True that. A dialogue system like a hyperlinked text wasn't exactly what I'd call immsersive. It also made me feel the dialogues were extremely boring (and I'm a guy who's read every book he could find in BG or NWN).
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True that. A dialogue system like a hyperlinked text wasn't exactly what I'd call immsersive. It also made me feel the dialogues were extremely boring (and I'm a guy who's read every book he could find in BG or NWN).
Now the real question is, when is the game going to launch with those graphics? If its two years from now, thats not so impressive.
Personally I kinda liked Morrowind Elder SCrolls but it took so damn long to get anywhere (i Know, I know there are ways, but they are still a pain) that I got kinda sick of it. I wish there had been more spoken dialogue, while I realize that is hard to do and expensive, I get really annoyed reading pages and pages of text. Also, it would be nice if the combat system were more interesting, featured a number of different moves, combos, something. Maybe I just have too short an attention span for RPGs :) THe graphics of the new one do look sick though. Hopefully it comes out before my rig is outdated though, the ES kicked the crap out of my geforce 2 when I played it..
Combo attacks and the like aren't really for Morrowind; I really think that turn-based (or real-time pausable) is the best system by far for RPGs. In a first person RPG like that, combos et al. would really turn off most hard-core RPG fans.
I guess a more advanced combat system would be breaking with traditional RPGs, but when there is that much combat in a game don't you get sick of the block, attack, block, attack, repetition?
i dont think RPGs are for you then.... maybe a action-RPG is your forte (something like zelda or Fable)... true 1st person RPGs like morrowind and MMORPGS like SWG and EQ use simulated dice rolls and stats during combat to make the the RPG experience more authenticQuote:
Originally posted by Harbinger
I guess a more advanced combat system would be breaking with traditional RPGs, but when there is that much combat in a game don't you get sick of the block, attack, block, attack, repetition?
I personally feel worrowind could've been an incredible game if they were able to add Co-Op campaigns. That would've been awesome.
I played a thief in the original game and I was stealing everything I could and selling it for money :p . I got to a part of the story that required me to steal a recipe book, I came to figure out that I had already stolen it and sold it to a merchant somewhere. To make a long story short I never found the damn book and had to quit because it was part of the main quest line... Being a thief got the best of me :( .
That's the problem with a totally free-form world; it was Morrowind's biggest positive and biggest negative at the same time. Some of those quests, though, should have been handled better (maybe the recipe book, or the character who has it, shouldn't spawn until that quest flag is triggered or something).Quote:
Originally posted by Nabby
I personally feel worrowind could've been an incredible game if they were able to add Co-Op campaigns. That would've been awesome.
I played a thief in the original game and I was stealing everything I could and selling it for money :p . I got to a part of the story that required me to steal a recipe book, I came to figure out that I had already stolen it and sold it to a merchant somewhere. To make a long story short I never found the damn book and had to quit because it was part of the main quest line... Being a thief got the best of me :( .
Also, due to the sucky interaction, I never really felt bad about getting caught, because I had no connection to the characters and no qualms about slaughtering them to prevent from being caught.:D