Zvi, what the superb physics in HL2 offer you is choices
Choice is integral to tactical gameplay. There is no tactical gameplay in D3.
Agree. Opponent's AI is mostly non existent. So, it's pretty much straight forward gun and run. Although, I am not sure if I wanted demons working in teams and having command chain and such.
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In HL2, to be able to get past a zombie by either (a) shooting him
Doable in D3 as well.
(b) decapitating him with a sawblade picked up and then hurled by the grav manipulator
Decapitation and cutting to pieces also doable in D3 with classic chainsaw ;) Gravity gun is a new weapon, but based on the same concept of picking up objects and moving/dropping them.
This particular thing(Gravity Gun) I could buy as an argument of physics engine significantly improving gaming experience.
Not the same. The body parts that come off when you go at something with the chainsaw is scripted. You also can't throw the chainsaw at your enemy. In this game you can throw objects, call them back, and body parts come off exactly where you hit them, not in a scripted sequence. Things you throw, like the saw blade will stick in objects, like a wooden wall, or it hitting a much harder surface, will ricochet around. As far as picking up objects, sure other games may have given you the ability to do that, but again, very scripted. What you picked up and moved was generally required as part of continuing through the game. In this game you can interact with almost everything, even if it isn't necessary for the story or game to continue.
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(c) switching on a rotor trap
Hmm, I can't exactly remember but I thinkthere are places in D3 where external decive would do job for you, i.e. killing an opponent.
Not overly unique until you watch the blade come off and the real physics at work as the saw blade properly reacts to object it contacts.
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(d) shooting the gas tank of a nearby car which then blows up and reduces the zombie to a flaming, screeching human torch...
Bunch of places in D3 have exploding barrels which tear demons and zombies apart. But the idea is the same and the outcome too.
All scripted. In HL2 you can move objects, such as exploding barrels, into a specific location and then shoot them, throw a canister (not sure what's in them) and make them explode, throw one of the exploding barrels at it, or even just pick and throw the barrels at your target. None of this. ZERO, ZIP, NADA, is possible with Doom 3.
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well, that is totally unprecedented in any FPS to date, including D3.
So, the only unique concept left is gravity gun, which is an interesting use of tha tpickup feature.