Hey now, there's already SOME track laid down! There's also that minecart that does nothing but bug out and sometimes crash my client. :D
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We can spawn anything!!!!! Muahahaahahaha
I liked the principle, but obviously the execution needed some work.
I know he fixed the mine "spawning in the light" stuff, but did he lower the overworld nighttime spawn rate back to the same level? For that matter, I wonder if the spawn code is even any different, or if there's just a universal "spawn if there is below THIS amount of light in an area" trigger. The way he worded it in the prior update leaves some room for interpretation and I haven't spent much time in game for a while.
I just want to ride a pig. Make it happen notch.
Well, I've created a backup of the server, just in case anything goes horrible wrong.
Haven't logged on in a while, I still need to check out the skyscraper.
Did anyone find my house yet? :cool:
Update get!
Quote:
Minecraft Alpha v1.2.2, Minecraft Server 0.2.4
A whole pile of bug fixes in this one. There’s still a lot more to do, coming over the next couple of weeks or so.
General fixes:
* players and mobs in lava or fire no longer spam sound effects
* getting hit with a higher damage while recovering from a smaller one now works as intended
* lava flows further in the Nether
* zombie pigs eventually forgives
* added support for custom skin packs
* fixed duplicate buttons when resizing screens
* zombie pigs and ghasts no longer get hurt by fire or lava
* fixed volume sliders now saving properly
Multiplayer fixes:
* hellworld=true no longer overwrites old save chunks. Player positions will still break if you switch it on a running server, though
* boats are now visible to other players
* minecarts move nicer
* fishing kinda sorta works, but needs more work
* sheep and cows look like sheep and cows now
* buckets work now
* fixed stairs being really difficult to destroy
* increased the timeout before “Took too long to log in”
* made it possible to ride carts and boats
* added (after lots of work) the ability to steer server-side boats
* added “no-animals” setting. if true, animals will immediately vanish
* added support for more animation settings. Currently it’s just the “riding” animation, but the same system will be used for sneaking
To make a texture pack, make a zip file that contains the files you wish to replace, then place that zip file in the texture pack folder. There’s a handy button ingame to open that folder immediately.
If you place a “pack.png” file in the root of the zip file, it’ll show up as a preview icon. Please make sure it’s square, and of an even 2^x size. For example, 128x128 pixels.
If you place a “pack.txt” file in the root of the zip file, the first two lines will show up as a description for the texture pack.
What was the problem with boats before? I've always been able to use them online.