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Originally posted by IRON-PAWW
Heheheh ok Rush.. you got issues with Dungeon Siege.. Fair enough.
Damn straight I have issues with it, I already quit it's so boring. When some of my friends start modding it and scripting gameplay fixes, I'll start up again.
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Simply, put. I do not agree with what you're saying.
That's fine, everyone can't agree on everything.
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I think Dungeon Siege is a very well thought out and put together game. It reaches so much further than Diablo technically that I really appreciate what the Gas Powered games has done.
What are you basing this on? I'm sorry if I find that dense, but DS is just not a good game in ANY kind of technical sense! They ruined the 3D view by a) not graying out objects obstructing your view and b) not allowing a view to be "locked".
The targeting system is extremely weak- you have to physically click on a monster to attack it. Targeting becomes a problem when an area is crowded. Diablo 2 worked around these problems very well.
Movement system- DS brings nothing, NOTHING new to AI. It will relay movement instructions based on valid areas ONLY. Diablo 2 was much better in a technical sense of movement.
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Sure it needs tweaking but HOW ELSE do you follow your character through a thickly wooded forest? Do you not have the forest like Diablo didn't? Do you always want to be looking down on the action from afar from exactly the same angle? Not me, I want to get as close to the action as possible. I really don't agree that DS is a return to Diablo 1 in terms of gameplay. I don't see the similarities.
You answered yourself there- give the player a choice of a "camera follow mode" where it auto-tracks your character. Even the years-old DarkStone, of which Dungeon Siege is supposed to be an advanced version, had this! Dungeon Siege is just horrible in a technical sense!
I agree with you on wanting to see all the angles, but I'd take a follow mode or even fixed viewpoint over DS's shoddy cam work any day.
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In DS you get a weapon, use it, get good with it. Diablo you have to choose what you want to be good with at the start and be forever stuck with that. You can only compare DS to Diablo in a limited way because they are similar TYPES of games. But you can't expect DS to PLAY LIKE Diablo, or your other favourite RPG game. Because it is not that game, it is DS.
You don't get good with it, you just level your attributes associated with it more quickly. I guess that makes sense, but it isn't revolutionary by any stretch of the mind.
And now I will repeat myself from my last post- I am comparing the 2 games because the original poster ASKED us to do such! Am I the only one that understands that? I don't want DS to be a Diablo clone, I'm just pointing out DS's technical shortcomings in what IT'S trying to be.
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People these days are too quick to blast games instead of talk about what games do well. LOOK at what they tried to do with the camera tracking and you'll see it was a good idea.
Whatever kind of idea it was, it was implented horribly. You'd think with 3 years to create the viewpoint, they would have done better. DS does graphics well, and it's blinding you to its shortcomings in every other area. That's a good thing for you I guess, since it allows you to enjoy the game to a fuller extent, but I couldn't see past them.
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Not sure what you were talking about with the skills development thing. The skill tree idea belongs to Blizzard now. In my view a skill tree in DS would be too much like DiabloII. Therefore the guys at Gas have done the right thing in giving us another way to develop skills, instead of copying Blizzards method.
Anyhow just my take.... I like DS over Diablo.
No, it does not "belong" to Blizzard now. Blizzard came out with a wonderful improvement to H&S games, balancing physical fighters along with magic users. Other developers need to take note and start doing this. Maybe not to the extent that D2 does, or even the same way- but at least give us something! A sweep with a sword, allowing us to attack multiple enemies. An exploding arrow that damages enemies within its area of effect. Something is desperately needed to balance the classes out in terms of combat gameplay.
People that wear "graphics blinders" and find it satisfactory can very much enjoy this game, I'm sure. And that's fine for them. But every time I loaded up DS I enjoyed it less and less, and found myself looking ahead to NWN. :(