*boom* That's it, I'm upgrading for this game, and this game only.Quote:
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*boom* That's it, I'm upgrading for this game, and this game only.Quote:
Aw come on man, that's sick.Quote:
Originally posted by Soldier_Of_Evil
As long as they make the shotgun more pwoerful, im happy. Here, here here here here here headcrab :D
You need to use a crowbar, or the shovel in They Hunger.
They make less mess.
Cuz if you didnt choose death at the end of the game, you just hear the G-Man say: "Okay! Follow me..." and the game ends!!Quote:
Originally posted by Terry
hahaha, cliffhanger.
What are you talking about? :)
Quote:
Originally posted by Kamakazie
Cuz if you didnt choose death at the end of the game, you just hear the G-Man say: "Okay! Follow me..." and the game ends!!
But then you walk though the green thing and your fate is chosen.Quote:
Originally posted by Kamakazie
Cuz if you didnt choose death at the end of the game, you just hear the G-Man say: "Okay! Follow me..." and the game ends!!
It's kinda hard to follow a game that has 3 endings :)
But all in all, it's cool.
The new gman isn't angular enough to be as cool imo.
They should make him look like the cigarret dude in the X-Files.
I thought the game only had two endings? The one where you walk through the green glowing thing and you're told what I said earlier, or you could stick around on the train, and get transported to an area with many of those huge beehive guys and the game ends...Quote:
Originally posted by Terry
But then you walk though the green thing and your fate is chosen.
It's kinda hard to follow a game that has 3 endings :)
But all in all, it's cool.
Oh ho ho...
*shhhhhhh*
I meant 2 :p
Hmm, if they are gonna follow that, then Gordon is probably one of those MArines fighting the aliens now :)
Whoo, big weapons
You mean a bigger crowbar!? w00t! :DQuote:
Originally posted by Terry
Oh ho ho...
*shhhhhhh*
I meant 2 :p
Hmm, if they are gonna follow that, then Gordon is probably one of those MArines fighting the aliens now :)
Whoo, big weapons
That crowbar had saved my butt plenty of times!!!!Quote:
Originally posted by Soldier_Of_Evil
You mean a bigger crowbar!? w00t! :D
Hopefully it will work better then the shovel in Postal 2... I never knew it takes 10 swings to kill someone before.. I though you can do it in a swing or two :P
my jaw...it hurts from when it fell to the ground...
Speaking from experince? *looks at colossus's rig's specs* :DQuote:
Originally posted by Colossus
I though you can do it in a swing or two :P
"The Dev team showed us a demo of a working alpha just to prove that the game's cinematic-style graphics were in-fact, being rendered real time. It was nothing short of amazing, especially considering that it was cutting 70fps in highest detail on a 1.7ghz processor and Geforce 4 Ti4200!"
WoW!! Looks like my system should be able to handle it fine. WoW! I would be really awestruck if they made a game with incredible graphics that could run full blast on a ti4200 and 1.7ghz cpu!
"As some people may also know, the tactical aspect of Half-Life 2 has been greatly increased over its predecessor. Weapons are now fully functional with gun jams, dirty barrels, overheating and weight. For example, in any in-game mission, one is expected to clear bullet casing jams, hold weapons steady (counteracting against weight) and perform maintenance tasks such as stripping, cleaning and polishing of weapons.
The Team are excited with the new tactical aspect which includes missions of the following varieties:
Radio operator missions where you take on the role of 'behind the main lines' support crew, skills in tuning radio frequencies and counter-acting for static will be essential in giving the fighting troops accurate bearings on targets
Co-ordinating scouting missions into unknown regions. Again, these require the player to stay at base with a radio and satellite uplink, communicating with fighting soldiers during battles.
Weapon Maintenance missions are completed before every main mission. In these preparation segments, players must ensure their firearms are fully functional and well kept. Failure to successfully maintain one's weapon reults in demotion and 'less action' in main missions.
Of course the above is only a TASTE of whats to come in the retail package. Expect a lot of the features that made HL1 so popular, like the adventure aspect and of course, slaughtering a LOT of ultra high resolution baddies! While I looked on at valve's demo, I thought it a shame that these baddies were ceasing to exist by Gordon's well-maintained firearm, as they were so extremely detailed it was a pleasure to watch them! The models were so realistic in-fact, that whilst watching the demo, I noticed the following:
All models have rising and falling chests/areas where lungs are used (this is helpful when you are unsure if enemies are dying, dead, sleeping or pretending!
All models are fully destructable in an unlimited number of ways. Say goodbye to shooting the whole head off an enemy. Depending where you hit it, the skull will fragment accordingly, and differently every time!
The sheer detail is ridiculous: actual hair/fur (not textures), sweat, dirt, cuts (can be made anywhere and of different severity Eg: a cut on the skin, right up to a limb coming off or an opening into the abdominal area etc)
Along with the overwhelming abundance of eye-candy, this game has quite a few never-before-tried features incorperated into the adventure.
Players may be at first shocked to find that Valve has taken the standard mouse look of FPS and added in a 'turn head' type feature. This feature allows the player to look around while keeping the body and weapon aimed in a particular direction, and is controlled by the mouse (as are the body movements). This system, for example, will allow the player to observe an environment around them whilst still keeping a weapon trained on the many prisoners that are taken during missions.
Keeping in line with the new weapon detail systems (cleaning, unjamming, maintaining etc) a sidebar will be added that will allow the player to access his weapon cleaning kit quickly by toggling and then using the mouse to grab and apply tools to clean the firearms. After battles, it is quite common to 'take 5' and make use of the weapon maintenance kit in a quiet corner. The most impressive feature of the weapon maintenance kit is that the player will take control of the tools with the mouse. For example, when cleaning the barrel of a firearm, the player must move the mouse back and forth to move the wad inside the barrel. Players must also take care not to spill cleaning solvents with the mouse when applying them. Move the mouse too fast and you'll waste some good fluid.
Our first look at Half-Life 2 was an exciting experience to say the least. The team here at Deepgame Online News are looking forward to the inevitable flow of screenshots and movies that will spill forth from Valve's Studios over the coming months, and will keep you up to date with all the latest developments as the title progresses.
Keep an eye out this Friday as we will be releasing the first screenshots of Half-Life 2 for all to marvel at."
Holy God! I cant Wait!