I think they have vertex shading, just not pixel shading.Quote:
Originally posted by Gogita
Without pixel or vertex shading? I'd like to see that!
Printable View
I think they have vertex shading, just not pixel shading.Quote:
Originally posted by Gogita
Without pixel or vertex shading? I'd like to see that!
Keep in mind Doom 3 only has to run at 640x480 on a console. One can really tweak it out for that speed. The biggest concern, according to ID, is the slow Xbox CPU speed. While the fastest of the consoles, it's still about 300mhz below the minimum requirements for the PC. You'll see an Xbox version, though it'll look and run like **** COMPARED to the PC counterpart. That is for certain.
nope i totally disagree, you have to remember that a pc has to run an OS among other things that hog resources... a PC is just a general purpose touring state machine. its robustness makes up for its general inefficiency. Consoles are designed from the ground up to just do games. I think both the xbox, and maybe to a lesser degree the GC could run doom 3 at a reasonbly close proximity to a high end PC. Yes very talented developers would have to labor over it and fully optimize the code and there might still be some trade offs, but either console could run doom 3.Quote:
Originally posted by 8 bit orgy
Keep in mind Doom 3 only has to run at 640x480 on a console. One can really tweak it out for that speed. The biggest concern, according to ID, is the slow Xbox CPU speed. While the fastest of the consoles, it's still about 300mhz below the minimum requirements for the PC. You'll see an Xbox version, though it'll look and run like **** COMPARED to the PC counterpart. That is for certain.
That's not neccassarly true. OS systems use very little resources when you open a program. Also, PC users tend to have far more physical RAM than a console. Usually twice as much.
I don't know, it really depends on how many CPU cycles that program is taking. The consoles benefit from not having something running in the background executing diagnostics and taking CPU cycles. Having an isolated scenario very similar to a DOS enviroment (no multitasking) can free up the CPU, so it can give its 100% priority to the program.Quote:
Originally posted by Blank Frank
That's not neccassarly true. OS systems use very little resources when you open a program. Also, PC users tend to have far more physical RAM than a console. Usually twice as much.
But PCs compensate for that in terms of raw power, right? Can't a PC doing multitasking with a 2+ GHz chip close the range with an Xbox dedicating its (what is it) ~700 MHz processor to just a game?Quote:
Originally posted by Farmer_BOB
I don't know, it really depends on how many CPU cycles that program is taking. The consoles benefit from not having something running in the background executing diagnostics and taking CPU cycles. Having an isolated scenario very similar to a DOS enviroment (no multitasking) can free up the CPU, so it can give its 100% priority to the program.
A missing cpu cycle is a missing cpu cycle. When that happens, you'll notice a bottleneck. That's why people complain about how many stages the P4 has. Whenever it incorrectly addressed an operation, it had to go back to the beginning and go down the tunnel all over again. They designed it this way, because it allows them to push the mhz further with this current architecture. With AMD, they have less stages, and that's one of the reasons why they are faster even when the mhz is less (there's more to the design, but the lower amount of stages is part of it). But as you can see, their procs run much hotter, and it's not as fast mhz-wise.Quote:
Originally posted by mcarag
But PCs compensate for that in terms of raw power, right? Can't a PC doing multitasking with a 2+ GHz chip close the range with an Xbox dedicating its (what is it) ~700 MHz processor to just a game?
Ok, I gotcha, thanx. :)
doesnt matter if its a "suped up gf3" its a dedicated unit, dedicated too 1 thing, unlike a pc.. it can make much better work on any game then a pc can currently.
The dedicated hardware makes consoles elite.
Doesn't the Xbox run a stripped down version of Win2k?Quote:
Originally posted by Farmer_BOB
The consoles benefit from not having something running in the background executing diagnostics and taking CPU cycles.
Yup. All consoles need some form of OS to run the game. That's how stripped down it is. Don't expect a built-in defragger, or scandisk program.Quote:
Originally posted by Argon
Doesn't the Xbox run a stripped down version of Win2k?
Has anyone tried replacing the CPU in the XBox with something faster? A 1GHz P3?
Upgradable councils would be nice...But then, it starts looking like a PC again :p
-Ryan