Ummm, how sure are you about that. I've only played one co-op game, and I recall other players picking up guns before I could get to them.
http://www.co-optimus.com/article/89...co-op-faq.html
Says there everything is shared but the gun drops...
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Ummm, how sure are you about that. I've only played one co-op game, and I recall other players picking up guns before I could get to them.
http://www.co-optimus.com/article/89...co-op-faq.html
Says there everything is shared but the gun drops...
How crucial is latency? It would be good to play some co-op but as I'm in the uk, latency can be quite a bit higher. My steam account is the same as the one here, johnmcl7 (that's the letter l before the 7m not the number 1)
John
Yeah all loot is shared. It truely is a horrible way to handle loot in co-op. i really have no desire for PUG and play with randoms.
Yeah, the shared loot is pretty suck. When playing with my friends, we try to help each other out. For example, they know that I focus on pistols and sniper rifles while someone else might like SMG and Shotguns, so if something awesome drops we give first dibs to whoever is putting a focus on that weapon type. It's obviously not a perfect system, but it's better than having someone just ninja loot everything that drops. And I know whenever I've barged into Monroeski's game, I give him first dibs on pretty much everything that drops.
Cash, Eridium and even Ammo are all shared on pickup though, so that's extremely awesome.
Definitely awesome. As an aside, the fact that I've found almost all of my iridium through skag heaps, lockers, and small ammo-crates means that this games "Must open EVERYTHING" impulse is at an all time high. With the old game, the chances for good loot from small item repositories was statistically insignificant. In this game, it's the place I've found most of my best gear + iridium.
That's why you only play with friends and make it fair. For instance an orange shotgun dropped while a friend was in my game. I told him to have it, but whenever he finds a good elemental orange smg to give it to me since I focus on elemental damage.
I have no issue with friends coming into my games even if it's just for a little bit.
This game is awesome btw. I just beat the main story and am a level 34 Siren. Phaselock FTW!
Has anyone built Zer0 with the goal of staying in deception constantly? With the Law/Order item combo, a class mod that improves melee damage, badass points put into it whenever possible, and the Bloodshed tree maxed out (possibly put spare points into C0unterStrike and intentionally take some damage) it might be possible. There are also shields that increase your damage when they're empty, so while it might make you very fragile, playing with these shields intentionally empty could possibly work.
As soon as the first level cap raise comes, it will be possible to have Death Bl0ss0m and Many Must Fall at the same time.
This build would certainly be completely useless against large bosses, but in every other part of the game I think it could stand a chance, and either way it would be extremely fun to play.
I've been playing a crit-focused Zer0, but a crazy stealth melee ninja could be fun. :D
In other news, they are releasing Gaige the Mechromancer ahead of schedule. She will be available today! Woo!
The Mechromancer looks really fun. I might do a playthrough with her before doing a NG+ with Zer0.
I played Mordecai in the original so having a 'pet' seems like it would be fun, but actually Anarchy looks a lot more broken. With 400 stacks of +1.75% damage and the ricochet ability, who cares that your accuracy is 0%? Even if every bullet misses, the ricochet will still constantly hit for 2x base DPS. Add the firing speed buffs and it might become quite ridiculous.
What I'm kind of disappointed by so far is that the general mid to lategame strategy seems to be to just use your strongest corrosive weapon all the time (except if you're playing in a group, in which case one player has to go for slag). I would have hoped for more variance.
Playing acrit focused Zero as well. Plan to switch to a melee character for my first respec. Maybe new game+
Excited for the mechromancer. I kinda want to have her as main..not sure since I really don;t want to start over again.
I love the Commando. The whole turret thing I still dig. I can run through an area, drop my turret, and keep moving while racking up experience. Makes repeated slogs through the same area (A hazard of my on again off again play style) not nearly so bad.
- I'm playing Gunzerker with a friend, just for the ammo regen aspect. Unlike the first game, Gunzerker is the only class with ammo regen.
- I'm looking forward to trying the mecromancer.
- I've picked up 2 golden keys from twitter posts as well. I'm saving them because I figure I will use them when I get to a higher level.
Mechromancer got surprise released today, apparently.
I can't seem to figure out how to get mecromancer on my account. The title page of the game says it's a free download, Steam wants $9.99 for it. :(
It seems that whatever unlock is needed to make her available has not yet happened. Upon trying to launch the game again I get a steam prompt saying "completing installation" followed by a timeout due to the servers being too busy. Guess my neck of the woods just got the update and everyone is hammering the servers.
*Edit: 5th try is the charm. Finally updated and launched the game. I now have a mecromancer.
My Xbox copy came with a little card that had the unlock code written on it. I didn't even preorder the game, I bought it like 2 weeks after release from a local store.
I'm installing it as I type. Hit me up!! Steam ID - Entrical85
I didn't find that, yes the corrosive weapons are good against the numerous loaders but they're not so good against shielded enemies which there are plenty of. I find myself using a much wider variety of weapons than in the first game, at the moment a corrosive sniper, a very high power normal rifle, an electric rifle and a normal shotgun to catch enemies who get close.
John
I really like the turret as well, it's also handy to dump in the middle of battle and quickly duck into cover and let the turret divert attention from me while I snipe off the few enemies the turret hasn't ripped apart. I have mainly put my skill points into it going a bit down the left tree and now down the right, currently working on reducing its cooldown on the way to get the two separate turrets. I was initially disappointed that the commando doesn't get ammo regen as in the first game my strategy was mainly to go for very fast firing weapons which combined the skill to increase fire rate on kills meant I could just hose things down with my co-op partner sitting back with the sniper rifle. This time without a co-op person I need to stay further back so the sniper rifle works better for me, there's not quite the same need to regen ammo but still even with all the SDU's I seem to run out of ammo very quickly at times.
How do the keys from Twitter work?
John
The keys from twitter are time-related. If you do not put in the code within a certain amount of time it is released they do not work anymore. I think it's only a few hours that they are good for.
Kamakazie had a good point on leveling up in Borderlands vs. other FPS's like CoD. But it made me think back to something that I wanted to ask.
Anyone else notice there are definite "plateaus" of difficulty in the game?
For example, in my first playthrough, I noticed that twice I got into a new area and was just destroyed. Could barely do damage with the weapons that were owning in previous areas. Damage dealt by enemies was much MUCH higher than the previous ones were dealing. After finding some guns in the new area (and getting the single level up needed to use them), suddenly it was the same as it was previously. I.e. As long as I played smart, I survived.
I noticed this in Lynchwood, and again in the Eridium Blight. It might have happened before that too, but I wasn't as aware of it then. (Assuming it was just me getting used to the new game.)
I haven't noticed that myself, but I also haven't gotten to either of those locations yet.
I get that every now and then. If a quick weapon change doesn't work (which typically works 90% of the time), I usually just have to grind to the next level and everything becomes easy again.
I find grinding with rockets works well.