I’m not sure you can do much else with the DOOM 3 engine other then DOOM 3. It’s very heavy into shadows which is why it runs better on nVidia hardware which have much better support for them. It doesn’t really do anything visually that couldn’t be done on DirectX7 hardware, and just uses pixel shaders to improve performance not make objects/characters more realistic. This should mean that unless you are doing something dark and creepy, stuff developed with the HL2 engine is likely to look better.Quote:
Originally posted by Un4given
Well, to counter that there is something to be said about the D3 engine. It looks good at lower resolutions than the Source engine. It still runs/plays smooth at fairly low frame rates.
What could be a killer to the D3 engine is whether it will be able to support large outdoor environments without needing a super computer cluster to drive it. What we saw in D3 was relatively small environments, and these are far easier to render than large outdoor levels; as anyone who has run games with a fps utility will atest, fps drop pretty hard coming from an indoor to outdoor environment.
