Very true, there must be thousands of unfinished engines written by people trying to recreate Quake. It is often better to start with a smaller project and build the engine that is necessary for that. Then with each game, enhance the engine. That way you're not just writing an engine but also have something to show for it.Quote:
Originally posted by Slovin8:
Game programming is really fun, but unless you are really, really dedicated to it, you will get bored, if not stuck, making the engine.
I suppose that with the DirectX SDK they almost provide the beginnings of an engine, being their standard framework.
