me either. I just though that Carmageddon 2 was such an awesome game that everyone wants to read
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It was an awesome game. I bust a gut laughing so hard !
that's what I LOVE the game.
That's the ONLY VIOLENT game where my first emotion was of laughter.
any other game where people get killed I was like damn..
but with Caramgeddon 2. the first time I played the game within the first minute I plowed my car into a group and see them splatter and lose limbs and I started laughing and there was a BIG GRIN in my face
I have yet to find a game that did that to me. instant classic.
:D:D:D
Sledge, quit reporting the posts under your's as "irrelevant" just because someone grave dug this thread back to the top and you decided to make your very first post here at sharky's in it doesn't mean the other members can't talk in it.
Welcome to Sharky's BTW.
Normally I'd lock this necro thread and be done with it. But since you asked for help I wont.
But seriously lay off the report button.
Thanks for the piece of advice Wurm, I'll lay it [the button:)] off.
But I am surprised about you were thinking to do lay off the thread itself; there IS a movement about this game (check the links I posted), and about its wonderful multi-player ability attempted by us to be brought back to life.
I struggle every time I get back from work to boost the LAN mode working, and will keep you and other forums updated, hope you'll help me, too; it IS a challenge (hey, where are all of the IPX/BNC/LPT2LPT low level network experts gone, when we need them? :))
peace
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sledge
Hey I'm all about playing old good games.
But Grave Digging is the wrong way to go about it.
I'm no expert on networking but..
Carmageddon 2 use local LAN IPX to run multiplayer.. couldn't we setup a "virtual network" type over TCP/IP and get multiplayer working?
I know there are security issues I guess since everyone is joining a virtual network but if u do it with a few friends it should be ok/safer just m guess
The internet game-play was attempted to be solved with the c2o (Carmageddon 2 Online) project (see links above), but the project died leaving the blocking-from-gameplay bugs on latest release..
The problem is: I AM using the local LAN to try to play it (with P2P cross-over Ethernet cable); and believe me: since Win95/98 times are over, Carma2 multi-player never worked on XP/2000.
I came across a post, where a guy recommends using a hub/switch in a home network explicitly (for some smarter packet mangling, IMHO) . But I don't have one to test with..
Sometimes in despair I think of installing a decent Win98 to host Carma2 (come to thinking from old-time experience, Carma2 clients can do OK with WinXP/2000, just the server needs Win9x).. Or buying an ancient hub :D
But still would be the best solution to team up with a mate and two laptops WinXP and a eth cable in some train journey etc
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sledge
1. install ipx (same settings on all computers)
2. DON'T run carma 2 with carma2.exe
Use for it dirrectly carma2_hw.exe (with 3dfx emulator for 3dfx mode or create shortcut to carma2_hw.exe file and add "-d3d" parameter to start in Direct3d mode)
u need run game with this way at both PC. Then try LAN game.
If you use alt+f4 to quit game, process (carma2_hw.exe) didn't unload from memory, so you need to kill it with ctrl+alt+del and then start carma 2 to LAN game can work.
But lan game is bugged sometimes, i don't know dependances of it.
Sometimes it run fine, sometimes game crash or something else.
For game by Internet i use OpenVPN (need to use "dev tap" in config file).
Tested with 2 PCs connected by wire LAN. Both WinXP SP3 32bit with RU, UK and US versions of carmageddon. Just use same releases/patches/mods.
And sorry for my English... it isn't my native language.