Quote:
Originally posted by syk0
I want to be able to have a light saber duel, decapitate the guy (ok, maybe a little overboard), jump into a speeder, cruise to some imperial space station, say "Hi" to my fellow Stormtroopers, get into a Tie-Fighter, fly into space, travel to the Death Star where it's under attack, board it, man some gunnery posts, blow away some X-Wings, leap out of my seat and bolt ASAP to the hanger where some rebel Jedi have breached it, have a saber battle with them etc.
You get my point. While this may sound a little like Battlefield 1942 meets massively multiplayer version of Jedi Knight 2, I'm sure we'd all love something along these lines.
Yet what it comes down to is lag, lag and more lag. Seems like there is no way around it without the designers either slowing down combat significantly (even that probably wouldn't work), or having RPG style fights ("You attack but miss, Ewok attacks but misses, you hit for 50 damage in the spleen, you have killed an Ewok!") where latency doesn't come into play at all. Dammit, wish there were a way around this...since this would be the next level of online gaming IMHO.
That would be awesume.. like you pointed out though I don't see how that would be possible. Maybe someday they'll be able to get around this with better coding but until then I think we'll have to settle for the 'autocombat' mode. I wonder how Planetside is going to handle all that? They say it's going to be realtime and quick. A big 'Hmmmmmmmmmmmmmmmmmmmm'.. ;)