Final Fantasy XI - Long overview to make you drool
I've read a lot about the game in the past few days and i've come to the conclusion that anyone looking for a future MMORPG to replace EQ or to put in addition to EQ should be looking closely at FFXI.
Im trying to be as close to the facts as i can about the FFXI system, based on reports/impressions i've read and FAQs, but some things might be slightly different than the real thing, afterall its a beta, cant ask players to know the system 100% correctly.
Where to start where to start... hmm.
Lets begin with the basics.
--There's 4 nations in the world of Vana'diel, in constant conflicts of course.
--5 playable races: Elvaan, Hume, Galka, Mithra, Tarutaru.
Galka
http://ffo.warcry.com/content/races/galka.jpg
Mithra
http://ffo.warcry.com/content/races/mithra.jpg
Tarutaru
http://ffo.warcry.com/content/races/tarutaru.jpg
Hume
http://ffo.warcry.com/content/races/hume.jpg
Elvaan
http://ffo.warcry.com/content/races/elvaan.jpg
-- You do not have a specific level for your character, it works by the FF2 system, jobs. The job system is like this.
At the beginning you choose a main job from these, Warrior (WAR), Monk (MNK), White mage (WHM), Black mage (BLM), Red mage (RDM) and Thief (THF)
At level 18 you can choose a sub job to complement your main one, from the same jobs as above. Only hick is that the sub job will have half the levels of your main one, meaning that you also limit your magic/abilities that are acquired by levels. The good thing is that, you can EASILY switch between main job and sub job at a Mog house and you'll never lose the levels or abilities you gained from both of them. Lets say you have a level 18 WAR and choose a monk for sub job, you'll only be able to use your monk's abilities up to level 9. If you switch jobs, and your monk is level 9, your warrior abilities will be limited to level 4.5, even though in reality he's much further. Another good thing, by switching main and sub job, you can max both of their levels, so when you'll switch your jobs you wont see a drastic decrease like the warrior got by switching to a lvl 9 monk, it will be 1/2 the level of your main one.
At level 30 you can do a quest to acquire an advanced job which are different from the basic ones, they are: Paladin (PAL), Dark knight (DRK), Ranger (RNG), Samurai (SAM), Summoner (SMN), Beast tamer (BST), Ninja (NIN), Dragoon (DRG) and Bard (BRD).
If you decide to choose an advanced job, you're free to replace either your basic main or sub job, you can even have two advanced job iny our main and sub job. Thing is you lose the abilities you had with your basic jobs, advanced jobs are not ADDITIONAL to the basic one. Though, if you arent satisfied, or you want to switch role before going on an hunt, you can switch back and forth between your advanced and basic jobs in your main/sub slots.
example. I decide to pick Warrior as my main job, Monk as my sub job. Then later on i decide to pick Beast tamer for main job and Samurai for sub job. I can then play between BST/SAM, BST/MNK, WAR/SAM, WAR/MNK, without ever losing levels or abilities gained in these jobs. Not to mention that i can switch between main and sub jobs, which could create this combination. SAM/BST, MNK/BST, SAM/WAR. MNK/WAR. I could go further and add more main and sub jobs, you can switch anytime you want.
With me so far? okay.
--Job descriptions
Warrior: Warriors are the epitome of fighters, able to use most, if not all the weapons and armors in the lands, combined with the most lethal of combat skills. Also, due to their balanced strength and defense, they are very useful to have in the front line of a party
Monk: As a Monk, to find your real power, you need to find the center of your being. The balance between your physical, spiritual, and mental selves. You do this by honing your body through the art of combat and your spirituality and mental powers through meditation. Only by remaining good may a monk find the center of his/ her being. They are master of Martial Arts and unarmed combat skills. They use their fists as a weapon to attack an enemy. The monk will use claws and other types of weapons on their fist to increase the harm to their opponents.
Black mage: A Black Mage is one of the weakest classes when it comes to body, but their intelligence has no par. As a Black Mage you will begin weak, but as you grow in intelligence and mana points, you will become a powerful fighting force. Black Mages' spells are varied and sundry, but they get many more combat spells than the White Mage’s. With a Black Mage's vast repertoire of useful spells you will become a much sought after commodity... for your spells can mean victory or defeat for other players. Black Mages usually stand away from the battle so they are less likely to be attacked due to their lower HP and defense
White mage: A White Mage is a healer and protector of the weak. They have in their control many varied and sundry healing spells, as well as spells to affect one's chances in battle. White Mage’s do possess some combat spells, but combat is far from the focus of the class. The White Mage is a fountain of mind and healing that many players rely on. The White Mage remain in the back line and act as support to those on the front as well as to the party as a whole
Red mage: The Red Mage is a mixture of both classes of Mage as well as a Warrior. They are able to use both White Magic and Black Magic but they take a longer time to learn magic compared to a pure White Mage or Black Mage. They also cannot learn the high level magic that the Black and White Mage can access, but they do have access to weapon enchants and elemental defense spells. These Magicians can also equip the lower levels of armor and weapons a Warrior wears. The Red Mage can fill many rolls in a party and are great for solo. But they won't be as good in Black Magic as a Black Mage would or as skilled in White Magic as a White Mage would be. They are the most "balanced" class in Vana'diel
Thief: The thief is a shady character which makes use of many skills often deemed improper by the rest of society. The skills of the thief reflect his/ her way of life, namely sneaking around, stealing Gil, and attacking from behind with deadly backstabs. Thieves have always had a bad reputation so don't be surprised if you are always under suspicion. Thieves start off fairly weak, but as they gain skills such as Surprise Attack and Feint Attack, they soon become dangerous foes. A thief is always useful when there is an agile character needed or an item that needs to be stolen or found in a dungeon