Unfortunately there is a notion in our society to try and break everything down into its parts, this causes that, this is a smaller part of that, ect. This makes for good chemistry but not sociology. (As a matter of fact its not even good chemistry anymore as quantum physics has shown the interconnectivity of the experiment and the observer). The things that motivate a human being to commit a violent act are a lot more complicated and stem from a lot more circumstances then just violent vidio games.
The other problem is the victim mentality. In our society people are rewarded with huge sums of money from big law firms if they can shift the blame off of themselves and onto something else so is it any wonder that "people" try to shift the blame off of the criminal himself and try to say that vidio games made him do it or he had a bad childhood or he had a divorce, ect, when it's really a combination of many different factors. Barring any physiological or psychosamatic influences we are all ultimately responsible for our own actions.
I agree... This is really funny though and it's the first time I've seen it!Quote:
Originally posted by Tricksterpan
I hate people who blame games or music for faults in society, I agree kids shouldn't play certain games but some just take it too far.
Most Popular Video Games in the Nation are also the Most Violent (MSNBC)
“VIDEO GAME violence is now an epidemic, and violence against women has become a black mark on the entire industry,” David Walsh, head of the National Institute on Media and the Family, said in a statement announcing the report card. “Rewarding players for having sex with, and killing, a prostitute is a frightening example to set."
They forgot to mention Rollercoaster Tycoon, Simcity, The Sims, Who Wants to be Millionare, ect. These type of game are always right up there and a lot of times even above the violent games on the bestseller lists.
Defending Games: Who's Standing Up for Us?
When politicians attack, IDSA President Doug Lowenstein bites back. Politely.
Try explaining this to a conservative senator! No one said the IDSA has an easy job — especially when games like Soldier of Fortune II are pushing gore boundaries. Gamers are well aware that their passion is routinely brought under fire by opportunistic legislators and simple-minded public-interest groups. We all cringe when a senator unveils proposals to censor games and restrict our access to them. And we all shake our heads as yet another TV pundit laments the content of new games.
But few gamers are aware that a dedicated lobbying organization exists to fight on Capitol Hill and around the country on behalf of the gaming industry.
The Interactive Digital Software Association was formed in 1994 as a trade association to defend the interests of game publishers. Its president is Doug Lowenstein, who has been in the trenches for IDSA since its inception. Along that road, he’s seen gaming grow from novelty to mass medium, and has fought many of the battles faced by the gaming industry as it’s suffered through cultural growing pains.
“The first time I met a congressional staffer who actually played games was a cause for celebration,” says Lowenstein. “But there were 1,000 people at our last annual Congressional Entertainment Software Day. So it’s really come a long way in terms of overall awareness.”
When Senator Joe Lieberman proposed government regulation restricting the content of games, it was the IDSA that challenged him on constitutional grounds. When retired colonel David Grossman traipsed the news networks decrying first-person shooters as “murder simulators,” it was the IDSA that challenged him to produce any compelling study to back up his outrageous claims. (Which, of course, Grossman was unable to do.)
“Our day-to-day business is to meet with various [political] decision-makers and educate them about games,” explains Lowenstein. “We’re working against a lot of assumptions and a lot of misinformation, so it’s really just a constant process of educating people.”
As with any other Washington lobbyist, the nuts and bolts of Lowenstein’s job involves a lot of lunches and dinner parties spent hob-nobbing with government legislators (made more palatable by an annual salary that, according to industry sources, is over $500,000). At the Congressional Entertainment Software Day, IDSA invites lawmakers to a banquet that includes demonstrations of new games and explanations of the game ratings system. In short, it’s a daily grind of evangelizing the gaming industry for the nation’s most influential people.
While the IDSA deals with a wide spectrum of issues ranging from piracy to maintenance of the Electronic Software Ratings Board (ESRB), the organization’s most significant contribution is to represent gaming among Washington lawmakers and on the national media circuit.
OUR SHERIFF IN WASHINGTON
That role means defending games when they’re singled out for attention by lawmakers. A recent St. Louis county ordinance criminalized the sale of M-rated games to minors. (The law was specifically tailored to games, and made no mention of sales of R-rated movies or explicit music.) The judge in the case ruled that games don’t enjoy the same protective First Amendment consideration as other forms of expression.
“It’s hardly surprising that political attacks typically come from a generation of people 45 and older…”
— Doug Lowenstein, IDSA President
Needless to say, the IDSA was quick to file a brief in the federal appeal of the St. Louis case. The law was upheld at the federal circuit level, and could conceivably be decided in the U.S. Supreme Court.
When California congressman Joe Baca introduced the mightily named “Protect Children From Video Game Sex and Violence Act” for consideration as federal legislation earlier this year, the IDSA found itself in yet another political struggle. Baca was specifically revolted by descriptions of Grand Theft Auto III.
“When kids play video games, they assume the identity of the characters in the game, and some of these characters are murderers, thieves, rapists, drug addicts, and prostitutes,” Baca announced in a May press release. “Do you really want your kids assuming the role of a mass murderer or carjacker while you are away at work?”
Baca’s bill would make it a crime for retailers to sell or rent to a minor any game that depicts “violent felonies.” (Baca apparently doesn’t object to Hamlet, To Kill a Mockingbird, or the Bible.)
Lowenstein’s strategy for attacking such legislation is centered on three main drives. The first is arguing the unconstitutionality of legislation such as that proposed by Lieberman and Baca. The second is to promote the ESRB ratings and educate the public about their use. And the third is simply to carry on a tireless effort at championing the artistic and entertainment value of games.
“Most people just hear from someone that GTA III has some extreme violence,” says Lowenstein. “They have no idea that the game is rated M for Mature, or that there is even a ratings system voluntarily in place for games. Our challenge is to make the ESRB ratings as widely known and well understood as movie ratings. And to show people that our ratings are actually far more specific and useful as content guidelines.”
Rockstar Games’ VP of marketing, Terry Donovan, says that there were concrete benefits to IDSA membership when GTA III came under political fire.
“As a member of IDSA, we had access to the statements, testimony, research, and other materials that IDSA has put together on the industry, its demographics, the rating system, and the larger issue of violence in video games,” he told PC Gamer. “These materials, plus the ability to benefit from IDSA’s perspectives and experience in dealing with general concerns about violent media, were invaluable to us.”
Despite occasional setbacks, Lowenstein is convinced that mainstream acceptance of video games/PC games is inevitable.
“It’s hardly surprising that political attacks typically come from a generation of people 45 and older who grew up with more traditional forms of entertainment,” Lowenstein continues. “But the demographics are on our side. Twenty years from now, the people in power in this country will have been and still be gamers; they’ll have grown up with this stuff.”
http://www.pcgamer.com/eyewitness/ey...002-10-15.html
sit your 3 year old in front of CNN and tell me that watching endless footage of Palistinans and Israelis(sp?) go at it and tell me how that is any different then letting them watch you play SOCOM.
If you are going to sit in a position of power and tell people that doing XYZ is bad, you might as well be honest about it.
Video games are just the flavor of the week when it comes to "What americans are complaining about?"
I mean you have the MPAA rating system in place, other then enforcing it under the similar laws as pornographic/controlled substance rulings (ie. laws specificly prohibiting the sale, massive fines, setups and investigations). You have gone as far as you are going to go. In the end, there are only two factors that govern this business ethics, personal ethics. Should parents just buy these games for their children, should business' enforce the rating system.
Its going to take a unilateral effort by one party or the other, to get there to be change. Our legal system is not in place to offload your duties/responcibilities onto a third party.
yeah, just now i realized that i had read it from a link at www.bluesnews.com and not sharky... my bad :DQuote:
Originally posted by number1sixerfan
LOL. First time I've seen it.:D
Well, uh, you see..... :( what I mean is, you know I go in to the living room and ask the wife what she's watching and I get the run down of the show. Yeah, that's how I know. :DQuote:
Originally posted by SkyDog
The more disturbing question might be, "Why are you watching the Lifetime network?" ;)
i'm sure someone's seen the link explaining how this is a hoax:
http://a.parsons.edu/~dyoo/2002-3/interactivity/mavav/