It's not 1/3 of the game. The single player of Starcraft 2 is just as long as all 3 campaigns of Starcraft 1 combined...so they both have the same length. Think of it more as the first part of a trilogy (staring with the number 2 :)).
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...aaand 4 hours later only 75% oh my GOD!
If 4 hours is 75%, then it's only 1/3 of a game.
1) If you want to catch up with Starcraft storyline, look here:http://www.pcgamer.com/2010/07/26/st...three-minutes/
2) They never announced pricing for the other campaigns. You are assuming they are going to charge $60 for each campaign... and when you assume....
3) It's not the case. You're assuming.
Math aside - The problem is that he's assuming that every other campaign will also call $60, based on the fact that the Terran campaign is $60.
There is a Protoss level in the campaign. I doubt it's a long one though. Tech tree for Terran in the campaign is different than multiplayer btw.
kent, the bw expansion for sc1 did change the multiplayer. Not sure if players with the bw expansion played the people without it though. I only played SC pre BW, so I have no idea.
So I'm a consumer whore and bought it because of that epic Kerrigan vid. So far I'm still not enjoying it, but I'm going to complete the campaign, dammit!
Thats what you assume and I don't agree.
It would stand to reason that Blizzard would offer unit upgrades (similar to an expansion set) to convince owners of the Terran campaign to purchase the the next campaign.
If the mp versions between different campaign versions are the same, then you give little reason for SC2 players to purchase more then one game. With Mp being viewed as one of the main focuses, I seriously doubt Blizzard will offer no unit expansions in subsequent releases.
No your wrong. Blizzard announced a long time ago that each campaign would be $60. That may still change, but the pricing structure was announced.
Ugh, the Blizzard downloader is terribly slow for me tonight, I've been downloading for about 5 hours now and I'm only at 35% complete :(
7 and a half hours later Im in, but still installing updates and patches at ~0-100kb/s. So fun.
And no Taggart, I do not??
Kind of pointless to try a torrent now, last time I checked PB there were 9000 leeches with 800 seeders. Also, it looks like they already cracked the campaign lol.
Played past the first chapter in the single player and I stopped when things started getting crazy, so I can't speak to the quality of that just yet. I did spend about 3 hours doing other things like 2v2 bot stomps, 1v1 and challenge missions. I also found a really basic Tower Defense game that I spent a while playing! I hope we get some quality custom games out of this.
The single player is amazing. There's some RPG stuff between missions...hiring mercenaries, upgrading abilities/tech/buildings. You get choose what mission you want to take sometimes (not sure how much of the game is like that I'm only a few hours in). There are A LOT of cinematics and they're awesome, just like the production values of everything.
I predict many 10/10 reviews.
Kotaku's impressions: http://kotaku.com/5598410/starcraft-...er-impressions
Quote:
Slogging through Starcraft II's singleplayer campaign is like stepping back in time. To the days before World in Conflict, before Dawn of War, before Company of Heroes, when real-time strategy games weren't about flanking the enemy, or laying down suppressive fire. It's a time when they were about frantically clicking a mouse to dig stuff out of the ground before sending bobbly little men to their deaths.
It's a primitive game, in that respect. Your marines can't take cover, the maps lack any real sense of depth, and there's still no scope for genuine tactics. To succeed in Starcraft II you need to do what you did in Starcraft: namely, mine fast enough to build enough units to beat the waves of bad guys that are being thrown at you.