Originally Posted by
Kamakazie
I've taken to focusing on how I want to spec my characters when deciding on what new equipment to actually use.
For Reyn, I go for super high defense, attack power be damned. Ether defense is nice too, but I have him as a primarily physical tank. Bonus gems focus on defense and hp and I have his arts and skills focused around holding aggro. The weapons you pick up for him seem to flip-flop between high attack and high defense, so I'm guessing either build would work for him.
For Shulk, I'm going for high attack power, medium-high agility. You don't get extra weapons for him after picking up the Monado, so all you need to worry about is equipping armor. I try to keep him out of the line of fire, so I keep his defense somewhat low (which tends to mean higher ether defense just from the way armor is designed) but if he does get into a fight, his agility means he dodges a fair amount of attacks long enough to use his shadow power and call Reyn over to pull aggro back to him. With him, I try to get more sockets than worry about defenses so I can pump strength with gems.
Sharla is a combat medic with a big gun, so she has no problem staying far away from the action taking potshots and healing/buffing/debuffing everyone. I give her as much Ether bonus as I can and watch to make sure she hasn't accidentally angered some wandering monster.