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Splinter Cell
I meant to ask this way back when I actually bought the game.
Is there a real difference between "Normal" and "Hard?" I have finished the game a few times in both and noticed no difference that I could tell. Did I miss the difference or were they too lazy to add a difference?
I beat the game a good while back, but this still bugs the heck out of me.
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What is the difference between hard and normal?
"The AI is more accurate, your life is shorter, enemies are harder to get
rid of once you've been detected." "NPC's are more precise, they react
quicker, they have more health points whereas Sam as less" - Mathieu
Ferland
Hard and normal modes are exactly the same, game play wise, just the health
differences. On hard, enemies have more health, and you now have less.
Which is why diversion cams and smoke grenades don't completely ko a guard.
I've done really complex strategies for some parts, testing both hard and
normal. For reference, most guards don't move random, only a handful. A
guard will move in the exact same spot at the exact same time, every time.
I will get noticed at the exact same spot, at the exact same time. I've
yet to figure out how they react quicker, or are harder to get rid of, I
think he is just making up stuff. There is truthfully no difference if you
play with stealth. Besides the health difference, everything else is
exactly the same. If someone could prove me wrong with specific examples,
please do.
-from the walkthrough by the message
BTW: Went to your website...you're one weird looking dude:eek: j/k...power to the white man's fro...people make fun of mine:( :D
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Thanks for the help :)
And a :werd: to the white man fro.