I'm working on it. I need to take a break because my hands hurt :(
I beat Battlefield BC 2 again today, I love the campaign. The fighting is some of the best out of any shooter I have ever played. The destructible environments make for great skirmishes. Next up is either FEAR 2 or Doom 3 (again.) I may have to play some red dead as well.
So I'm playing Fallout 3 for the first time.
...ok, so not the FIRST time. I bought it shortly after release and played a few hours in. For some reason, it just never stuck with me. Maybe it was the atmosphere/environments/story, but I never stayed with it.
Now, over 2 years later, and with the expansions on hand, I'm giving it another go.
My backlog is waaaaaaaaaaaaaaaaaaaaaaaaay too big right now for me to even think about "finishing" anything.:eek:
Take this with a grain of salt ( I did enjoy Two Worlds lol ) but yeah, I think so. Granted I'm playing it now after hearing it is very passable from every reliable (lol) gaming site so my expectations were already pretty low. However, I believe I would still be enjoying it regardless. It runs well and the combat while rediculous is fun but a bit button mashy. It is quite different than most rpg's in that it has some platforming elements, I dunno how often but in the main quest I had to platform up a tower which took me forever to figure out since who even considers having to think vertically in a rpg.
What about it didn't you enjoy? I know that it was patched a few times, and if you tell me what you didn't like I can tell you if I dislike that also.
Didn't really beat it yet, but past the initial several hour spurts I don't think I'm going to play it outside of short bits, so I guess I'll mention Everyday Genius: SquareLogic. Pretty decent little puzzler, kind of like 4x4 Sudoku except each square has some restriction on it (must be odd, must be even, a few squares have to add up to 7, etc.). Real quick to learn. Seems overly easy, at least at the beginning; after completing the first "test" type board, you unlock something like 380 or 780 new puzzles, and that apparently happens for each stage in the game, and there looks to be something around 9 or 10 stages for each of the 5 levels or so; this results in about a billion gajillion levels, but early on in the game at least each one only takes a few seconds to do so you shoot through pretty quickly.
Overall worth the $1.50 I spent on it during the Steam sale.
Just beat Zeno Clash.
It was a very unique game and well done for an indie title. however, the pacing is real slow and I felt the fighting mechanic got stale after a while. If a part 2 is made, I would suggest the following:
2. Progression feature. Gain experience and unlock news moves as the game progresses. Cater your fighter to an offensive or defensive build.
3. Better Crowd control handling. The 1 to 1 fighting game mechanic works, but trying to juggle multiple attackers feels clunky and awkward.
4. Less clothing on Deadra.
5. More polish. I can't stress this enough. Hopefully the success of ZC will attract investors and allow for a bigger budget and additional polish. I felt parts of the game were broken, where I could stand in certain areas and easily defeat foes without taking damage.
Just "beat" (finished) NCAA Football 11.
(I put "beat" in quotes" as I guess you can never really beat a sports game, but I'm probably finished for this season, anyway)
Overall, it was a great step in the right direction for the franchise. Upon release, it was a pretty but buggy, frustrating entry in the series.
Thankfully, after nearly a dozen patches and "Live tuning updates" its much more fundamentally sound and stable now, if still lacking.
The AI still makes bone-headed calls. Play action is worthless, the CPU literally KNOWS what your play will be. Zone defense is mostly worthless, and man D can be stifling. Power running is overpowered, and the CPU is helpless to defend a select few passing plays.
Without proper slider tweaks, the game is either far too easy or obscenely difficult (read: cheap), with Robo QB back again.
It takes several games to get the right tweaks and slider settings, and even after that, you probably have to set some house rules. I simply refused to ever call Power runs or 4 wide passing plays, as the CPU simply cannot defend against them.
The game is gorgeous though for the most part, runs at a solid 60fps with rarely ever any slow-down, and EA did take some positive steps in the presentation department I thought.
Overall, I'd say it's the best in the series by far of this generation. It's a good step in the right direction, but EA still leaves me scratching my head with some of the problems they ignore year in and year out.
Still, if you love college football, it's a must-play, and I had (mostly) a blast with it since picking it up last July. Here's hoping they fix some of the issues with '12.
My final score: 8.7 out of 10
Finished Mafia.
Controls were clunky, really forced me to always think about my controls more than enjoying the story around me.
The AI was iffy in some places, I get a ticket from the cops, baddies are shooting at me and the Cops, dont, give, a damn! *Shakes Head*
Considering its a few years older, its still a good game.
Good Steam games I bought so far:
RUSH - great puzzle game, really nice designs.
Reccettear - Im a sucker for eastern-made manga type games.
Over the holidays I put the beat-down on Kane and Lynch II - Dog Days and Aliens Verses Predators.
Despite the bad press, I found Kane and Lynch to be enjoyable. For once, I think being a very short game worked in it's favor. It's an "arcade shooter" where you're basically shooting cardboard pop-ups - IE there is ZERO AI, which got it a lot of bad press. But really, if taken for what it is, it's rather fun.
AvP was a conundrum. It had the potential to be great - like the original; but it wasn't. It wasn't bad, but it sure wasn't great. The Marine mission was very well done and was the highlight of the game. They completely flubbed the Alien portion. The original had you start as a face hugger, completely vulnerable and was epic. This one makes you an adult who is virtually invulnerable - which then goes to shear stupidity as you play the Predator who stomps Aliens like cockroaches. Playing the predator is fun, though they screwed up the jump mechanism to make it console friendly. Ultimately what screwed the game up was the console orientation. It was severely dumbed down and inconsistent from one mission to the next. It was worth $5 - but I don't think I would pay much more for it.
Just Beat Uncharted: Drake's Fortune for PS3.
Overall the game was okay and not neary as great as others hyped it to be. I found the cover mechanic to be wonky (cover not taken correctly), and the platforming aspects were ambiguous and sloopy at times. Case in point, even if it looks like a ledge, if its not teh right onw your going to fall and die.
That also brings me to my biggest compliant, game flow. Uncharted is completely linear in platforming, gun fighting, and puzzle solving. Furthermore, the game is unforgiving should you stray from the linear path of what it wants you to do. A perfect example of this are certain walls not being able to offer cover, and not being able to hang on certain ledges. Yet, the game has no problem letting you step off a cliff or fall into a hole.
All in all I found the game okay but not great. It's fairly generic in what it offers and even the pretty backgrounds gets to be repetitive after a while. I hear part 2 improves on the game in every way so I'm looking forward to checking that out.
I recently beat deal or no deal lite for the iPod Touch. I was able to get the maximum pot of 25k on my first try. I have no idea what odds I had, but I still got it.
I'm currently playing Guilty Party Wii, creating a legend NBA2k11, and Kirby's Epic Yarn. All awesome so far, and best of all they all support multiplayer for the main story.