Developers HAVE to know pre-sale numbers. So why is it time after time when a game with DRM like this launches (see Diablo 3) they never have enough servers? It's just unacceptable.
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Developers HAVE to know pre-sale numbers. So why is it time after time when a game with DRM like this launches (see Diablo 3) they never have enough servers? It's just unacceptable.
http://www.polygon.com/game/simcity-2013/2630
Ouch! That's got to hurt.
Civitas - Plan, develop, and manage the city of your dreams!
http://www.kickstarter.com/projects/...city-of-your-d
Saw this posted in another forum...new Sim City box art revealed. ;)
http://www.sharkyforums.com/images/i.../2013/03/1.jpg
'SimCity' owners to get free game after launch woes
http://www.usatoday.com/story/tech/g...-game/1974865/
They certainly want to win you over.
By giving you another game that requires their always online DRM scheme.... doesn't seem like the best plan.
Just give people their money back. They've acknowledged the problem, and they've tried to "make it right" but they still don't offer a refund on a defective product.
http://i.imgur.com/hHiNbTF.jpg
Because curved roads are now doable..... You know this was going to happen...
I was let back into the NA East 1 server last night where I was able to continue managing Funkytown. Just now I was able to get in again without issue. I'm hoping this means the worst is over!
https://dl.dropbox.com/u/91198/Scree...9_02-18-12.png
Depending on which game they offer for free I might jump in on this, I think it was said that as long as you register by the 18th you qualify.
It would be nice if they give out recent stuff like Dead Space 3.
I would not bet on anything of "value" being given away. It will probably be something like Crysis 2 or other game from 2008-2011.
I've been suspecting that the simulation is run server side. I thought this may be the case because of a number of reason: A) People from 3930k's to laptops have been talking about slow downs and graphical settings do not alleviate the problems B) The servers were hammered hard, which seems strange for something as simple as a login/matchmaker server and C) the ridiculously sized maps are a slap in the face to anyone that owns a semi-modern gaming rig. D) Why would disabling Cheetah speed matter if the client simply synced the save state every so often and didn't actually run sim code on the server? Well, it seems an EA spokesperson has confirmed my suspicions:
So there you have it. Simulation performance is tied not to your rig, but to their servers. Therefore, someone like me with an overclocked 2500k is stuck at the same simulation quality and scope as someone running a netbook. This is really bad news and I do not see a city size increase coming any time soon.Quote:
" That said, Bradshaw later tweeted "the game was designed for [multiplayer], we sim the entire region on the server, so [adding offline modes] is just not possible."
This weekend I was actually able to log on and play, so I think I got about 12 hours of game time in.
From what I can tell, some things are simulated client-side, some things are simulated server-side. Anything relating to resource trading seems to be done completely server-side, which would make sense since doing that relies on other players in your region / in the world. You are also constantly being affected by things in your region such as crime and pollution as well as the population and composition of your neighboring cities.
I took a screenshot of my region after creating some tourist spots in my city. You can see how the only tourists I'm getting are ones that actually exist from other cities in the region.
https://dl.dropbox.com/u/91198/Scree...0_03-06-47.png
Asking for an "offline patch" for this game is asking for a different game entirely. This SimCity was clearly built from the ground-up as a multiplayer title.
That's why I'll be skipping this one, which is too bad. I like making a mega-city that is self-sustainable instead of relying on a bunch of friends to make small towns and hoping they log on to continue playing on a regular basis so my city doesn't stagnate. I simply do not see this game lasting a long time due to forcing multiplayer. It seems that the entire game should have simply been the multiplayer mode of a proper Sim City game. It won't have the legs of Sim City 4, which is still fantastic to this day.
All I keep hearing is "Skip It" and so I must obey.
in other news...XCom is pure sex.
I am getting big facebook game vibes from Sim City. Just seems like the decisions that were made are one step from "buy tokens for more electricity".
Its not the same. Then I'm stuck trying to min/max cities to provide specific resources like having a water city, electricity city, etc. Jeff talked about that a lot on giantbomb.com. Its too bad, because I've been playing some SimCity 4 Deluxe and making a huge city in 3D with nice graphics would have been awesome.
http://www.rockpapershotgun.com/2013...not-necessary/
Sounds like a single player option could be possible if EA and Maxis was truthful.
This is a pretty great/funny read:
http://www.rockpapershotgun.com/2013...mart-after-all
I didn't realize how rudimentary the AI and pathfinding was. I'd argue that maybe it was to reduce server load for simulation calculations but that's been debunked already.