<points in the general direction of John Carmack>Quote:
Originally posted by PointlesS
imo...the days of efficient coding are over...
I beg to differ.
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<points in the general direction of John Carmack>Quote:
Originally posted by PointlesS
imo...the days of efficient coding are over...
I beg to differ.
Agreed, some of that dynamic lighting used in the Doom III alpha is the best I've ever seen, every object casts shadows that move as the object moves. On the other hand I haven't seen any dynamic lighting in Unreal 2 at all. Funnily enough though, Splinter Cell features some realy good lighting effects , almost on par with Doom III, and that uses the Unreal engine, so what gives?Quote:
Originally posted by Lord Cecil
<points in the general direction of John Carmack>
I beg to differ.
So honestly did we all think that by the time DOOM3 came out we would be running this game on a FX or 9700Pro, Both companies will have a much faster card out by then its poitnless to speculate FPS on unfinished games anyway. As long as you get a consistent 30FPS+ all be ok.
Colossus, we're not complaining about the 40-50fps. I'm a little bummed that in certain situations, it can drop down below 20. And that's not too cool. I have a pretty beefy system, and I guess the software is just outpacing the hardware at this point.
Sheesh Am I the only guy here getting by fine on a 16mb Voodoo Banshee?!?! Heck what is it with you powerhungry users!
lol are you serious? practically no modern game will run on a 16mb voodoo card anymore...Quote:
Originally posted by Gogita
Sheesh Am I the only guy here getting by fine on a 16mb Voodoo Banshee?!?! Heck what is it with you powerhungry users!
Quick to jump to conclusions...Quote:
Originally posted by Colossus
I seriously doubt the reason why Unreal 2 runs slow is due to unoptimized code. Stop complaining about under 50FPS. That is still a very good framerate.
Why cant the answer be that programmers are designing games that run fair on current hardware but better on future hardware?
Stop complaining people.
The 50fps are great, the problem lies in that it's not consistently 50fps.
Really? Try telling that to my P200 buddy!! He suffers from an inferiority complex.Quote:
Originally posted by PointlesS
lol are you serious? practically no modern game will run on a 16mb voodoo card anymore...
FYI Unreal 2 doesn't run on Voodoo cards, not even Voodoo 5's. Check out the readme file.Quote:
Originally posted by Gogita
Sheesh Am I the only guy here getting by fine on a 16mb Voodoo Banshee?!?! Heck what is it with you powerhungry users!
You jump to conclusions all the time :)Quote:
Originally posted by CrawlingEye
Quick to jump to conclusions...
The 50fps are great, the problem lies in that it's not consistently 50fps.
BTW: There was nothing wrong with what I said. Like I had mention before, I seriously doubt the problem is due to unoptimized code.
It is because we are getting used to having serious hardware for the same old games and engines. Now that new engines are coming out we are back to where we were a few years ago. I remember not being able to get above 10-20fps in Q2 :)Quote:
Originally posted by Colossus
You jump to conclusions all the time :)
BTW: There was nothing wrong with what I said. Like I had mention before, I seriously doubt the problem is due to unoptimized code.
Eric
I remember when the first Unreal came out, most thought that it was an appropriate name, as there was no hardware out there that could run it decently. Even the fastest cpu and gpu could not run the game at playable fps, when the eye candy was turned on. It is the same with this game, they built on the upcoming hardware. Now is that a good way to design a game? Maybe not, but they seem to like to do it that way.
____________________________________
Windows XP Pro
P4 2.4b
Asus P4PE/L, 512 xms Corsair pc2700
3 hd
Antec full tower w/430 watt psu
Gainward Geforce3 ti200
It runs just fine on my system. You dont need to play it with any AA or AF. Or even at 1600x1200. Just cause you dont like it dipping into the 18's doesnt mean a thing. It is very playable with a low end P4 with a GF3 card with all the eye candy but maybe 1024x768 but without AA or AF. I dont see anything wrong with that.
I am a Happy puppy runing Unreal II at 1024x768x32 max detail with Fsaa 2x and minor Aniso (4x+ i think) onQuote:
Originally posted by Colossus
It runs just fine on my system. You dont need to play it with any AA or AF. Or even at 1600x1200. Just cause you dont like it dipping into the 18's doesnt mean a thing. It is very playable with a low end P4 with a GF3 card with all the eye candy but maybe 1024x768 but without AA or AF. I dont see anything wrong with that.
AthlonXP 1600+
Leadtek GF4 Ti4200 8x 128MB
512 Kingston PC2100
Soltek KT333 board
and a Slow A$$ HDD
No slow diowns!! will turn on FPS when i go home to see what the numbers say..
-TT-
Question, how do you change the FSAA setting in Unreal 2? Simply changing it in the control panel for my graphics card doesn't seem to work. I know you can enable Anisotropic Filtering by editing the 'Unreal.ini' file in the Unreal2/system directory, but where's the line to change the FSAA setting? Cheers!