Originally Posted by
Kamakazie
This is a very shaky subject, but I definitely think its worth discussing.
Software piracy has been around for as long as software has existed and while it definitely is a problem, I believe companies have begun using it as a scapegoat for poor sales numbers, ignoring many other influential factors. In the case of Spore, you had a draconian and even offensive protection system in place, with Crysis it was extremely steep system requirements. Both of these games had a very high budget that the publishers hoped to make back in sales - surprise, the game doesn't do too well and you don't want to blame this expensive copy protection scheme or that nobody wants to play your game if it doesn't look as intended or if your game is simply crap. Nope, its time to point fingers and make excuses.
So the big companies are complaining and blaming PCs, saying consoles are the answer, but even consoles aren't safe either, piracy is rampant on all systems except the PS3 currently. I'm sure its not as bad as on PC, but its not as if this is some haven from illegal activities. So why consoles? When developing for a console there is less overhead; no need to worry about different configurations, no need to implement copy protection. You know that if the game is running on one system, its going to be running exactly the same on the next system. And then there's the big factor that more people around the world game on consoles than PC, and that these console gamers are willing to spend $60 on their games instead of $50 as is the case with PC.
So I truly think that all of this talk about piracy lately is just mass-scale QQs. Valve, Stardock, Relic and several others have proven that developing for the PC is not a risky maneuver as long as your game is awesome enough for people to buy and that the budget is reasonable enough to warrant a profit. Hell, Sins of a Solar Empire probably made back its cost in profit within the first month of release (and hey, no copy protection).
So stop whining, companies. Either admit that you want to go develop for consoles because its easier and more profitable or start making games that people want to buy.