that's doom 3 :)Quote:
Originally posted by Un4given
HL2 does not use Havok for physics. The physics engine was written by Valve from the ground up.
http://www.havok.com/clients/valve.php
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that's doom 3 :)Quote:
Originally posted by Un4given
HL2 does not use Havok for physics. The physics engine was written by Valve from the ground up.
http://www.havok.com/clients/valve.php
According to Havok site Valve and Half Life 2 in particular does use Havok engine - HL2 Havok.Quote:
Originally posted by Un4given
HL2 does not use Havok for physics. The physics engine was written by Valve from the ground up.
D3 on the other hand does have its own engine.
P.S. Pardon for duplicate post, I saw this reply after answering post on prev. page.
Cool. I guess the author of the article are read didn't bother to fact check.
Zvi, what the superb physics in HL2 offer you is choicesQuote:
Originally posted by TwIce
Choice is integral to tactical gameplay. There is no tactical gameplay in D3.
Agree. Opponent's AI is mostly non existent. So, it's pretty much straight forward gun and run. Although, I am not sure if I wanted demons working in teams and having command chain and such.
In HL2, to be able to get past a zombie by either (a) shooting him
Doable in D3 as well.
(b) decapitating him with a sawblade picked up and then hurled by the grav manipulator
Decapitation and cutting to pieces also doable in D3 with classic chainsaw ;) Gravity gun is a new weapon, but based on the same concept of picking up objects and moving/dropping them.
This particular thing(Gravity Gun) I could buy as an argument of physics engine significantly improving gaming experience.
(c) switching on a rotor trap
Hmm, I can't exactly remember but I thinkthere are places in D3 where external decive would do job for you, i.e. killing an opponent.
(d) shooting the gas tank of a nearby car which then blows up and reduces the zombie to a flaming, screeching human torch...
Bunch of places in D3 have exploding barrels which tear demons and zombies apart. But the idea is the same and the outcome too.
well, that is totally unprecedented in any FPS to date, including D3.
So, the only unique concept left is gravity gun, which is an interesting use of that "pickup feature".
Heh, you are a tenacious debater, Zvi.
I respect your point-of-view. I just find D3 too claustrophobic, its lack of tactical gameplay too monotonous and its weapons sensations too underwhelming for it to be able to stand up to HL2.
See above. You have confused real physics interaction to the world with scripted capabilities in other games.Quote:
Originally posted by Zvi
Zvi, what the superb physics in HL2 offer you is choices
Choice is integral to tactical gameplay. There is no tactical gameplay in D3.
Agree. Opponent's AI is mostly non existent. So, it's pretty much straight forward gun and run. Although, I am not sure if I wanted demons working in teams and having command chain and such.
Not the same. The body parts that come off when you go at something with the chainsaw is scripted. You also can't throw the chainsaw at your enemy. In this game you can throw objects, call them back, and body parts come off exactly where you hit them, not in a scripted sequence. Things you throw, like the saw blade will stick in objects, like a wooden wall, or it hitting a much harder surface, will ricochet around. As far as picking up objects, sure other games may have given you the ability to do that, but again, very scripted. What you picked up and moved was generally required as part of continuing through the game. In this game you can interact with almost everything, even if it isn't necessary for the story or game to continue.Quote:
In HL2, to be able to get past a zombie by either (a) shooting him
Doable in D3 as well.
(b) decapitating him with a sawblade picked up and then hurled by the grav manipulator
Decapitation and cutting to pieces also doable in D3 with classic chainsaw ;) Gravity gun is a new weapon, but based on the same concept of picking up objects and moving/dropping them.
This particular thing(Gravity Gun) I could buy as an argument of physics engine significantly improving gaming experience.
Not overly unique until you watch the blade come off and the real physics at work as the saw blade properly reacts to object it contacts.Quote:
(c) switching on a rotor trap
Hmm, I can't exactly remember but I thinkthere are places in D3 where external decive would do job for you, i.e. killing an opponent.
All scripted. In HL2 you can move objects, such as exploding barrels, into a specific location and then shoot them, throw a canister (not sure what's in them) and make them explode, throw one of the exploding barrels at it, or even just pick and throw the barrels at your target. None of this. ZERO, ZIP, NADA, is possible with Doom 3.Quote:
(d) shooting the gas tank of a nearby car which then blows up and reduces the zombie to a flaming, screeching human torch...
Bunch of places in D3 have exploding barrels which tear demons and zombies apart. But the idea is the same and the outcome too.
Quote:
well, that is totally unprecedented in any FPS to date, including D3.
So, the only unique concept left is gravity gun, which is an interesting use of tha tpickup feature.
Heh, you are a tenacious debater, Zvi.Quote:
Originally posted by TwIce
Sorry. Probably I like D3 too much ;)
I just find D3 too claustrophobic,
Agree, it is both claustrophobic and dark, but IMHO that is what makes it immersive, at least for me. I mean given the story and environment this is more "playale".
weapons sensations too underwhelming for it to be able to stand up to HL2.
Dunno. I agree playing HL2 (minus fisrt weaponless, runningless part) is more interesting, but D3 does have its strong points, IMHO.
Haven't played HL2 yet, but thats not really what I wanted to comment on anyway.
I have to disagree with anyone who says D3 does not have a compelling story, I found the idea of being basically the only person alive on a distant outpost overrun with monsters to be a very compelling environment. I also felt that the pdas you find also helped to immerse me further into the story. The emails and especially the vocal recordings were very well done, and helped to create a sense that before the disaster happened actual people were living there, and had their own lives and hopes. I for one found that very compelling.
I also came to enjoy the use of the flashlight, and it probably helped me by forcing me to take my time and not rush into a room. I do have a mouse with multiple assignable buttons so a quick adjustment allowed to virtually seamlessly switch from the flashlight to a gun when I was brave enough to run into a room. I also have to thank god that the demons were basically stupid as who the hell would want to be a small room with two or three smart demons?
Like allot of people have said here, it all depends on what you like. For me the story completely appealed to me, and if it didn't appeal to you then you are either not me or completely stupid ;) (please note the sarcasm)
This thread has saved me $40 bucks + tax! :D
I HATE dark games. I'll be skipping DOOM3 altogether.
I'm still diggin' FarCry even though I've finished it.
It's sooo pretty.
I'm wondering about Quake 4 which engine it will use etc...
The VariLight mod really helped make the game playable for me. Perhaps it may help you to enjoy it as well. It's a great little mod, in my opinion. I'm really glad someone made it.Quote:
Originally posted by gurutoo
This thread has saved me $40 bucks + tax! :D
I HATE dark games. I'll be skipping DOOM3 altogether.
The game had many flaws, but at least someone in the marketplace was able to help address some of them, including the lighting.
Do you mean the thread a while back that linked to the 3drealms thread on outdoor enviroments?Quote:
Originally posted by PointlesS
it's been proven that doom 3 can render outdoor environments fairly well and also look great at doing it...since there is no terrain editor like ut2k3/4 it's just one giant mesh that's been modeled in maya or lightwave...it'll render the same as a chair mesh or table...
yes...the first screenshots didn't show much...but later down the thread and a few other screenshots on the doom 3 world forums showed some great environments and very good fps...Quote:
Originally posted by Mancora
Do you mean the thread a while back that linked to the 3drealms thread on outdoor enviroments?
I think HL2 is infinatly better than doom 3, idk why but it is. For some reason the only thing I found fun in doom 3 was running around with unlimited ammo on the bfg (this was only done after about 4 hours of cheat-free play) Half-Life 2 I'm about 4 hours into it and I can't stop playing it. It actually feels like a real world, something out of George Orewell's "1984" is probably the best way to describe it. The physics are amazing, the AI is amazing, the graphics are amazing. Can't forget the gravity gun :P I love that thing. And who would want to be on an abandonded outpost on mars when you could be following around that super hot alex chick (who does in fact exist) with the crosshairs zoomed in on her *** :D Half-Life 2 will completely overshadow Doom 3 in the long run. Probably because god is pissed at ID for the insane amount pentagrams drawn on every square inch of that boring outpost. And I saw in another post where someone was comparing halo 2 graphics to hl2 graphics. HAHAHA
" It actually feels like a real world, something out of George Orewell's "1984" is probably the best way to describe it."
exactly. I get tired of blindly flailing around a room trying to frantically switch between shotty and flashlight. repeat 100x
halflife 2 there are infinite possiblilities for amusements. ever tried hurling paint cans at your enemies with the grav gun. wow. or shooting a propanetank at a headcrab, only to be attacked by a flaming headcrab?
even if these things were possible in D3, you wouldn't be able to see them.
i think the only other game (fps wise) that is on the level of quality as hl2, though in different ways, is far cry from this year.