Quote:
Originally posted by Moridin:
3DNow and SSE both allow 4 single precision ops per clock, neither can do double precision. (I don’t remember but 3DNow may be able to do non IEEE compliant double precision. I don’t think it does and it would be pointless anyway but it may.)
Regardless, the only time these processors will get anywhere close to these numbers or the ones above, is on specially designed synthetic code. They will never approach them on real code. (This is why synthetic benchmarks like Sandra are BAD.)
Edit
single precision is really only useful in graphics, and things like games in particular. It can be used for rendering as well, but this is at the expense of a slight reduction in image quality, so most packages use double precision for rendering.
For any scientific/technical work you need IEEE compliant double precision. X87 also supports IEEE compliant 80-bit precision, but this is rarely used since all the RISC platforms only support up to 64-bit.
/Edit