Quote:
Originally posted by Humus:
It's obviously a depth buffering problem. That means that the Z precision is too low. My guess is that you play in 16bit color, right? Try 32bit color and it will probably go away, GF cards aren't flexible enough on depth, they must have the same Z depth as color depth so if you play in 16bit color you'll only get a 16bit depth buffer which will cause those problems. You may also want to try setting the Use32BitZ to 1 in your unrealtournament.ini file.
Damn Humus!! You beat me to it