Originally Posted by
Timman_24
Sure housing and such is a general cost, but it would be satisfied other ways if they chose a different career path. Nonetheless, the kickstarter money will be partially used simply to live to allow the developers to work on the project.
My school is in the MSDNAA program and it specifically states that the software may not be used for commercial purposes. If it is an educational license, then it is flat-out a no-no. As for development communities, I'm not too familiar with those but licensing fees or membership dues to the community must apply somehow due to how the licenses are sold via the software developer.
I assume they could "get by" with open source stuff for very low end games (text adventures), but I believe they would end up spending four times more time troubleshooting, debugging, and creating low level code. My limited exposure to Visual Studio gave me a huge appreciation for the development suite MS has created especially how modular it is. Coding a game from C or some equivalent is out of the scope of most programmers, especially a graphical game.
As for special cases, Terreria was made in 6 months with only two guys. They used XNA, so they must have purchased a license. During an interview, I heard that a lot of their time was spent doing PR. Eventually, one of the guys broke off and dedicated himself to only doing PR and maintaining the website.
There is that new Indie Documentary touring the US right now. I'd like to see it as it shows some behind the scenes stuff about indie development that would be interesting.