Yup, I was going to say that. I'm playing with a texture pack. I downloaded the lazy noob pack and it starts you off with a lot of good packages.
Just finally played and finished Costume Quest. Got it and the expansion on PS3 a while ago for cheap. Got all the trophies. Had a fantastic time with it. On to the dlc now.
I had been playing too much Terraria and Minecraft, but now...
Just started Penny Arcade: On the Rain Slicked Precipice of Darkness Part 3.
It's fun. Done in the style of FFIV/VI on the SNES.
First game I've finished in quite some time; Blacksite: Area 51. It was...well...it was a game I suppose. Not terrible, but somewhere just north of that. It looked like a 2007 game and was rather glitchy. That said, there's some fun to be had if you can find it for $5.
I've got to finished Vanquish, Batman: AA, and Ace Combat 6. I'm in the middle of all of those.
Bought the uncharted combo pack (both 1 and 2 for ps3) since it was super cheap now... finished uc1 and thought it was pretty mediocre by today's standards... still finished it mostly on the strength of the voice acting but the gameplay was stale and the linearity and endless enemy respawn reminded me of everything I hated about the cod series... started uc2 and liking the pace a lot more
I don't know if I am doing something wrong, but I am not enjoying Batman AC and much as AA. I can't really pinpoint why. I think it might be the fact that I feel like I am running all over the place and feel like I am not actually getting to do much once I get somewhere. I will keep at it in hopes of that changing.
Last game I beat was FF13
Next I am looking forward to Blade&Soul
just finished MW3 on PS3... it was as bad as i expected :o
now onto heavy rain
Spec Ops: The Line
8.5/10
+ Great story
+ Good performance
- M/KB controls are wonk
- Difficulty spikes
I hate military shooters, I could not beat Medal of Honor, MW franchise, BF3. I think they are all lame. Spec Ops is the first military shooter I've enjoyed since CoD 4:MW. I don't want to ruin anything but the story is wonderful, It is short ( 7 hours for me ) but it doesn't overstay its welcome and it is well paced.
Finally finished Dungeon Village. One of Kairosoft's best games IMO, you can tell they learned a lot about what works and what doesn't in this type of game after Epic Space Story. Though all of Kairosoft's games have a ton of similarities, ESS was the first game they made in this "adventurers exploring from a village" type game (as opposed to the facility management type or sports team ownership type games they made before).
In Dungeon Village you basically run a village that adventurers run through while on their way to the field to kill monsters or complete quests; you do the layout of the town, type and quantity of stores available, etc. You can also give adventurers presents (weapons, armor, accessories, and items that heal/boost stats) that help them complete quests. As you gain money and town points you can purchase new items, buildings, etc. When you hit certain thresholds (x quests completed, y income in a month, have a restaurant built, etc.) your town levels up and you get access to new things, and ultimately you can expand the town's border a couple of times. There's also a cauldron you eventually get that you can throw items into to gain elements and create new items.
There are three main downsides I can think of. First, the two town level ups that require income per month are REALLY hard to get; forums seem to have help with those as a very common question and I myself was nowhere close to having the required money even though I met all other criteria for the level up. Fortunately there's an exploit you can use to take care of it, though it breaks the game a little; if you wait until a lot of adventurers are in town instead of in the field you can build something in front of the gate so they can't leave town and instead just run around spending money.
Second, the game ends in year 15 of game time but I felt like I was just repeating the same steps over and over and over after 7 or 8 or so. All there is to do is repeat the same quests and try to build up reputation so more adventurers will come to town, but even the adventurer list ran dry around year 9 or 10 so after that it was just a slog.
Lastly, and this ties in with the second one a bit, the items just didn't seem as exciting as in previous Kairosoft games. When I got the best sword I didn't even outfit most of my adventurers with it because it only offered an attack bonus of +4 or so over the next weapon but the next weapon also gave something like a +30 magic bonus. I had probably unlocked less than half of the classes in the game by the time I hit town level 5 and unlocked the Kairobot class, which is easily the best in the game, so after that I didn't even care about unlocking things. By contrast, Epic Space Story was perfectly times so that the first time you played you got to this big volcano right near the end, just in time for you to maybe get the right equipment to break in and clear a few levels before the time limit came up (you get there much quicker in new game +). Much weaker reward system late game in Dungeon Village.
Overall, it's still a niche game, so if you're not into the Kairosoft type of game this won't change your mind. I AM into Kairosoft type games, though, so I loved it.
I loved Dungeon Village right up until the point that I accidentally deleted my save game on Year 6. :(
Just beat From Dust. Pretty short game with a an interesting concept. Worth the 3 bucks I paid for it. The ending blew in my opinion.
Just completed: Penny Arcade On the Rainslick Precipice of Darkness 3.
Rating from me: B-
Game purchase price: $5
Gameplay value estimate: ~$4
Game playtime: 14 hours (included grinding for a good 5-7 hours)
++
Great SNES FFII (FFIV) style gameplay and graphics.
Great storyline and dialog
Some amazing pieces of music
--
Repetitive music & sound effects (worse actually than a lot of old SNES games)
Grindfest to try and get 100% completion
Story does not conclude, instead promises another game. (Pet peeve)
The writing from Jerry is amazing, but something was definitely lost in not having Mike do the drawings for the world. I would have liked a more in depth experience. But overall, I would say that if you see it on sale for under $3, pick it up and play it. It's worth it.
Next up is... I don't know really.
I played through Dear Esther last night. The main thing the game has going for it is the writing and the level design/graphics. There is not any interaction except triggering dialog as you wander the island. The level design is phenomenal. The first 15 minutes or so are a little low key, but eventually I saw somethings that made Skyrim dungeons seem extremely vanilla. These guys need to pair up with Bethesda to show them how to design caves. The later night portions of the game are fantastic as well.
The portion of the game that gets the most praise by critics is the story. The prose is heightened, maybe too much at times, but the way it plays off of the music and ambiance makes for a very unique experience. Some individual dialogs were incredibly written, especially some of the illustrative writing during the last half of the game. The story itself is pretty vague and leaves a lot up to the player's imagination. With that said, this game evoked more emotion and thought from me than practically any game I've ever played. I actually felt deeply sad and moved during the back 2/3rds of the game.
Overall, it was definitely worth the 2.50! Supposedly, I can play it again and get more of the story. I've heard the game can be played up to 4 times before all the story is told. Very interesting piece.
Finished the Battlefield 3 campaign. It was ok. As we all know you play BF for the multiplayer anyways.
Struggling to get through Mass Effect 3, feeling like a chore.