I agree that FAKK2 shows what the Q3 engine can do, but the graphics of Eliteforce (also Q3 engine) look better. The use of colours is a bit too ... generous.
That makes the game look a bit gay.
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Althor
Printable View
I agree that FAKK2 shows what the Q3 engine can do, but the graphics of Eliteforce (also Q3 engine) look better. The use of colours is a bit too ... generous.
That makes the game look a bit gay.
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Althor
Yeah, and the colors blew my mind away.Quote:
Originally posted by Sol:
Yeah, I second that. Ritual did a great job. I was really amazed at the graphics. Quake 3 had good graphics, but nothing really blowed me away, but FAKK 2 did that. https://www.sharkyforums.com/images/.../2005/06/5.gif
Looks like the nightmare of a gay on crack.
Can't wait for a new single player FPS from id! The Doom games rocked. I can remember being in junior high and Doom 1 scaring the crap out of me when I played in the dark. For multiplayer, though, does anyone think/know if they will include a co-op mode? I'd love to battle through huge levels of monsters with a friend!
I made a post about this in the General Games forum and nobody can think of a game like this as of yet...weird... :-)
Hey, didn't Carmack say that ovedraw will be much bigger than in Q3A... and Q3A has 3x overdraw in many levels. Anyway, overdraw increase means two things. Lots of enemies just queueing up to be blown to bits, or lots of sliding walls and huge loads of geometry. NV20... where art thou?
What made doom so great, is that it broke new ground and did things that nobody had ever seen/done before. This is why Half-Life has been so succesful, i mean they took Single Player FPS to a new lvl..
If ID wants to live up to thier reputation with the DOOM series they should NOT give us a Kiss Phsyco Circus with a new game engine! (Not taking anything away from that game, it was a good first game for that company). ID has to break new ground both on the technology front (this wont be a problem) but also on the single player side of things, which will definatly be something ID hasnt done since the orignal Doom1, Good Luck ID! you have a lot to live up to, and i hope it comes out well!
::Icy::
Doom 3 will most likely support 64 bit textures. Whose card can do that right now?
Well with any degree of performance anyhow.
Give me that FAKK 2 baby. It's awesome...
Quote:
Originally posted by IRON-PAWW:
Doom 3 will most likely support 64 bit textures. Whose card can do that right now?
Well with any degree of performance anyhow.
Give me that FAKK 2 baby. It's awesome...
Im sure ATi will be the first company to have a 64bit card.
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Infringement is a b*tch ain't it?
We'll have to see about that. The only company that have given some sort of indication that they are maybe working on 64bit texturing is 3dfx.
Yeah. I just get the feeling that 3DFX have more up their sleeve than they let on. Why are their cards so **** now? Is it because they have been developing something new??? ID has talked extensively with 3DFX, HRmmmmmmmmmmmm.
[This message has been edited by IRON-PAWW (edited November 12, 2000).]
Quote:
Originally posted by Althor:
I agree that FAKK2 shows what the Q3 engine can do, but the graphics of Eliteforce (also Q3 engine) look better. The use of colours is a bit too ... generous.
That makes the game look a bit gay.
Elite force was still just coridoors and rooms though. FAKK2 used the Quake 3 engine to successfully create a gorgeous village, a route along towering cliffs and most impresive of all a swamp complete with huge, gorgeous trees. That's a lot harder than doing space ship interiors in my opinion. Elite Force looked great, but FAKK2 impressed me more when it comes down to visuals. In fact I enjoyed it more overall. :)
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Pete Closs
Games Editor
SharkyExtreme.com
DOOM3!!!! https://www.sharkyforums.com/images/.../2005/08/2.gifcan't wait.
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