Another thought in the RAID arena.
RAID parity seems like it would be a highly parallel workload. Something that could be easily optimized to run at blazing speeds on a GPU.
Think about it. a RAID controller that had zero slowdown due to parity overhead, even with many drives in the array. I think it would be something like this that would be needed to support arrays of SSD's without the controller being a (major) bottleneck.
