Quote:
Originally posted by Zvi
Indoor envs in Doom3 are much better then in HL2. At least what I've seen so far. Just not as plain as in HL2.
As for the outdoor envs, can't really compare. In Doom3 there's not much of outdoor envs, if we don't count hell (which IMHO was very well done) and small runs on the mars surface between airlocks. Both, hell and mars can't compete with earth (at least so far) in terms of colorful and nice looks, so in that area HL2 looks better because it's on earth.
Monsters - D3 monsters are IMHO better done. Dunno about others but headcrabs, slaves and such didn't looks much better than in HL.
Humans - HL2 wins no questions asked. Dunno what's up with D3 engine in that area. Although from the gaming perspective I donno, depends how important it is for you.
Story - HL2 wins, story in both HL and HL2 is more interesting. Although, frankly Xen part of HL sucked big time, and from what I hear here HL2 leaves bunch of open questions.
Gameplay - So far I can honestly say D3 was a lot more immersive and scarry than HL2. HL2 was plain boring till the time I got crowbar. Running around, not even running since Gordon apparently can't run w/o his suite, just walking and being kicked at every corner may excite some HL2 fanboys, but I was not impressed at all. It got a lot more intersting after jumping into env. suite and getting armed.
So, lemme get this straight. You're comparing Doom 3's space-age looking interior to HL2's gritty and boxy rooms for indoor? That's not even fair. HL2's indoors are supposed to look the way they do. Also, the beginning of HL2 is for build up. I found it very interesting. It's also there to give a little bit of back story to what has happened, unlike D3 which just starts you at the beginning of a new game. Also, I am no where near HL2 fanboy-ism. Hell, I didn't even buy the first game.