Your sarcasm cuts to the bone. Ow!
EDIT: For some reason the thread title made me think of Hanz and Franz (SNL). Dunno why.
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Your sarcasm cuts to the bone. Ow!
EDIT: For some reason the thread title made me think of Hanz and Franz (SNL). Dunno why.
No pain intended knuckles, I genuinely thought that was funny :D
I was there, I remember Hanz and Franz.
May the flee's of a thousand camels infest the armpits of the next lame d3 thread starter;)
Heh, hard to tell when someone is being sarcastic on the net. But, since you started the thread, I thought it probable you took offense, although none was intended:D
Sorry, man:)
You think so? He's only building a freakin' spaceship. :DQuote:
Originally posted by zackbass
From what I've read, Carmack himself is a real physics whiz. I doubt he would have let a screwy physics engine see light of day.
LMAO, that's very original. Thinking upon that, wow... what a curse. ;)Quote:
Originally posted by Phanstern
May the flee's of a thousand camels infest the armpits of the next lame d3 thread starter;)
naw.. that's from some movie, can't remember which though.Quote:
LMAO, that's very original.
I know this is an old thread but now that iv'e bought it and finished it (D3) I still think the folks at ID had tears in their beer when FarCry was released. I liked all the graphics and active motions that set up the atmosphere in Doom and as for it being a shoot'em-up game it's every bit one of the best, but over all I still liked FarCry a little better just for the variety of ways to accomplish the mission, AI and the outdoor scenery. May be it's just me and I'm tired of running down hallways and getting my butt handed to me.
These game producers spend millions of dollars in production costs, setting up servers and advertising before the game is released and eventhough they knew FarCry was being produced I bet they did not expect it to be that big a game.
I doubt I will dig this thread up when HL2 shows up but who knows, I bet there will be snow on the ground by then.
Game on
Oh, one more thing, disregard the signature at the bottom of this page, thats the email computer.
Farcry :) ,my mom could run it better than my rig. Doom 3 and Hl2 are the obvious winners, as I said before all this imagery is nothing but BS. It isn't even well optimised and is easily acheived by Doom 3 and HL2. Its a engineering disaster which some of us actually USED as a gauge of performance.
Now that it's out and been played, we all know the physics engine was crap in Doom 3.Quote:
Originally posted by EverlastingGod
You think so? He's only building a freakin' spaceship. :D
Not sure I want to ride in Carmacks rocket....
My best guess is that it's not so much a bad physics engine as the fact that not once was there a part of the game where it was used. The lack of showing off the physics engine went along with the lack of interactivity. More the fault of bad level designers than bad engine programmers.Quote:
Originally posted by Geforce255
Now that it's out and been played, we all know the physics engine was crap in Doom 3.
Agreed. The physics in Doom3 were hardly showcased in the gameplay unlike Max Payne 2/Farcry.
Yeah, the physics are quite good... Just not many items to show them off on.Quote:
Originally posted by zackbass
My best guess is that it's not so much a bad physics engine as the fact that not once was there a part of the game where it was used. The lack of showing off the physics engine went along with the lack of interactivity. More the fault of bad level designers than bad engine programmers.
I found the physics to be a hell of a lot more true-to-life than any of the previous games. I can't stand overtly exaggerated physics in games these days.Quote:
Originally posted by EverlastingGod
Yeah, the physics are quite good... Just not many items to show them off on.
Doom3 physics weren't bad. I think maybe Far Cry's were a bit better but I'm waiting, patiently for HL2. I think those are going to be the best we've ever seen.
That's a valid observation. The engine may well still shine, once decent game developers get ahold of it.Quote:
Originally posted by zackbass
The lack of showing off the physics engine went along with the lack of interactivity. More the fault of bad level designers than bad engine programmers.
wait a minute, I never played much of max payn3 2 (about 20 minutes)Quote:
Originally posted by soupnazi
Agreed. The physics in Doom3 were hardly showcased in the gameplay unlike Max Payne 2/Farcry.
Far cry I didn't really notice "showcase" use of physics.
but I do remember knocking barrels and rolling it over enemies.
Quote:
Originally posted by Geforce255
That's a valid observation. The engine may well still shine, once decent game developers get ahold of it.
Id's not a decent developer?
the only thing is how do you implement physics items into a level...sure you can do the old barell rolls onto people but that gets kinda old after awhile...setting up a complex system of physics items that could be cool in gunfights is sorta hard to do and it can take awhile to get the effects you want...it would've been cool for more interactivity in doom 3 levels but in the end as the developer...it comes down to the amount if time you want to spend on such a thing vs how it would affect the gameplay...
The only physics I recall in Doom was seeing a zombie fly across the room when I would shoot a toxic waste barrel. Even when I punched a body it would just barely budge and then disolve. I thought Postal2 had better physics, at least there I could kick some guys a$$ down the stairs and watch him roll around with arms and legs flailing about.
In FarCry every scene with water was a great example of applying phyics. Shooting off the boat, running the boat aground, driving the buggy into the water, not to mention driving up and down hills. And how about the hang gliding experience? Up, down, left right. Let me think, in Doom I could go forward down the hallway, backward and even turn left or right.
Quake III, now Doom 3?Quote:
Originally posted by ishak540m
Id's not a decent developer?
Nope, id is a graphics engine developer, incapible of producing a decent game.
For fun, go shoot a light in Doom 3, notice how it, well how it does absolutely nothing at all? Try it on just about anything else in the game to get the same results.
You don't have "levels" you have "sets" like a poorly done "B" movie. You don't have an environment, you have "props."
Maybe the engine can't do anything except render character models, or maybe id just didn't bother.
After Quake 3 where id threw out a tech demo, I'm betting it's the second case.
I really loved quake 3...the dm was extremely fast paced and doom 3 just really scared the **** out of me and to me that's what really made it fun...I guess if you weren't really scared then it felt repetitive and boring...but for me I really enjoyed the game...
but flushing a tiolet...answering a phone...opening a cabinet...etc...as a developer you ask if those features are really worth the time of implementing and how much it'll add to the game...woo I can flush a tiolet...big deal...you'll spend 5 seconds on it and move on but it might take a few hours to implement...try to shoot out a light in any other game besides splinter cell and it'll do nothing as well...and for the record some lights can be shot out...in the edge 2 mp map a few can be shot out...
Yeah, I don't care if the toilets flush or not but it was kind of humorous in Splinter Cell when I grabbed the limo driver as he was taking a leak in the parking garage.
The complex graphics in doom were good but most of them were just high detail on a flat wall. I also go tired of looking at people with stop sign heads. Couldn't they have rounded out their heads a little more? I don't mind octagonal wheels on a jeep parked off to the side but when your face to face with a stop sign with lips it's annoying.
Comparing FarCry to Doom3 is like comparing a Yugo to a Ferrari. There is no comparison. D3 takes the cake.