Eh to many credits this semester....Quote:
Originally posted by Schmunkel98
Please elaborate once you get some coffee.
Anyway,
in shadowbane I was PK'ed all of 4 times..thats in about 6 months, that being the leader of one of the biggest nations on Dread, a pretty prime target.
what made PvP great was
1) no more waiting in lines for loot. You want it bring a strong enough crew to take it.
2) the game was TONS more interesting, and it added a lvl of suspense that cant be found in your normal mmorpg
3) In any game how long does it take before youve figured "everything" out, how to kill what mob how to maximize loot ect. When your fighting people you NEVER EVER figure everything out. I remember when one of my officers first designed the "zerg ball" for a while it kicked the **** out of everyone....for like 3 hours we held an enemy city using the tactic, untill they got smarter then us =P. You dont get that with a mob, ever, you do X it does Z end of story, maybe a patch changes things but the dynamics arent there.
4) No more waiting in lines for loot. God I hate camping for loot, and dont get me wrong I got hit a couple times waiting for something I wanted when someone stronger came along and appropriated it.
Limited or no PvP takes all these things away on top of.
NO ACCOUNTABILITY
look in a pure PvP game your name is your life, known thieves had a hard time operating, known Newb PK'ers were vigourusly hunted. Because you could punish someone who griefed the game was better, what can you do in Eq or AC or DoAC if someone is griefing you? not much, complain to a advisor or some useless crap like that? If someone is a true griefer well they got thier asses handed to them in SB, (most times).
