Quote:
Originally posted by wavephorm
When Quake3 was released it was ahead of the hardware, and I expect D3 to be the same. I happily played Q3 on a Celeron 400 with a Voodoo3. This was when 640x480 16bit color gaming was good stuff. I think anyone who believes their 2GHz machines are going to be running Doom3 at the highest rez/settings hasn't actually tried the alpha version. This is far more complex than anything released so far. My prediciton is what's considered a decent rig these days (2GHz, GF3) will be limited to 640x480 at the lowest settings for everything in order to achieve 30fps - this is more or less what Carmack said he's aiming for. As it is my system (1.4GHz, GF4) can get about 17fps until a bad guy appears and I slow to 2fps. If think people are expecting them to speed up the game far more than what's possible given how advanced the engine is.
Booom...shake...boom...shake...boom...shake...boom...shake (here comes alientank)