Quote:
Originally posted by BremenCulhaven
Ah, no this has nothing to do with the page/swap file. A game loads from the hard drive and executes from memory. You said above it takes a long time to load a level. The game is always going to have to load the level initially from the hard drive then run/execute the code from memory. If, there isn't enough physical memory to load all of the lvl then the rest of the lvl will be paged on the hard drive. Adding more memory will not help the speed of transferring the level from the hard drive to physical memory. For example, if you save and reload often having a raid will speed up reloads, but having more memory won't. Having more memory will only speed up game play during the game when the game has to access the hard drive for more information vs not having to because you have the available physical memory.
BC
Oh, and it would only cost you about $160 to setup a raid using another Maxtor 80GB hd. I personally run two 40GB IBMs in a raid configuration and pull over 1000+ on HDD in PCmark2002.
When I run out of memory the whole level and data that's loading parts of the new levels are going to be placed into Virtual memory. Performance will be helped significantly if the data could be placed onto a DDR module running at about 95% effective (I get 2000MB/sec from PC2100) than letting the level load from a hard drive getting a sustained transfer rate of 40MB/sec, a far cry from 2000MB/sec. There's still going to be lag when the hard disk data goes to the physical memory but Morrowind is the single game where I suspect that it is paged into my virtual memory. No other games lags this bad.