Quote:
Originally posted by Wintermute:
...Wanted to start this thread so I could pick the brains of you more experienced programers, especially 3D game developers. Ever since I saw Wolfenstein 3D, I've wanted to know how such software worked. Recently, I've purchased Borland C++ Builder 5 Standard and a few books on 3D graphics. My eyes have been opened; all that boredom I suffered sitting through Trigonometry class is starting to pay off...
At this point, I'm a serious C++ hobbyist trying to advance my skills enough to become a professional game developer (I know, we ALL want to write games).
Any advice (other than 'give up') would be most appreciated. At this point, I really need to know about good reference books, web sites, ect. that would be useful to someone at my level of proficiency. I am considering taking classes in Calculus to further my ability in Computer Science. As going to school is quite expensive, is this really necessary?