Sounds like an awesome game. :)
On another note, I had 4 1vs1 losses in a row today, then won 1 game and got promoted to Platinum. I'm not even sure I belong in Plat lol. I seem to have been getting pwnd a lot lately.
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Sounds like an awesome game. :)
On another note, I had 4 1vs1 losses in a row today, then won 1 game and got promoted to Platinum. I'm not even sure I belong in Plat lol. I seem to have been getting pwnd a lot lately.
Ok maybe I should be in Plat. I just got my "Win 5 Solo Games in a Row" achievement as Plat playing against evenly matched opponents. Nice! :D
You know I just don't like 1 v 1s I love 3 v 3s and 4 v 4s because there is ALWAYS SOMTHING YOU CAN DO.
I have a group of friends that love to do this as well and we'll team up weather it be 2-4 of us and just own. We'll be on vent chatting to each other
Like a few nights ago I was playing with my 3 buddies and 2 of them went to go attack one player, and me and another guy went to attack another guy. Well we broke through the wall pretty quickly and my teamates were struggling.
So I saw real quick what was going on, we told one guy to take what he had left and head back to base and rebuild and the other one we told to come and give us a hand.
We completely cleaned up one guy we went to the next, my forces got weak and I pulled back to regroup so it's my 2 teammates fighting as we got two more in the rear macroing up and teching up.
They get completely slaughtered by a very smart play (The enemy had setup siege tanks and missle turrets right outside the base, completely owned the very small army that was left) however that being said we had two full size armies ready to go, we waited a few mins and our two team mates had prob 1 full size army themsevles rdy to go so essentially we were back up to 3 armies in 2-3 minutes.
I also found as protoss DTs are deadly effective when mixed with regular protoss units I find many players don't build detection units or if there are they are easy to destroy. What I'll do is mix in 4-5 DTs into my main protoss army when I attack an enemy base I move my DTs into their mineral lines and tech buildings.
Had a guy call GG because of this move I destoried all of his SCVs and command centers he had a very small army left.
Here are a couple rules I follow as protoss
1. All Mineral lines will be gaurded by 2-3 photon cannons
2. All entrances and major tech buildings will be guarded by at least 1 photon cannon (2 is bettter)
3. Always remember to tech up armor and shields your Protoss army is $$$
4. Watch your protoss sheilds in battle, esp the big ones like Coli, etc if the sheilds get low and the fight will go on for a while it's better to pull back
5. DTs are effective throughout the entire stage of the game.
Nice vid vert. Loved watching the bunker get built right next to the Protoss base... some drones tried to take it out, they blow up... music plays for a second, and then about 30 marines scurry onto the screen and you know its game over. LOL good show.
Want this game so bad! Damn you new car purchase, damn you!
Yes it's a great game. I can't stop thinking about it or playing it.
Team games are definitely fun, especially if your teammates are decent. However I would have to say SC2 in it's purest form is 1vs1. There are a lot variables in team games. Most are outside your own control. In a 1vs1, it's man vs. man, skill set vs skill set. You don't have a teammate to blame, neither does he. No team mates to make mistakes, etc. I love 1vs1.
Couple of things I've learned playing as Terran 1vs1
As Terran vs. Protoss: Mess with them early with Reapers, or protect your base with siege tanks and missile turrets while you tech for banshees. They usually go for an expo which opens them up to getting raped by Banshees and Vikings. I usually go just Banshees first because they can tear down turrets or cannon and can then retreat to the safety of your own missile turrets in your base if they get hit by Vikings or Phoenix or something. Then I start building mass Vikings and keep Banshees going at first sign of AA. Cloak is very important with Banshees.
As Terran vs. Zerg: I almost always base drop them with a solid mix of M&M. Don’t forget Engineering Bay and some missile turrets in your base for the Mutas. I win most games against Zerg. You gotta do this quick, and don’t let them see you doing it. If they see it, you lose, if they don’t, you win, 90% of the time.
As Terran vs. Terran: This is actually my toughest matchup. I’d much rather kill a Toss or Zerg. You really don’t have much choice here as any decent Terran is going to Marine rush you. There are combos such as doing a quick 8 marine rush then following it up with a Siege tank and more marines, etc. Every single time someone hits me with Marines, and I haven’t been doing the same thing, I lose. So you pretty much HAVE to do it in order to counter them. At least for now, I haven’t found another way around it. So if they do it, you both counter each other and games goes on and transitions into Mech usually, if they don’t do it, you win. Kind of how that goes.
This is also a great channel to learn new strategies and counters. http://www.youtube.com/user/ForceSC2strategy
FYI, Kmart is selling the game for $40.
I have, surprising, yet to play SC2 online, but I have learned to dominate against the AI (Terran, Zerg, and Protoss) with Terran Infantry. I can pretty consistently destroy the computer with pure infantry, even sometimes on "insane".
Three or four barracks and just pump out squads of marauders and marines. I don't even rush with them. I wait for the first attack, then use the squad to defend it and then push all the way through to the base. Once I reach the point where I can saturate production and still be resource positive I start upgrading them as quickly as I can.
I'm guessing this falls apart pretty hard against real players, I duhno. Haven't had large enough blocks of time to play online.
Ohh yeah. This will most certainly get you screwed against decent players. A decent counter to that with Zerg for example is baneling zergling flanking, or my personal favorite infestors in that mix so your people are basically rooted with tons of banelings/zerglings coming from all angles. Most decent players will try to cripple your economy so that you become easy pickings.
Protoss should come with the thunder, literrally. Storming bio balls is devastating to terran, even with medivacs.
In all honesty though if you mix in some decent medivac drops into their supply lines then your strategy will work well for the lower levels.
There are counters to everything you just have to scout your enemy and figure out what they're doing so you can counter it. I feel that Terran needs some tweaks which are coming so they will not be as powerful. I've seen mediocre terran players be able to hold their own against top tier protoss/Zerg players just because it's not too difficult. LOL, ask Idra :p.
idk, Zerg I think need something, I can wreck them pretty easily (usually). Protoss however I seem to have trouble with. They just tend to throw my game off pretty easily with proxy pylons, cannon rushes, etc. Just when I think I have them, here comes the Void Rays. I really need to get better at micro while not letting my macro slip, or vice versa. Good toss players were just wrecking me last night.
I'm learning to combat this and get a better feel for what's going on, but it's still tough.
Playing Plat players last night, I had 18 games with only 5 wins. It was brutal last night.
I think the real benefit of playing Zerg is knowing how to manage multiple bases and the production line. If you can establish enough bases you will win by virtue of being able to virtually create beyond the unit limit, since you can recreate your entire army in about a minute. I've been watching some of these YouTube videos and the good Zerg players always seen to have really good micromanagement over the production.
Yeah you've got to be a macro master to play Zerg.
I always try to hit them hard and fast at their mineral lines. Hit the main, then hit the fast expo. Works fairly well. Most Zerg go for that fast expo which leaves them vulnerable to an early drop at the main. They usually have the zerglings/banelings/roaches at the front of the main or at the expo. You can always jump back into the medivacs when you see the banelings rolling in. This is what I normally take advantage of.
Doesn't always work, but it usually does.
I can rebuild a protoss army in a huge too. In one game I had 10 gateways I had about 140 supply left after my drones I could wrap in an entire army in about 2 minutes.
I've been watching some of these professionals play SC2 with their 300+ APM and I'm puzzled. What the hell are they doing? I see them rotating through like every single unit and structure... but what are they actually doing? I'd love to see a list of what the 300+ actions they are doing actually are. Anyone know where I can find this?
It kind of bothers me that the game can be played this way. I guess this is how it was with the original, but I never noticed, probably because I only played with people I knew and we'd always set our own engagement rules. Where is the strategy when it just becomes a competition of how quickly you can click things?
It would be interesting to see if the game becomes more strategic when played on the slowest setting.
Bing-freakin-Go.
Which is why I have such a hard time going back to RTS games. They're fun and can be very involving, but the actual strategy is so gamey, that its almost the strategy equivalent of playing Madden online; you don't play actual football the way it would be coached on the field, you have to play the "game" version and find the tricks.
That's not to say its not a strategy in and of itself, it's just not the kind of strategy I can get into anymore.
When I used to be big into RTS it was in the early days of Red Alert and StarCraft. At that time I was playing either with my friends or my brother. Hell, I remember playing Red Alert over the modem... and sometimes games would last 2+ hours if we played large maps.
The games were much more about building a defense first, then and offense and trying to find a weakness in the opponents defense.
Playing SC2 online (finally) seems to be an exercise in, well, hacking the game. It's about attacking as soon as possible, using structures as "sandbags", kiting (is that the term in RTS world?), etc.. I can't tell if I like it or hate it.
you dont need an apm of 300+ to compete professionally.. if you watch interviews with pros, even thay say you only need an apm of about 75+ to compete professionally.
when you see apms of 300+ of ppl just clicking around its because the pros have practiced that way, learning not to waste time, if you constantly cycle through all your units and buildings even while idle, then you will keep yourself updated 24/7 on the situation. also it keeps your fingers "warm" for when you actually need to micro with that short burst of 100-300apm. when you are playing at the pro league, every little bit helps.
the reason you never see such a clickfest with games like Dow or C&C, is because they are not balanced enough to be played at such a competitive level. they are great games for casual/recreational gaming but if you bring money and multiplayer tournaments into the mix, then the really good players will figure out all the cheap tricks to those games and the game will resort to spamming cheap tricks. starcraft is a game of the players skill, so that why you see people with superhuman 300+ apm and excellent micro skills emerge at the top. any truly balanced competitive multiplayer game is like this: counterstrike (yes, its not realistic, but the top players are superhuman), street fighter 3rd strike, etc...
you dont need to button mash 300 apm to do well in starcraft... thats just a typical trait of alot of pro players.
similarily, if you look at alot of pro fighting game players, you see that a vast majority of them use teacup at the ring finger grip on the joystick. that does not mean you need to use that grip to be good or that you will be good simply by using that grip.
Pros tend to not go above 100, maybe 150-200 large-scale combat. 2-3 actions isn't that much. I usually keep all my production stuff hotkeyed, and my active army is usually 2 or 3 separate control groups (if your army is a single control group, you're doing something wrong - you need to be able to micro different unit types without having to select them on the spot)
mid-battle, select your command center through a hotkey. that's an action. it's mid-production. back to your army. then to your barracks. another action. they just got done producing. make four marines (2 barracks with reactors) and 2 marauders (2 barracks with tech labs) that's 6 action. same for factories and starports, always back to the army inbetween and probably even doing some micro there.
3 actions per second at peak times is less than you think, especially if queuing up 6 units can be done in less than a second and you're constantly checking on both your production buildings and your units.
If you really want to see how strategy works and how little it really has to do with APM (beyond not losing track of what all your things are doing), watch Day9 episode 170 here: http://day9tv.blip.tv/posts?view=archive&nsfw=dc
He tests a new strategy against a very easy CPU (so basically on his own), and refines it over 3 games, noting where the bumps are. He doesn't actually "do" that much, but he's still constantly flipping through all of his things to ensure that everything is on time (which it isn't because apparently playing and talking at the same time is pretty difficult)
Speaking of which, Day9 is the only worthwhile commenter. HD and Husky just talk about what's happening on screen, you might as well watch the replay without their dumb jokes. Day9 talks about what's happening behind the scenes, stuff that you can actually become a better player from.
That being said I might quit playing. A friend I used to play with is in Diamond, but he literally plays 8-12 hours a day. On one hand I want to constantly get better, on the other hand I know that I'm near the glass ceiling where I would need to play as much as him, and I don't want to be that guy.
You can get to gold with an APM of under 40. It's really not a measure of how good you are. Your APM is going to be low if you don't spam. However, mid game and further the higher APM you are capable of the better you will be at managing several situations at once. For example I like to make my ground units attack the front of the base, run, and then my Void Rays hit from the gas side of the base. I have to manage the fake base front attack, launch my real attack, and manage my economy. All of these take your ability to multi task in consideration.
Long massive games used to favor Terran players. Not sure what its going to be like now. The new patch is out, so hopefully it tones down terran late game dominance. I hate long games.
MP SCII does not interest me at all. I like to watch people play, but I get too damn anxious if I play these types of games online. This happened also when I tried to play wow arena. My leg would start going up and down, then I would start cursing badly, and finally I would quit and hate the world for about an hour.