That's how I've always understood the process goes. I don't know what the heck the rest of you are complaining about.Quote:
Originally Posted by ImaNihilist
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That's how I've always understood the process goes. I don't know what the heck the rest of you are complaining about.Quote:
Originally Posted by ImaNihilist
It really depends what your developing ... i wish i could be a games tester ... that would be a sweet job
I'm a game tester. I just don't get paid.Quote:
Originally Posted by wh666-666
I test websites too. Once again though, I don't get paid.
I like to think of myself as a non-profit charity. Feel free to donate to me. All the money goes to me so I can continue my work. God bless.
Lol i do both of those unpaid as well ... id just like to be paid a good salary so i could do it full time 24/7 to play video games making notes all day long ... having a beer and some chips afterwards ... perfect job!
I'd get bored playing games all day long. I'd rather review pornography.Quote:
Originally Posted by wh666-666
Being a games tester would actually not be a very good job at all imo. Pretty much by definition, your job would be to play games all day that they EXPECT to totally glitch out and screw up. As in, you HAVE to play screwed up games to make money. Then, when the game crashes or glitches or whatever, you have to make notes about what happened, when it happened, what part of the game, what phase of combat, etc., then try to recreate the circumstances to see if the glitch repeats itself or if it was a one time thing.Quote:
Originally Posted by wh666-666
Could you imagine spending a full 8 hour workday replaying the first 10 minutes of Titan Quest OVER AND OVER trying to find out what caused a certain glitch?
Admittidly it could be frustrating at times but it would be tremendously stimulating in an anylitical sense ..
**whispers** Also hopefully the testers might get freebies on the finished release ;)
unless your testing something like kim possible on the gba or somethingQuote:
Originally Posted by wh666-666
Shut up. Kim Possible is an awesome show. And hott too. Rawr!Quote:
Originally Posted by PointlesS
What you say about production costs is certainly true. But consider this, the average movie costs about 100 times more than the average game, yet the DVD will cost around $20Quote:
Originally Posted by PriMaTe
$60 for the game really is no bargain.
Umm, yes, as a matter of fact I do know! I've actually worked on a few games (nothing special). I find texturing and skinning to be fun and challenging. I haven't actually been paid for any of my work so maybe I'm justified in not buying games, lol.
I haven't done any game per say "we'll maybe a couple of text adventures in BASIC a long time ago. But I have done 3d models for flight simulator and other programs and it is a lot of work. Even though I disagree with the tone of vairox's post, there is a grain of truth in there. People will compare one entainement expense to another. As such, in terms of complexity of programming the game makers have their work cut out for them. They have to keep upping the amount of code, but charge more or less the same as they have been.
I think testers just bring the problems to the devs attention, they wouldnt try to diagnose it I would think.Quote:
Originally Posted by monroeski
Yea that's what I'm thinking with the comparison. Video games are a smaller market, so the price has to be higher because you don't have the volume. Also, with a movie you spend the money, and get 2 hours of entertainment which is the same exact thing every time you watch it no matter what, and there is no interaction between you and the movie. A short game is still 8 hours long, and then you can replay it and do things differently, not to mention multiplayer.Quote:
Originally Posted by [PinPals]Apu
I stand by my previous statement, even if a movie doesn't have a $200 mill budget...even a run of the mill $20 to $40 mill flick, still $9... heck, lame-mart sell them 2 for $9
way way less games will be sold than any given movie, thats why they have to sell them for $50+ one million games sold is like a super ultra mega success...