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whats with all these scanned in screen shots?! The past 3 games ive seen here have had scanned screens. Thats horrible, it donesnt look good at all like that. I need REAL screen shots :p
/rant
Is this still for the PS2?
If those are screenshots no chance in hell of it on PS2 unless it's really watered down. The PS2 can't even multi texture!
PS2 dosent have AA, and those shots are smoooth. My guess is Xbox, or, dare i say it, PC! Hopefully :(
Yes its on PS2, polyphony digital is sony developer.
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If those are screenshots no chance in hell of it on PS2 unless it's really watered down. The PS2 can't even multi texture!
PS2 might be weaker than gamecube and xbox in the combiner (pixel shader) department, can only do 1 texture per pass, but with a loopback it can do as much texture layers as fillrate will allow (just like the kyro cards), and with the 2.4Gpixel per second, its not really a problem.
I think maybe you need to check silent hill 3's ps2 graphics before commenting next time :p
http://eu.playstation.com/iw_images/...creen2_big.jpg
http://eu.playstation.com/iw_images/...creen7_big.jpg
http://image.com.com/gamespot/images..._screen006.jpg
They're all in real-time, nothing pre-rendered, not the characters, nor the backgrounds.
Thats ********, PS2 can do FSAA, have deflickering filters, edge AA, etc. Baldurs gate dark alliance use it, F1 grand challenge use it, Zone of the enders 2 used it.. etc. Its not a common feature in ps2 games but the more talented developers are using it successfully.Quote:
PS2 dosent have AA, and those shots are smoooth. My guess is Xbox, or, dare i say it, PC! Hopefully
But back to these scans, yes, they are too smooth, and that can be explained due that they are scans.. Ink on paper is a natural edge filter, but its not to the point that you get perfect AA in mags that you'll get a big fat stair effect on every edges once in the game..
Half life2, thief 3, Rogue squadron 3, Halo 2, Deus ex 2 and all recent games that were featured in magazines had the same help as GT4 for aliasing.
PS2 has so many hardware misconceptions that it makes me sick.. some of you guys need to hang at beyond3d a bit more ;)
What the PS2 has that's really going for it is embedded DRAM which is blazingly fast.
You never fail to deliver Buggy... esp in the dept of consle hardware knowledge :)
those 16 pixel piplines it has doesnt hurt for texturing and what not either:D
You sure about PS2 having Anti Aliasing? Half of webcomic D-Pad's humor back when PS2 first came out was that Dreamcast could antialias, but PS2 couldnt.
First off if you bothered to look around, the Namco version of Tekken Tag tournament is anti-aliased, the playstation 2 being underpowered is such a load of ****, it has different strengths just like the XBox or Gamecube, its just more difficult to program for, however no one is complaining considering the thing has sold i dont know, 4 times as many units as the other 2 combined?
Yes im sure, and no offense to DC fans but, the fanboys of that console had a LOT of imagination. PS2 got that tag of not having AA because its first gen of games were rather horribly programmed on all technical sides, that doesnt mean the hardware couldnt do it.Quote:
Originally posted by Kamakazie
You sure about PS2 having Anti Aliasing? Half of webcomic D-Pad's humor back when PS2 first came out was that Dreamcast could antialias, but PS2 couldnt.
Hey now, I'm not bashing the PS2, it kicks yer *** :)
might i remind you that silent hill uses PRE RENDERED backgrounds.